Customize the colors of your bike and your rider in the garage.
Clear each track in the fastest time possible (without falling, of course!)
The engine is 3D, but tracks are 2D. They only go up and down.
Tracks deform based on physics or scripted events.
What goes up, must come down.
High-flying action.
Replays also track and display the player's exact controller moves.
What stunt cycle game would be complete without an absurdly large steel ball?
In this stunt, ride fast to keep the flames down.
Break as many bones as you can in this stunt.
Rocket-powered ejection. How far can you fly?
Working on a track in the edit mode.
Menus list out the items you can place.
Advanced settings for a light object.
Are we missing some important screenshots? Contribute.