Today I Die
Description
An unusual game with an unusual interface, this piece of work opens with a very unpromising scenario: a woman, tied to a rock, sinks past nasty deep-sea anglers and mangled jellyfish through murky depths indefinitely, beneath a pessimistic stanza of poetry:
dead world
full of shades
today I die
This page from a teenaged goth's diary is an inauspicious beginning, but on the bright side -- starting in such a situation, there's nowhere to go but up! This game is in fact all about finding silver linings on the storm clouds and making the fullest use of them.
Two additional words are present in the eaves, dark and painful, and while the player experiments with clicking and dragging the various scene elements around the stage they will determine that these words can replace dead in the opening lines and grant access to new, equally downbeat locales -- a smoggy and darkened underground grotto and a hellish realm of tormentors, respectively. Gradually, interacting with the game elements (initially, to spoil mildly: illuminating a jellyfish and preventing its being extinguished by the anglers) will trigger new actions and unlock new verbs and their possibilities, allowing the player to re-write the poem piece by piece until it has been adapted into the very antithesis of its initial message, illustrated along the way in vague animated symbolism.
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Credits (Browser version)
27 People (6 developers, 21 thanks) · View all
Game by | |
Music by | |
Initial idea of playing with poem words | |
Initial feedback from | |
Thanks for his obsession with helping me out | |
Critical feedback from | |
[ full credits ] |
Reviews
Players
Average score: 4.1 out of 5 (based on 12 ratings with 1 reviews)
The most pretentious game to ever involve swimming
The Good
Today I Die is certainly distinct. Pixelated designs are nothing new in browser games, but here, Daniel Benmergui does an effective job at giving them a vaguely unique style.
The Bad
What exactly was he trying to get across to us, anyway? As far as I can gather, we're trying to get this dying girl to lighten up, but we must go about it in the strangest way possible. All we're given as guidance is some words to mess around with, and even then, it wasn't made clear at all as to how exactly you go from a position of absolute vulnerability to a position of strength. When one needs to look at a walkthrough on a game as simplistic as this, it's not a good sign.
There isn't any real logic or point to the game, either. Accepting the strange but ultimately inept enemies, all that's here is some meaningless sentences where the words need to be swapped out with less moodier ones. Benmergui only makes himself look snobbish by not making the meaning clear, if there is one.
And how is swimming a step up from shining, anyway?
The Bottom Line
For all I call out against Today I Die, there's nothing technically wrong with the game. For what it's worth, I wasn't in a bad mood during my time playing it. That said, the game is pointless, but refuses to admit as much. It tries to have some kind of message, but it just comes across as pretentious.
Browser · by CrankyStorming (2927) · 2012
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Play Today I Die
Free, legal play of the game through a Flash-equipped web browser.
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Game added by Pseudo_Intellectual.
Game added May 20, 2009. Last modified March 25, 2024.