Retro Act
Description
Ten years have passed since the war ended. Due to many treacherous acts and greedy minds, your side - though superior at the start - eventually lost. Now, a few wealthy and extremely vicious individuals are left to control what remains of the world. Even so, the leaders are in constant struggle amongst themselves, each trying to prove his own superiority. One of these individuals is Aamon. He was on the brink of creating a new type of weapon that would revolutionize the current era and propel him past the others. However, his weapon was stolen and he's been trying to recover it for years. It seems he may just have found it again.
You are Cael, one of the last surviving prisoners from the war. After ten years in captivity, your luck seemed to have finally run out as you were scheduled for execution first thing in the morning. Any hope you had left died a long time ago. But that night something strange happened.
The guards were taken out... the cell was unlocked... and you were pulled out of the prison.
As the scenario certainly beats the alternative, you decide to play along... at least for now.
Retro Act is a top-down shooter driven by the story. The player doesn't always get to navigate the craft, depending upon scenario situation. But when you do, your weapon will be versatile, and you will have to pick your fight properly if you want to survive. With numerical keys you change weapons, while with space bar you fire the currently equipped weapon. Each weapon may be for different type of enemies (plasma cannon can hit only ground and naval targets, lasers can hit aerial units, missiles can hit both ground and air unit, etc.), and you can also hit enemy bullets if you don't find enough time to evade enemy fire.
The game spans across 11 different levels which vary from caves, valleys and oceans, to underwater, open skies and space. All the while telling the story which will slowly provide you with answers that you seek. The game is loaded with plethora of extras, from story and units details to various artwork and making-of content. It also features full playable in-game soundtrack.
The game can be finished within 30 minutes and hence does not feature save mode, but you are free to continue repeating any given level as many times as you want. However, dying will cost you penalty which may result in player losing the shields or weapon reloading time being increased, or weapon power being decreased.
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22 People (16 developers, 6 thanks) · View all
Original story by | |
Proofreading by | |
German subtitles by | |
Spanish subtitles by | |
Croatian subtitles by | |
Opening cinematic by | |
Story was entirely created and inspired by |
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Interface programming by | |
Level programming by | |
AI programming by | |
Interface design by | |
Chapter images by | |
Character design by | |
Level design by | |
Units & weapons by | |
Additional units by | |
Title art by | |
Opening cinematic images by |
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Character art by | |
Units art by | |
Terrain edited by | |
[ full credits ] |
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Game added by MAT.
Game added June 27, 2010. Last modified May 2, 2024.