Quake II
Description official descriptions
A sequel in name only, this follow up to id's 1996 Quake is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
Spellings
- 雷神之锤II - Simplified Chinese spelling
Groups +
- 3D Engine: Quake II
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Game feature: In-game screenshot capture
- Gameplay feature: Drowning
- Gameplay feature: Recordable replays
- Games with Dopefish
- Games with officially released source code
- Protagonist: Female (option)
- Quake series
- Setting: Space station / Spaceship
- Total Entertainment Network (TEN) multiplay platform
Screenshots
Promos
Videos
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Credits (Windows version)
43 People (40 developers, 3 thanks) · View all
Manual Design |
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Programming | |
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Ending Cinematics by |
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Environment models for Introduction Cinematic by | |
Assistance with environment design by | |
Sound Design by |
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Music Composed and Produced by |
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Music Composer (additional music) | |
Level Music by |
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Quake II Theme Song | |
Climb | |
Voice of computers by | |
[ full credits ] |
Reviews
Critics
Average score: 88% (based on 46 ratings)
Players
Average score: 3.9 out of 5 (based on 312 ratings with 15 reviews)
A bad sequel to Quake? Definitely not!
The Good
Although it has basically nothing to do with the original Quake, except the Quad Damage, its still a very good FPS game in terms of graphics, audio and gameplay. The step in further technology from Quake to Quake 2, is almost as from Doom to Quake.
The graphics are really impressive, the monsters look great, and the added feature when you shoot the monster so he has less than 50% of its HP, he already has wounds and blood all over him, all the weapons and effects made by them and the behavior of the AI make this game look very real. Also the epic environments are astonishing.
Just like Quake 1, the game has a powerfully good audio, weapons sound powerful, enemies sound hostile and the soundtrack in the background this time really fits the atmosphere, unlike Quake 1 did.
The game has a very interesting single player campaign, where you can run from a level to the previous level if you want, similar to Half-Life, which is another thing which makes it look real. The campaign itself is huge, includes secrets in it as well and has objectives to complete in it, so this is already a very serious tactical first person shooter.
There are lots of types of enemies in the game, as well as a huge weapons arsenal and several capable items.
The game originally had a quite weak multiplayer deathmatch mode, but it was fixed with patches shortly after.
The Bad
The most disappointing thing in the game has to be that it actually isn't a sequel to Quake, and it may even be that we will never even have one.
But that's not a problem by itself to be honest, in fact, this is my only serious complaint about this game, other than that, the game is very good.
The Bottom Line
This game may not be a Quake sequel, but it is good enough to be one. Definitely worth playing. The game did show itself like a Quake game should, by bringing new cool ideas to the table, which influenced a lot of game developers later.
Windows · by Medicine Man (328) · 2009
The Good
After downloading and installing the patches, it played without a problem. I enjoyed the realistic rebounding of grenades. The AI actually worked. The game played ok.
The music could be disabled.
Later in the game, the story started to take on some depth. You found yourself working more towards the Strogg center, and the building design reflected that.
The Bad
The dismal colors. The repetitive game play. Shooting, running, more shooting and running. The sound displacement wasn't very good. The repetitive use of sound effects and graphics became boring. The nonsensical mission briefings.
Unreal came out at the same time. In comparison, Quake II paled.
The Bottom Line
A piece of history. A lot of great games like Anachronox and Heretic II were based on the Quake II engine. You're better off playing one of those.
Windows · by Scott Monster (986) · 2005
Just another Doom sequel; nothing to see here, move along.
The Good
Like any other Doom game, the game offers immersive 3D slayfestivals, either in single player or multiplayer mode. On a decent system, it's a smooth, efficient little combat game.
The Bad
There's really no substantial difference between this and Quake, Doom, Doom II, Duke Nukem 3D, or any one of a bunch of first-person kill-the-monsters games.
Quake II's color palette is one of the ugliest in gaming history; everything is brown and grey. I'm not sure what id's obession is with publishing games that are entirely brown and grey, but to each his own.
The game has no backstory and there's nothing unique or even interesting about the levels, weapons, or interactivity.
The Bottom Line
OK shooting game. Might be a decent diversion if you can get it for cheap.
Windows · by Rick Jones (96) · 2001
Discussion
Subject | By | Date |
---|---|---|
Screenshots | Geamandura (2326) | Dec 10, 2009 |
Trivia
1001 Video Games
Quake II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Action figures
In 1998, Quake II action figures were released to stores by ReSaurus. There was only one series of figures. The series was composed of: Marine (& Barracuda Shark), Jungle Marine (& Strogg Parasite), Iron Maiden (& Strogg Technician), Tank, and a limited edition Psycho Marine.
European version
The UK Windows Version Quake II CD has the following printed on it:
This product is intended for sale outside North America only and will not function on North American operating systems.
Upon testing this seems to be untrue, it works on every North American version of Windows tested. Assumedly this was to prevent people importing the CDs from the EU and selling them in the US.
German index
On 20 December 1997, the PC version of Quake II was put on the infamous German index by the BPjS. The Nintendo 64 version followed 31 August 1999.
For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS / BPjM indexed games.
Language
This is the second time id Software has invented an alien language for use in their games (the first was in Commander Keen). Like Keen's Simplified Galactian Alphabet, the Strogg language in Quake II is a simple letter-by-letter cipher. Although no-one has ever made a Strogg font pack, you can decipher signs and messages in the game using the Strogg translator at id's Quake 4 site.
Release
The game was rushed to be ready for the very lucrative Christmas 1997. It shipped with a lot of bugs, missing features (no multiplayer maps) and multiplayer was almost unplayable on the net at first, but id fixed all these issues with numerous patches.
Soundtrack
The soundtrack, composed by Sonic Mayhem, features a total of ten tracks in CD-Audio quality. If you listen to the CD be sure to skip the first track, which is the data information.
The rest of the tracks are:
- Operation Overlord
- Rage
- Kill Ratio
- March of the Stroggs
- The Underworld
- Quad Machine
- Big Gun
- Descent Into Cerberon
- Climb
- Showdown
Source code release
On 22 December 2001, the full source code was released. It can be downloaded from the id Software website.
Zeebo version
On 15 June 2010, both Quake and Quake II were removed from Zeebo's wireless network, the Brazilian Zeebonet. Both games were offered for 10 Z-credits and each Brazilian Zeebo came with 35 Z-credits, so the games were sold virtually for free. They were replaced for Zeebo Extreme Rolimã and Zeebo Extreme Jetboard as free downloads.
Awards
- Computer Gaming World
- March 1998 (Issue #164) – Action Game of the Year
- GameSpy
- 2001 – #47 Top Game of All Time
- Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
- 1998 – Computer Action Game of the Year – Won
- PC Gamer
- April 2000 - #8 overall in the "All-Time Top 50 Games" poll
Information also contributed by Apogee IV, chirinea, Maw, Mike Quigley, PCGamer77, Sciere, Xoleras and Zovni
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Related Sites +
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Bill Brown - Music Composer (additional music)
Listen to streaming and MP3 music tracks from this title at the composer's official site including the intro and ambient tracks -
Linux Quake HOWTO
This Linux HOWTO describes how to get Quake, Quake World and Quake II running on a Linux Box -
PlanetQuake
One of the most comprehensive Quake, Quake II and Quake III: Arena sites, PlanetQuake is multiplayer-oriented and contains huge amounts of information, patches, maps, addons and just about anything Quake-related. -
Quake II
Official page on id Software's website -
S&F Prod.'s Quake 2 Page
Here you'll find a funny skin and more.
Identifiers +
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Contributors to this Entry
Game added by Brian Hirt.
Macintosh added by Corn Popper. Windows Apps added by Kam1Kaz3NL77. Zeebo added by chirinea. Amiga added by Kabushi. PlayStation added by Adam Baratz.
Additional contributors: Tomer Gabel, Cochonou, Adam Baratz, Unicorn Lynx, Frenkel, AdminBB, Dan K, Havoc Crow, Patrick Bregger, Titan10, Plok, FatherJack.
Game added November 10, 1999. Last modified November 5, 2024.