Chrono Trigger

aka: The Dream Project
Moby ID: 4501

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Critic Reviews add missing review

Average score: 91% (based on 64 ratings)

Player Reviews

Average score: 4.2 out of 5 (based on 65 ratings with 4 reviews)

Still a timeless and masterful RPG that doesn't feel dated at all, regardless of whether you're a newcomer or a veteran.

The Good
The role-playing game (RPG) genre is not quite the most accessible genre in video games. Some older games like the early entries in the Final Fantasy series feel dated and are incredibly hard by today's standards. Random battles every few steps and constantly leveling up your characters keep the pace out of these old RPG's. There are a few exceptions to this rule though, and Chrono Trigger is probably the finest example of an older RPG that is still accessible and fun to play to this very day. And it does an amazing job at storytelling, too.

Released in 1995 for the Super Nintendo Entertainment System, Chrono Trigger was a big breath of fresh air for RPG fans and newcomers alike. While still being a traditional RPG at its core, it reinvented the genre in several ways and made it much more accessible and playable to those unfamiliar with it.

That is, for those living in Japan and North America. Players in places such as Europe or Australia never got to play this game, resulting in it being one of the most sought-after SNES games. Even if you could find a copy of the game on Ebay, you had to cough up some serious dough for it. The PlayStation version released a few years later suffered the same fate and also had some technical issues as it was a rather badly ported edition of the game. It was not until 2009 that Square-Enix released it in these territories via the new DS port. And this time it was ported correctly.

So what makes this game hold up so much even to a European like me who plays it for the first time ever? Well, One of the things Chrono Trigger does different is that it eliminates the random battles other RPG's constantly throw at you. Instead, you see your foes walking around the various areas of the game and you can just approach them whenever you want to fight them directly on the map. In other words: There is no battle screen. Sometimes you can even avoid them by simply walking past them, without the fear of enemies popping up out of nowhere all the time. Another massive RPG-annoyance that Chrono Trigger doesn't have is that you don't have to do too much additional leveling of your characters. Usually you can figure out the correct strategy to defeat a boss after a few tries. In many other RPG's, like Final Fantasy or Pokémon, you often end up under-leveled forcing you to grind up your experience level, which usually takes hours of boring and repetitive gameplay. In Chrono Trigger however, this only happens scarcely, keeping the pace in the game intact.

Instead, Chrono Trigger takes the time to tell a compelling story about time-travel and the quest to save mankind from certain doom. You take control of Crono, a young boy living in the year 1000 A.D. In the case of this game that means 1000 years after the establishment of the kingdom of Guardia where Chrono lives. While visiting the Millennial Fair in commemoration of the 1000th anniversary of the kingdom, Crono stumbles upon Marle, a cute yet mysterious girl who keeps him company while he checks out his inventress friend Lucca's teleporting device. After Crono is successfully teleported, Marle wants to try it out as well. However, things go horribly awry when Marle's blue pendant reacts to the teleporter and creates a rift in time and space, sending Marle back in time. Crono is determined to save Marle and goes after her. This is only the beginning of one of the most engaging video gaming quests ever made. Little does Crono know that he eventually doesn't have to save only a girl but the very future of mankind.

After a few hours of gameplay you will strand in the year 2300 A.D. where you will find a grim and devastated, post-apocalyptic future. Computers rule supreme and the few humans who still live hide in the ruins of what were once their cities. You will find out that this is the fault of a mysterious being called Lavos who destroyed civilization in the year 1999 A.D. However, since you have the ability to travel through time, you can prevent this from happening.

The story spans across several different time periods:
- Prehistory (65.000.000 B.C.): This is an age when humans and the dinosaur-like Reptites fight for supremacy over the planet.
- Antiquity/Ice Age (12.000 B.C.): Here you will find a frozen age when an evil sorcerer queen rules on floating islands above the heavens. This is an advanced age where magic and technology go hand in hand. Those who do not possess magic powers however, live under oppression and are forced to live on the cold tundras on the ground.
- Middle Ages (600 A.D.): After following Marle you get sent to a dark age where noble knights fight a war against the hordes of Magus, the evil Fiendlord.
- Present (1000 A.D.): This is an age where everything is happy and peaceful. This is where the game starts.
- The Cataclysm (1999 A.D.): An ancient evil ascents from the bowels of the earth and destroys civilization in a giant holocaust. This is what you must prevent from happening.
- Future (2300 A.D.): This is a gloomy age after the great destruction in 1999 A.D. Computers and robots now rule the earth while the last remnants of humanity are losing all hope.
- End of Time: This acts like a hub where all of time's flows come together. From here you can travel back in time to all ages previously visited.

Each world has its own unique look and feel and sometimes you can trigger an event that alters history. This can have an effect on the course of history and when you travel into the future, something might be changed in a later age. While this aspect doesn't affect the game in a huge, game-changing way, it does play an important role in the plot of the game and which out of more than a dozen different endings you get.

This forces you to travel through the various ages finding allies and level them up and eventually travel to 1999 A.D. to destroy Lavos before he can destroy human civilization. There are seven different playable characters in total:
- Crono: This is the silent protagonist of the game. He has spiky hair and carries a huge katana sword around.
- Marle: A mysterious girl whom Crono meets at the Millennial Fair in his hometown.
- Lucca: Crono's best friend and a brilliant inventress. Everything technological is her area of expertise.
- Frog: A knight from the middle ages who is turned into a frog by his nemesis, the evil Fiendlord Magus.
- Robo: A robot from the year 2300 A.D. Lucca, Marle and Crono find him completely broken. After repairing him, Lucca reprograms him. This results in Robo being much more human than one would think from his appearance.
- Ayla: A prehistoric chieftain. She has to struggle against the evil Azala and his reptites for supremacy over the planet.
- Magus: The evil Fiendlord that wages war against the king of Guardia in 600 A.D. This is an important enemy in the game, but it is possible to use him as a playable character as well.

Each character can use a basic physical attack using a weapon such as a sword. But there are also the so-called techs. These are more powerful moves but some may consume magic points. Magical techs can be learned by Crono (lighting), Marle (ice), Frog (water), Lucca (fire) and Magus (shadow) The latter can use some of the other characters' magical techs as well. Ayla and Robo can't use magical techs but will still learn rather powerful physical techs instead.

You can never have more than three characters with you, but you can freely swap them outside battles. It's important to think about what combinations to use as they influence what techs will be available. There are special techs called double techs and triple techs. Double techs have two characters join their forces to create more powerful attacks. Triple techs even combine the powers of three characters for truly devastating moves. Naturally, these double and triple techs consume much more magic power. This adds lots of depth and fun to the game without making it overly complicated.

The battle system is a variation of the Active Time Battle system from Final Fantasy where you have to wait until your time bar fills up before you can use another attack. Fast characters like Crono will be quicker to attack than slower ones like Lucca. The way you fight enemies on the map directly, instead of a battle screen like in most RPG's, gives this game an added touch. Many enemies keep on walking around during battles. You might want to wait before you attack until all your enemies are close together, then attack them all at once using a wide-range tech. This gives a new layer of depth to the game that many other RPG's don't have.

Purists can still use the old controls but using the new DS touch-control scheme works like a dream. You can find attacks much quicker since all the menus have their own screen and simply tapping them gives you a much quicker and much more intuitive way to attack. This is very useful in a battle system like this, which is not completely turn-based like in games such as Pokémon.

Other than that Chrono Trigger leaves most RPG-conventions intact. There are still numerous equipment items to find and you will still crawl through dungeons, visit towns and defeat the occasional boss. However, it is just much less complicated and much more fun than in many other RPG's from the 90's.

Visually, it's mostly the character designs that stand out. Particularly the bosses show some truly impressive sprite work. Even now they are very nice to look at. The reason for this may be the fact that they were designed by Akira Toriyama, who is best known for his famous Dragon Ball comics. Many characters in Chrono Trigger resemble characters from those comics. Take Crono for example, he looks a lot like Goku, Dragon Ball's protagonist. Marle and Lucca show some similarities to Bulma while many of the bosses reminded me of Dragon Ball villains. It's nice to see Akira Toriyama's unique style shine through and fans of his comic books will appreciate that.

It's not just their appearance though. Chrono Trigger is one of those few games that actually make you fall in love with the characters. When something sad happens, you feel sorry for them. When the cute and cheerful Marle gets all excited about something you get excited as well. When Robo turns out to be much more human than many flesh-and-blood characters in the game, you feel touched at an emotional level. While the story itself is nice, it is the characters that really make it come alive. Like many of SquareSoft's (now Square-Enix) RPG's they are all likable, believable characters with different character traits, likes and dislikes.

The quest is long, fun to play and engaging. There are several side-quests, colourful worlds, and many different endings (including all-new DS-exclusive ones) to unlock to keep you occupied, even after completing the game once. Several new areas en features have been added to the original game as well to make this version longer and better than ever. Notable is the Dimensional Vortex, a new, extra long, extra hard dungeon unlocked by beating the main quest once. Furthermore, there is a little monster battling game called the Arena of the Ages, that you can play against friends. Pokémon this ain't, but it is nice to see the developers taking time to add something to an already great package. What fans of the original may or may not like is the new transation. For newcomers at least, it is much more accurate than in the console versions, but purists may be slightly dissapointed with this. There are new endings and you can find a media gallery featuring official art for the game and a theatre function that includes those pretty cut-scenes from the PlayStation version to watch whenever you want. You can also listen to the amazing sound track of this game anytime you want.

Composed by Yasunori Mitsuda with assistance of Final Fantasy composer Nobuo Uematsu, the sound track is seriously impressive. While it may sound a bit dated from a technical viewpoint, the compositions still hold up so incredibly well, you won't mind at all. From the epic main theme to the rustic theme in 1000 A.D. and from the cheerful theme of the Millennial Fair to the foreboding theme of Lavos, every song fits its scene seamlessly and creates the perfect atmosphere for every situation you come across in the game. Most impressive!

The sound effects are OK. Perhaps they are a bit dated by today's standards, but for something coming from the SNES they are surprisingly good.

The Bad
While the characters still look nice, the environments are not nearly as impressive today as they were back in the SNES age and the map screen looks downright dated. While by no means an ugly game, it is unfortunate to see nothing has been done to give the game a graphical upgrade. When you look at the impressive 3D remakes of Final Fantasy games on DS, it's kind of a letdown to see that Chrono Trigger looks exactly the same as in 1995, regardless of how visually impressive the game was back then. While I personally would not have liked the chibi style used in the Final Fantasy remakes, they could have at least polished up the edges that have become rough over the years. Don't get me wrong, it holds up well, but it could have been even better, especially if you're a European, like me, and the game is still all-new to you.

While I love how they retained the anime cut-scenes from the PlayStation version in the DS version, there's only so much of them. This is a shame as the game is so full of memorable moments, you just wish you could see more of them rendered in those pretty anime clips as well.

The Bottom Line
Chrono Trigger is amazing! Whether you are a veteran looking for the definitive edition of the game, or if you've never played it before and are just curious why all the yanks go all crazy about this game, you owe it to yourself to pick it up. It is truly one of the most impressive, if not THE most impressive RPG quest ever.

With a colourful world, lovable characters, excellent storyline, long and engaging quest, fantastic sound track and a battle system that is better and more accessible than ever before, there is no reason not to pick up this timeless classic!

Nintendo DS · by Rensch (203) · 2010

Good ol' Chrono Trigger - with a little more

The Good
Chrono Trigger is by far one the best RPGs I've had a chance to play. With a cool cast of characters and an interesting storyline, you can't go wrong with this one. Now, I admit, it's a little dated, being originally released in 1995, but there are some subtle changes with bring new life into this seemingly worn out title. The most notable ones a huge variety of extras, including the game's entire amazing soundtrack, and all of the animated cutscenes which you can access at your own free will. I found the DS interface a lot more comfortable than the original because you can finally attack an enemy simply by tapping the touch screen rather than having to find them using the pointer, which often didn't move in it's intended direction. The added side missions were also quite fun, and offered a new ending which finally made some solid connection to Chrono Cross.

The Bad
Something... Maybe not...

The Bottom Line
This game is a "must play" for any RPG fan. Now it doesn't really matter what version of the game you play, but the DS version is my favorite, and is the most accessible version at the time. The characters, storyline, gameplay, and perhaps graphics (though they are rather old and unchanged from the original) are just great, and the music quality will blow you away (they had Yasunori Mitsuda AND Nobuo Uematsu working on the soundtrack!). This game is a masterpiece and has stood the test of time (and travelled it!). If you're looking for a fun, entertaining RPG, this is a top choice.

Nintendo DS · by Idkbutlike2 (18) · 2009

14 years later and it's still the best game ever

The Good
Chrono Trigger is a Role Playing Game by Squaresoft, released originally for the Super NES in 1995. It was only released in Japan and USA. It was also re-released on the PlayStation, but again Japan and USA only (and I did never get any chance to play that version). We Europeans had to import carts for a ridiculously high price to get a change to play the game, but fortunately we found another way to do it, and I really fell in love for it a long time ago back then when I was about 14. Although nobody could understand me because not many people would have played it on their SNES.

Because CT was very successful, and because Square Enix just remade all older Final Fantasy games a ridiculous amount of times, they thought it would be a good idea to remake another game and that due to it's high reviews, and they had to remake Chrono Trigger for the Nintendo DS in 2008. In 2009 the game finally made it to Europe, officially. Although I'm often sceptical for those remakes (why can't them release originals instead ?), I can finally say that I'm a hardcore fan of a game that was released, so that's a good thing. A remake must satisfy two rules to be worth buying. First it must not ruin anything that was good in the original in any way. Second, it should add new content that is significant and don't feel displaced. Chrono Trigger DS does follow both of these rules.

Note that I assume you already have some idea about what Chrono Trigger is. If you don't, please check my review for the SNES version, which will go into details about how good the story and gameplay is. I will focus this review on the remake only.

First of all, I'm very glad that during gameplay the graphics and the sound are intact. The font had changed to become smaller (which is good because the screen is smaller too), but that's pretty much the only graphical change I've noted. And that's a good thing, because the graphics are absolutely awesome ! They are probably some of the best 2D graphics in the top-down perspective ever made ! Because most games stopped to use the top-down perspective after the PlayStation / N64 area came (games were either 3D, isometric or side-view 2D, which cannot be compared because not the same thing). The GBC was inferior to the SNES graphically so it couldn't compete with it, and the GBA would be the only competitor, but developers somehow forgot the way to do 2D top-down graphics between 1995 and 2001. The only competitor could be the Golden Sun games for the GBA which have awesome graphics. Being surpassed by only two games in 14 years is really some accomplishment not many games can claim.

The sprites are so detailed that they look exactly like on the artwork, and animate smoothly. Some of the best spells/techs are still absolutely awesome to watch. The backgrounds are detailed too, but they're not up to the modern DS standards, but anyway that doesn't matter because they looks very good. I'm very glad Square Enix did not remake this game with 3D graphics like they did for FF3 and FF4, because the DS have weak 3D capabilities, and they would probably end up with lame results. So thanks Square to have keep the original 2D graphics.

The only complaint I'd have is for the fake 3D in the motorcycle minigame. On the SNES that cheap fake 3D was the standard and the only thing the console was capable of in the 3D department, so there were nothing to complain about. But on the DS, it really looks horrible to have such cheap fake 3D when the console is able to render actual 3D graphics ! They should have quickly remade that scene using some true 3D graphics at least for the characters.

While the gameplay happens on the top screen, you also get a map on the touch screen which is nice. The menu has changed to a different interface that uses both screens, and after you get used to it it works very well, there is nothing to complain about that. You can access to the sub-menus directly by touching the screen on icons if you want. In battle you can choose between new and old interface, which is a good thing. I choose new because it frees the top screen from the battle menus. I remember it was an annoyance in the original how much the menu would hide some large area on the screen. Now it's fixed !

For the sound it's exactly the same as on the SNES, and I'm very glad about that. The FF5 and FF6 advance games really sounded like insults to their SNES counterparts with horribly aggressive instruments, and I'm very glad to see CT wasn't doomed to the same fate, because the soundtrack of Chrono Trigger contains not only some of the best game music ever, but some of the best music ever composed by humanity. You need external headphones to get good quality with basses tough, which is in my opinion preferable to the "aggressive slapping bass method" used in FF5 and FF6 advance. There is even 5 brand new pieces of music in the game, and this is awesome !

What is a very good thing to note is that they re-translated the game to get some things cleaned up and more detailed. The story of CT is really awesome while being simple enough. With the new translation it seems more clear at some places, but some items and tech were renamed weirdly. Overall I prefer the new translation for cut-scenes, but the old for items, tech and enemy names. That's somehow subjective tough.

Unlike the FF-advance games, the new content, other than the few improvements stated above, is really worth mentioning. The best content comes first : You get some awesome FMV cutscenes, and with orchestrated music ! This is SO sweet !

Then they added a new detailed bestiary with a list of what any enemy can do to attack you, a new arena where you can build a monster to fight against other monsters (for some reason I didn't find it that entertaining), and a bonus mode. This mode features original artwork of the protagonists, a music player, a big library of all items, equipment and all techs and combos with screenshots is available. Finally there is a list with all endings you completed with screenshots, and a view mode where you can explore all maps of the games with the touch screen and see the treasures you could have possibly missed.

That's not all, there is 5 new areas to visit, that are cool, don't feel too much out of place, contains new treasures and I won't tell more because it could be a spoiler.

The Bad
Nothing really.

The Bottom Line
Even 14 years later, Chrono Trigger is still the best game ever made in my opinion. In fact it should just as well be the best work of art ever made by humanity. Even if you played the SNES version countless times (I guess I beat it about 5-6 times) the DS version is worth a buy for the new content.

In most RPGs it's great to beat it once, but you have no reason to return doing the whole quest. At best you'll just load your last saved game and try to kill the final boss again to watch the ending again, or just go to some places to remember the good times when you were actually playing that game actively. But Chrono Trigger is an exception to that. Because cutscenes vary in function of who you have in your party, and because the battle system is so awesomely good while being very simple, and because not 2 battles engage the same way, the game is incredibly fun to play again and again even if you know everything already.

So in fact, everyone, from the guy who never played a video game in his life, to the hardcore fan of the SNES version and beat it 20+ times while being very sceptical to the remake, must absolutely get this game for the DS, to either discover or re-discover it. There is no excuse not to buy the game. Unlike the FF advance games, nothing that was good before was ruined, and there is actual new content worth mentioning. The new dungeons don't feel completely out of place like they did on the FF advance games. There is new FMVs and new pieces of music, and a bonus mode any fan of the game will love.

The only excuse you may have to not get this is that if you played the SNES version and hated it, then you probably won't like it more on the DS because it's the same. Even if you don't like Japanese RPGs at all, at least borrow this game from someone and see how you like it, because it's really the best of the genre in my opinion, so you may completely change your mind after seeing it.

Nintendo DS · by Bregalad (937) · 2009

If only we could go back in time and tell Yuji Horii to write this properly.

The Good
The opening is at least effective at establishing that the protagonist is inexperienced and unprepared for the challenges ahead of him, though this doesn't really come to anything.

Perhaps the solitary moment that stood out was when the frog-guy's backstory was revealed. While it didn't really say a whole lot about his character, it was a legitimately moving moment.

I'll also say that the soundtrack is strong, with some catchy tunes here and there, particularly for boss fights. Having said that,

The Bad
The tune for regular fights is pathetic, it's just an opening that doesn't go anywhere. Speaking of fights, they brought over that horrible Active Time system for Chrono Trigger, where attack orders are completely random and it's impossible to judge whether you'll get pummelled if you spend to long looking for the best attack, even in Wait mode. But here, it's made even worse by only having three party members active in one fight, which would make you think about who you assign abilities to except you can't even do that. The only way anyone gains an ability is by levelling up.

The fights just have no depth to them. All of the abilities are essentially the same swing of a sword but with a different elemental effect, and getting to them is a pain with all the identical names and the needlessly obtuse menu design. This should at least make one be able to make judgements as to which abilities are needed for each fight, but even that's hampered by the aforementioned lack of customisation meaning that, since only one person knows the healing spell, you'll only ever have one slot in the party free to assign, reducing any thought process on your part to trial and error. Each real fight has one and only one way of winning, but even that goes out the window as you get near the end, with some big bads making up their own rules as they go along. So basically, the only way to beat Chrono Trigger is to level grind excessively. Which is impossible because there are no random encounters.

And yes, those two moments mentioned above still stand. But apart from those, the game is pretty flat, just meandering around through contrived plot thread after out-of-left-field twist, leaving each before getting the chance to go into any narrative depth. The frog-guy is the only person here with even an implication of character development, other than that it's just the same re-used archetypes that are so done to death that the game's writer Yuji Horii had actually parodied a few of them in his earlier career(see also: Alena from DQ4).

The Bottom Line
The idea of Yuji Horii writing a game for Squaresoft should have been handled with more care and attention that was shown here. Chrono Trigger feels like it was made after a few scribbles on the drawing board with no real thought as to how the concepts would fit together.

Nintendo DS · by CrankyStorming (2927) · 2011

Contributors to this Entry

Critic reviews added by Utritum, Alsy, Wizo, Trevor Magoonbarker, jaXen, ☺☺☺☺☺, Skippy_Chipskunk, Tim Janssen, sgtcook, Havoc Crow, Patrick Bregger, chirinea, Jeanne, John Cheney, Big John WV, El Bosso, eradix, firefang9212, Rebound Boy, Yearman, Robond, Alaka, Cantillon.