Mass Effect 2

aka: ME2
Moby ID: 44900

Windows version

The ultimate interactive movie

The Good
First off I have to confess I haven't played the first Mass Effect, and after I finished this awesome game, I feel guilty of it, but I am going to fix it. But about this game I would say it is a modern classic. When I first inserted and installed this game in to my PC I got so hooked that I played this game through in five days, so it really took almost all free time I had. This game is the best one I have ever played in my life, and you might want to know which made me think like that. First off there is the story. When some one mentions the term "interactive movie", you probably start thinking those shitty FMV games (like Sewer Shark e.t.c.), but you should forget those and take this an example of good interactive movie. The game focuses more on the Shepard's personal relationships with his crew mates, and everyone have some sort of problems with their past, which you must to sort out to get their trust and, eventually, survive from the suicide mission. These side guests make the characters more deeper, and they feel far more humane than the common characters in the video games, so in fact that I felt sorry in my first play through because three of them died on a suicide mission. The combat is your common third person shooter, but it is very well done, all though the duck and cover style game play is so common these days it's actually became a modern cliché, but you forgive it when you watch your enemies falling to death from the cliff by your usage of biotics. And due the games many classes and choices you can play the game over and over again.

The Bad
But there is nothing so good it doesn't something bad with it. First of the game has an particularly nasty and annoying bug: your character gets stuck to different places you shouldn't be even able to reach, usually something above the surrounding area. This wouldn't be a such a problem if your character could fall but due the coding you just stick in some car's roof and you only change to get down there is run on the borders of the area and hope that the bug just reverse it self or reload the game and lose all that you have done so far. And the another thing that bugs me is the quality of the Cerberus network DLCs, or should I say lag of it. Sure it is always nice when you game is supported after the release, but I would have expected something more. The new armour and weapon are pretty pointless, the Hammerhead is pretty neat, but it serves pretty much no purpose, but the biggest disappointment is Zaeed Messani. He is a new addition to the crew and has his own side story like any other crew member in the game. The mission it self is the pretty basic, but that just about it. You can't have any discussions with Zaeed, and only thing he does is just tells the stories about himself, but without any ability to comment these he is more distant than the rest of the crew. And what I have read the DLCs you have to pay for are not any better. Overall Zaeed (and probably Kasumi) leaves me with the feeling he's originally was going to be in the main game, but the team didn't had the time to finish him up so they rushed him and released him as an crappy DLC. The mining mini game is boring as hell, but if you want to survive the suicide mission and play every single side guest and get every upgrade there is you have to do it, and it takes god damn long (although there is an upgrade that fastens it up).

The Bottom Line
If this game won't be at least the role playing game of the year, the awarded game got to be made by the God himself. The issues there is are just nick picking. This is the game I can proudly call an art. Why do you still read this review when you could save the galaxy!

by VVP (143) on June 15, 2010

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