Anachronox
Windows version
If you celebrate Terry Pratchett or Douglas Adams: here's a surprise for you...
The Good
This won't be a review about what kind of genre that game belongs to or why those people at Ion Storm decided to make a third person RPG with the Quake II engine or why the game was so hardly recognized by any serious and daring gamers out there...
I just want to celebrate the fact, that this game dares to be different from the way of storytelling, its humor, its game- and graphical design and so on.
There are two points I want to underline here. First: there are the graphics. Ok, let me say that I've played many games recently. The year is 2006 and I can only hardly remember the days when I was playing Quake II the first time with my old 3dfx-Accelerator. Back then it was a jawdropper experience to see a game in such a high resolution and a complete texture memory of 2 MB. A few weeks ago I played the first installment of the Unreal Tournament series again on my PC again and it was quite a shock for me to realize how fast and perfect graphics have evolved in the last few year (and how unbelievably bad those games from the past look nowadays). So then: I've installed Anachronox and I kept in mind that it was just built on a modified version of the Quake II engine. No extravaganza at all - just good old graphics from the old days. I also kept on telling to myself: no matter what you will see on the screen for the next few days - always remember how old that game is and that the main reason for playing is just one thing: the story. In the end it turned out that I was completely wrong. Believe it or not: the graphics in that game combined with very, very fine texture artwork make a really great and modern looking game. Of course you can't compare it to Doom 3 standards or any newer Unreal game but for a science fiction, comic-like game there are dozens of eye-opener-scenes in it. The camera angles, the cut-scenes, the low-polygon facial expressions. It's just great to see what Ion Storm made out of the old Quake II engine. It is and was really a surprise for me to see e.g. the intro to the game. I still can't remember any other game (even today) that had such a huge and creative opening and such creative in-game cut-scenes.
And the second point, the reason for me to write that review: Anachronox's humor and the way of Ion Storm's storytelling... I think you can imagine the game's humor best, when you put Monty Python, Terry Pratchett, Douglas Adams, Arthur C. Clarke, Isaac Asimov and Bruce Willis into one room and let them write a nice and entertaining story for a computer game.
Just two examples of that absolutely crazy game-design: Both unorthodox and over-sympathetic party members that are not like the usual computer generated, untouchable, zombie-like members found in many standard RPGs. They all have their very, very, very own personalities, life and intentions that are drawn in the game very, very detailed. As the game goes on you'll see how great the mixture is, how deep the relationship between the members grows, how crazy some party members come into the game's story and what kind of surprises they've got for your opponents (ever had an old man with a beard as long as to his toes in your party whose special ability is to yammer at people to finally get what he wants? or a robot that finally realizes that he has a mind of his own - don't imagine how the puberty of such a robot could look like :));
Finally I also want to underline the plot of the game - the by far most important part of Anachronox. Unfortunately the story needs some time to get moving but then...it's also unbelievably creative and unique and leaves you back in a completely fascinated mood: no standard alien-human story, no simple "good-guy-bad-guy" story - it's really not possible to predict how the story continues. Just to add it: of course there are many, many plot twists and surprises there that will make you wonder even more why nobody has made a film out of that game yet. Did I already mention that I like games that surprise me in all matters? This one did.
So, enough said about my enthusiasm about that game...now the cons...
The Bad
There are still heavy and nasty bugs in the game that will once again force you to save your game often and wisely.
I've already stated that the game is truly an epic and just great, but what made it a bit difficult for me was the fact, that the story hasn't got a constant tempo. The beginning is very, very slow and doesn't really capture your curiosity, then suddenly the pieces come together, the humor and main story unfolds, the party-members are becoming more and more sympathetic to you and then - BANG! - you're forced to again to just wander from point A to point B, bring item C to person D that waits for you at point E and the whole story comes to quite a stop.
It lets me think that at such points the designers obviously wanted to lengthen the game by all means without realizing that it sometimes can become very, very boring (even more when the rest of the game is THAT great and entertaining!).
Unfortunately the quest logbook is also very uncomfortable because only the main quests are stored. Even if this lets you overlook your tasks more easily it is kinda even more frustrating, when you have to write the remaining side quests down all by yourself.
It's always extra disappointing when a generally seen great game has such unneeded, unnecessary flaws.
The Bottom Line
Want something fresh, absolutely new and quite unknown?
Something that makes you really laugh and something that is really an epic, that raises your attention, interest and curiosity for many hours?
Try it out - it will surely surprise you in a absolutely positive and humorous way...
by silent_driver (12) on July 18, 2006