Rise of the Triad: Dark War
- Rise of the Triad: Dark War (2009 on Windows, 2013 on Macintosh, 2021 on Linux)
Description official descriptions
A madman with power to kill millions has been discovered, and HUNT (High-risk United Nations Taskforce) has been dispatched to discover his plans. Your team was infiltrating his island stronghold when everything went to hell. The infiltration boat exploded and fire came from all directions. The only way out is in, into the the fortress, but to stay out here would be certain death. So in you go, guns blazing...
Rise of the Triad, a first-person shooter, is the successor of Wolfenstein 3D, with a somewhat improved 3D engine. Everything is still composed from blocks, but multiple vertical levels have been added; there are stairs made of platforms floating in air, and jump pads which launch you (and the enemies) high up so that you can walk over tall barriers in your way.
The game offers a lot of weapons. You begin with a pistol, but later you can find an extra pistol for John Woo-style shooting, and a MP40 rifle. All these weapons have unlimited ammo. You can also find more potent weapons - from classic rocket launcher, to quite wacky contraptions such as a "drunk missile" launcher or the "Excalibat", a powerful baseball bat. However, you can carry only one such a strong weapon at a time, and they have limited ammo.
Enemies are mostly humans equipped with various weapons. Their attacks can be quite varied; some of them can steal your weapons (though you can retrieve them after killing them), other shoot nets at you that trap you (you have to wriggle out, unless you found a knife, which will allow you to cut your way out). Apart from enemies, you'll be endangered by fireball launchers, rolling boulders and crushing walls.
There's a lot of power-ups you can pick up. They all have various wacky effects: for example, "God Mode" makes you immortal and allows you to toss homing, insta-death missiles; "Dog Mode" turns you into a... dog, which can fit into small spaces (and is inexplicably invulnerable to weapons); "Shrooms Mode" makes everything shine with bright colours, as if you were on drugs; "Elasto Mode" makes you very prone to bouncing off walls when you run into them.
ROTT also offers a lot of multi-player game modes; there's the standard deathmatch and "Capture the Triad", but there are also more varied modes - e.g. in "Collector" the players have no weapons, instead trying to collect as many "triads" as possible; in "Deluder", the players earn points by destroying "eluders" which move around the level.
Groups +
- 3D Engine: Wolf3D
- Animals: Dogs / Wolves
- BPjS / BPjM indexed games
- Game feature: BGM / music player
- Gameplay feature: Auto-mapping
- Gameplay feature: Recordable replays
- Games with boss key
- Games with Dopefish
- Games with downloadable official map/level editors
- Games with officially released source code
- Protagonist: Female (option)
- Rise of the Triad series
- Visual technique / style: Digitized sprites
Screenshots
Promos
Credits (DOS version)
74 People (65 developers, 9 thanks) · View all
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Graphics / 3D Programming |
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Level / Scenario Design | |
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Executive Producer | |
Director | |
Playtesting | |
[ full credits ] |
Reviews
Critics
Average score: 69% (based on 24 ratings)
Players
Average score: 3.7 out of 5 (based on 119 ratings with 11 reviews)
Bizarre, gory and entertaining FPS
The Good
It has a lot of bizarre things which you won't find in any other FPS - tell me, have you ever seen a dog-mode (you transform into an immortal dog), poisonous mushrooms or Excali-bat in any other game? Rise of the Triad (or simply ROTT) has many bonuses, i. e. Adrenaline Bonus for 100% kills and Supercharge Bonus for collecting all power-ups, and Bonus Bonus - for achieving every possible bonus.
Your weaponry mostly consists of various types of rocket launchers - heatseekers, drunk missiles and many more. You can also use pistols (holding one in each hand) and MP-40, both with infinite ammo, or mentioned earlier Excali-bat. Your enemies look like Nazi guards from Wolfenstein 3D, however now they can throw a web to fetter you or even pretend being dead!
Sounds are good, music is much better than soundtrack in Wolf 3D, and multiplayer is outstanding - it has more gameplay types than Doom. There's even Capture the Flag (it's called here "Capture the Triad")! Keep in mind that it was few years before releasing a CTF mod for Quake.
The Bad
The engine - it's the same engine used in Wolfenstein 3D. It's modified, however flaws from Wolf 3D still exist in ROTT:
- maps are one-leveled (it's partially solved by anti-gravity pads);
- some of them are enormous mazes;
- they aren't so realistic as
Doom levels; - forget about floors and ceilings which differ in different rooms. Floor, celling, level height and brightness change only when you progress to next level.
The Bottom Line
Well, ROTT has a lot of interesting features and lousy engine. However, it's still fun to play this game, just forget about engine issues and don't take this game seriously ;)
DOS · by Sir Gofermajster (485) · 2009
The Good
The graphics (mainly the gore :) and net code were amazing -- the LAN play was some of the best I've ever seen, they held nothing back. The parental control thing was cool, too. Although I had no use for it, it made the game appeal to a broader audience.
The Bad
Its popularity. It surpassed DOOM in quality, but the DOOM name totaly destroyed any chance of sucess for ROTT.
The Bottom Line
A blood-fest. A nothing-held-back war. Kill everything or be killed.
DOS · by Plix (197) · 2000
A campy, underrated classic shooter
The Good
Originally conceived as the sequel to Wolfenstein 3D, the production shifted into a unique project some way through. Although it uses an exponentially-enhanced Wolf3D engine, you'd never be able to tell -- the graphics were some of the best of their time, beating Doom in a lot of regards.
The gameplay featured several playable characters, each part of a super-elite A-Team type of task force assigned with eliminating a cult of Nazi-like crazies. The AI was world-class for its time -- enemies duck, roll, play dead, and steal your weapons. The sheer array of destructive weapons is enough to keep anyone entertained -- heat-seeking missiles, firewalls, fire-and-forget energy balls, and several others make this one of the best shooter arsenals ever created. Campy humor permeates the games: fantastic gore and exclamations of "Ludicrous gibs!" reward the player for well-aimed missile attacks; the characters dress in costumes for different holidays; psychedelic mushrooms are featured as a power-up, causing the player to become disoriented and see colors.
Where other games of the time took themselves seriously, Rise of the Triad made the FPS seriously fun.
The Bad
The overall campy tone of the game meant that it lacked suspense in some areas where it would have benefited. A lot of the levels start to get repetitive, and considering the sheer number of them, it gets a little boring. Although there are five playable characters, there is no discernible difference in playing one over the other. The textures can be bland at times, and some of the sprites are altogether too cheesy (see end boss El Oscuro's grimace of pain).
The Bottom Line
One of the many legitimate games that fell victim to the "Doom-clone" curse; it's been done before, but never this fun and this destructive.
DOS · by jTrippy (58) · 2007
Discussion
Subject | By | Date |
---|---|---|
Two different BBFC ratings | CrankyStorming (2927) | Dec 6, 2011 |
ROTT HQ | That guy (1) | Jun 17, 2011 |
Trivia
Digitized actors
Rise of the Triad: Dark War's bad guys are the developers dressed up and digitized. For instance, Sebastian "Doyle" Krist's (the second boss in the game) chair is actually just an office chair, and the controls he uses are staplers. The actor who played Krist, Rise of the Triad: Dark War Level Designer Joe Siegler, admitted that he almost stapled his hands a couple times during filming.
Easter eggs
ROTT has a huge number of easter eggs. Some of which include:
Holiday hats If you play ROTT when your system clock indicates that it's one of five different holidays, the "group picture" of the five main characters is changed slightly. In addition, on Christmas, the music for the first level is changed to a familiar Christmas tune. The holidays and effects are as follows:
Easter (date varies) - Lorelei Ni wears Easter Bunny ears.
Cinco de Mayo (May 5th) - Ian wears a sombrero.
Independence Day (July 4th) - Doug holds an American flag.
Halloween (October 31st) - Thi wears a witch's hat.
Christmas (December 24th) - Taradino wears a Santa Claus hat, on December 25th, new music plays in the first level the first level.
There's a way to get all five "holiday hats" in Rise Of The Triad to show up on the screen at the same time. If you finish the game the right way, and destroy all the larvae in the last level, watch ALL the credits (takes several minutes). You'll get to a screen that says "The HUNT is victorious. The End." Do nothing. Let it sit there for about a minute or two, and you'll get another "The End" screen where all five "holiday hats" are shown at once.
Dopefish mode: Start up ROTT using: "rott dopefish"
It will bring you into "Dopefish" mode, where instead of getting the level name at the loading screen you get a smart-ass comment, and a special Dopefish death cam for when you're hit by enemy missile fire. The bottom of the ROTT digital help file also contains a reference to the Dopefish.
Cheeky message: If you make the screen-size really small a message appears. It says: "Buy a 486 :)"
Quit messages: When you exit the game, the game asks you "Yes or No?" in a variety of ways. This in itself is not special, but with each question you get a different sound byte. Here are some examples:
Press Y to pull your plug (makes a that notorious long beep as if your heart stopped)
Press Y to open trap door (sound of someone falling and a rope twisting)
Press Y to release cyanide gas (sound of liquid spilling and gas rising)
Press Y to activate the electric chair (electric snap and sizzle)
Press Y to drive your car off the cliff (car skidding and crashing)
Press Y to activate guillotine (sound of blade falling and thump of head spilling into a pan)
Press Y to signal firing squad ("Ready, aim, fire!")
German index
On 31 March 1995, Rise of the Triad: Dark War was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS / BPjM indexed games.
Multiple character classes in all game modes
ROTT was the first game to have different characters to play as in both single player and multiplayer (Corridor 7: Alien Invasion predated ROTT with multiple character classes in MP, even if the classes were nearly identical in that game) and they all have different voices (only things like death, grunt sounds… they didn't talk like Duke Nukem) and abilities. Incidentally, some of the level traps were designed so you could only get by them with certain players.
RSAC rating
It was the first game to get an RSAC rating of 4 (the highest) with wanton and gratuitous violence. Once you blew up somebody, their head might hurtle towards you, their eyeballs might fall in front of your face, their blood might linger in the air or stick on the walls for a few minutes. If that's not enough, there is also an EKG mode (Engine Killing Gibs) that's accessible with a cheat code. Though cautious parents and people who aren't fans of the gore can disable using the games inbuilt parental lock feature, believed to be the first game with such a feature.
On another note, upon gibbing an enemy, depending on how quick your eyes are, you can sometimes spot a severed arm flipping you off as it flies off the screen. A member of the ROTT development team said that this was almost impossible to capture in a screenshot. See the screenshots for the infamous hand.
Source code release
Apogee released the source code for Rise of the Triad on 20 December 2002 on the official website; almost 8 years to the day of the original release of the game.
Wolfenstein 3D engine
The game engine that Rise of the Triad: Dark War uses is actually a heavily modified version of the Wolf3D engine. In some ways it outperforms the Doom engine, though in many other ways, the limits of the Wolf3D engine are clearly visible. Later, Tom Hall admitted that he made a huge mistake by deciding to stick with the original Wolf3D engine rather than switching to the Build engine that the "team next door" was using for Duke Nukem 3D. He said that if he had switched ROTT to the Build engine, he could've gotten a technologically advanced game up and running in no time, as opposed to the hard time that Apogee had modifying the Wolf3D engine. (His statements about this can be found in the readme file included with the ROTT public source code that was released on 20 December 2002.)
Working title
Rise of the Triad: Dark War was originally Wolfenstein 3D: Part II - id Software licensed the Wolf3D engine to Apogee so Tom Hall could create another sequel to Wolfenstein a year after Spear of Destiny was released. Eventually id Software decided not to let another company handle their IP and cancelled the contract for Wolfenstein 3D: Part II but allowed them to continue licensing the Wolf3D engine.
Information also contributed by Brolin Empey, CaptainCanuck, John Romero, j. jones, Roger Wilco, Spartan_234, wossname, Xantheous, and Xoleras
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Related Sites +
-
Joe Siegler's Rise of the Triad Shrine
A little known but highly informative shrine site dedicated to ROTT. Lots of add-ons, screenshots, patches, etc. -
ROTT HQ
A collective site of all things Rise of the Triad containing source ports, user maps, shareware versions and other assorted goodies .(English) -
ROTT Original Design Spec
What was ROTT going to be originally? -
Rise of the Triad v1.3
official game page from 1997, preserved by the Wayback Machine -
The HUNT: Rise of the triad
A solid site, which includes all the resorces that can be found on the ROTT cd. This site is the home to the finest article written on this game, ROTT in Hell.
Identifiers +
Contribute
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Contributors to this Entry
Game added by Matt Dabrowski.
Windows added by Plok. Linux added by Alsy. iPhone, iPad added by Scaryfun.
Additional contributors: Accatone, Kate Jones, Xantheous, Erez Schatz, Kasey Chang, Alaka, Havoc Crow, Verm --, Plok, That guy, MrFlibble.
Game added November 13, 1999. Last modified November 9, 2024.