Medieval Lords: Soldier Kings of Europe
Description official descriptions
Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change.
The player takes the role of an immortal advisor to a king, caliph, sultan, or other leader, and must first manage domestic issues such as the economy and political stability, before attempting to conquer or form alliances with other regions. Random events such as plagues and religious orders ensure that each game is different.
Groups +
Screenshots
Promos
Credits (DOS version)
20 People
Author | |
Developers | |
Manual Author | |
Playtesting | |
Art, Graphic Design, and Desktop Pulishing |
|
Printing |
|
Package Design and Art Direction |
|
Illustrator |
Reviews
Critics
Average score: 61% (based on 2 ratings)
Players
Average score: 3.6 out of 5 (based on 5 ratings with 2 reviews)
Simple, addictive, A-rated Strategy game. This is what strategy games should be all about.
The Good
Its simplicity. This map-only game has a powerful feel of actually being a ruler in control of the world. Everything in it is basically - straight to the point, and if you check the manual, the research made by the makers show they were serious on making this game. Strange that something so simple doesn't bore you, like most strategy games.
The Bad
The only thing that bugs me is probably the limited time. Wish there was an unlimited time frame...
It not what I don't like, but it could of have been better, maybe a little smoother around the edges. A sequel would have been great!
To maximize gameplay, try to focus more on developing your provinces (all towns, don't bother wasting money on nobles and castles). Eventually, if you reach more than 50.000 soldiers, you are virtually unstoppable in conquering Europe. Which kinda takes the fun out of the challenge.
The Bottom Line
My rating for the game:
Graphics: C Yeah, what would you expect. Not that it really makes any difference anyway.
Informational Knowledge: A Yes, you can basically memorize every province from Spain to Saudi Arabia by playing this game. The manual does better.
Total Rating: B+ For those who respect older SuperB strategy games without much bother about the graphics...this is it.
DOS · by Indra was here (20747) · 2006
Best strategy game I ever played back then.
The Good
Excellent historical detail, and surprising realism for its simplicity. Very simple, and straightforward. You can learn quite a lot about medieval Europe, from provinces, to plagues, to Mongol invasions while having a lot of fun.
The Bad
I would have liked more areas, or possibly a global map, with the option to play the same period in Asia, Polynesia, or The Americas.
The Bottom Line
Map based strategy game in which you must build a domain, creating infrastructure, and stability, before venturing out to conquer others. Excellent, fun, and very educational.
DOS · by Jerry Corliss (1) · 2002
Trivia
History
Originally designed to be used in a college course by the game's author Martin Campton, a history professor at Pittsburg State: > 'Medieval Lords was originally conceived as a game in my course, World Civilizations, taught mainly to college freshmen and sophomores. The game is also suitable for high school students. A few words to the teacher thinking about such use may be helpful.' Source: Goodfellow, T. (2007, May 18). An Early Effort At Edu-gaming. Retrieved from http://flashofsteel.com/index.php/2007/05/18/an-early-effort-at-edu-gaming/
Multiplayer
The game supports up to 10 (ten) human players with a maximum of 6 (six) computer opponents.
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
Flash of Steel
Developer Interview: Martin Campion by Troy Goodfellow (1 September, 2007).
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Robert Morgan.
Windows added by Plok. Commodore 64 added by Rebound Boy.
Additional contributors: Indra was here.
Game added November 14, 1999. Last modified October 30, 2024.