Assassin's Creed II

aka: AC2, Cike Xintiao
Moby ID: 43958

[ All ] [ PlayStation 3 ] [ Xbox 360 ] [ Xbox One add ]

PlayStation 3 screenshots

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Title screen
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Main menu
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Loading sequence.
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Your uncle's property is quite nice piece of land.
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In your mother's room, looking from the 1st-person perspective.
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Sorry, this morning I'm gonna skip the practice.
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Jumping into the unknown... he sure can sustain a falling damage.
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Checking new weapons at the armory.
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Blending with crowd is the essence of stealth play.
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When you get tired of running around, let the horse do it for you.
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For the right price you can travel to any town in an instant (not considering the loading time).
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Ah Florence, looks like any other day.
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"Swing it, shake it, move it, break it, show 'em how good you aaare!"
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Once again, no place is out of your reach.
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Let's hope nobody's gonna move that haystack below.
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Only Ezio and eagles are crazy enough to reach for the top.
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A leap of faith.
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I'm still alive... well, it's a game after all.
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Use smoke bomb to confuse the enemies for a brief period of time, and lower their ranks.
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That was a good counter-attack, I'll say.
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And stay down!
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Swinging is one thing, hitting is what counts.
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You can pay courtesans to help you blend in the crowd or have them seduce the guards.
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Map of the area.
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Nothing strange at the docks.
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Fisherman won't mind you passing by... this time running, swimming, flying, it's all there.
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You can rotate the camera simply to enjoy the view or when you search for something.
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This area looks quite desolate comparing to towns.
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Mr. Haystack, here I come!
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With twin-blades you can kill two guards at once before raising any suspicion.
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That's three down, one to go.
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Weapon and items selection screen won't pause the game.
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Locking on to a single foe.
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Even though heavily outnumbered by the heavy-armour guards, Ezio does not surrender easily.
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When you don't have any weapon and grab an enemy, you'll be able to show some serious moves.

Xbox 360 screenshots

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The sequel begins with a quick recap of the original.
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Interesting tutorial.
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Escaping the institute. Are some of Desmond's fighting memories staying with him?
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Your new support crew.
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You can grab individual enemies to lock them up in fights.
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Ezio, your next ancestor.
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Looting is a new mechanic for the sequel.
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Every person or place you visit gets a database entry added.
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Hitting the streets.
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Free running works the same as the first game.
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The rooftops are still your friends.
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Hidden treasure chests can be looted.
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Ezio's not an Assassin yet, but he can still climb like one.
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Climbing high.
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Synchronization points fill in areas of your map if you climb to them.
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And of course, there's the dramatic way down.
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Shops exist around town that sell everything from weapons to paintings for your home.
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Ezio's villa. Spend money to upgrade it.
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Weapons room in your villa. Purchased weapons stored here.
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Codex pages are scattered around Italy. What could they mean?
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Streets of your village. Invest in shops, and they'll pay back income.
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Travelling through Tuscany on horseback.
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Loading screen from "inside" the Animus.
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Ahh, Venice.
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Climbing high towers (synch points) uncovers more of the map.
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Swordfighting still favors blocks and counters.
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Streets of Venice.
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Later in the game, Ezio will learn how to "blend" with groups to hide.
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Wouldn't be Venice without canals.
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