The Godfather II
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Player Reviews
Average score: 3.7 out of 5 (based on 26 ratings with 2 reviews)
The Good
Well, the only other review of this is Simonâs. Simon didnât see The Godfather II (film), and that makes his a bit funny, but he is right about the story feeling lacking. The best thing about Godfather II was that ½ of it was flashbacks to Don Corleone kicking ass in the 20âs. You donât get that here, so itâs literally ½ of a movie plot.
User Pixelspeech did a structure in a recent review and Iâm going to borrow it because I think it keeps a good focus.
The Good:
- Beating guys up hand-to-hand in this is very fun. This is years ahead of GTA.
- Ammunition is actually relevant here. You will run out and you will need to go back to the safe-house to stock up.
- You get to dress up your goons as well as yourself. Silk suits to t-shirts variety, full custom patterns; blew me away with how customized you could look.
- Although you know the plot of the movie they found an interesting way to tie you into it.
- Very powerful menu tool called âThe Donâs Viewâ handles every aspect of the game. You can, in the middle of a gunfight, bring your goons in, send other guys to take something over, change your weapon, and all from one menu.
- Mainly good voice acting, although Marlon Brando doesnât feature (big surprise). No Pacino or Deniro either I guess. I guess James Caanâs character is dead anyway so good job there. They did get Duvall though(?)
- The explosions for this game are just beautiful. Blowing stuff up is hilarious!
**The Bad** - I know itâs a game, and itâs even one of those ones where itâs really easy to kill people by accident. Itâs even one of those games where crushing a pedestrian with a car is just something that happens occasionally. But this game made me, as part of the plot, brutally assault some poor female business owner. Thatâs not something I like doing and this game gets points off for being a jerk.
- The driving in this game is frankly terrible.
- The engine isnât finished. Things will happen and the engine will have to reset you because it doesnât know what to do.
- Story is lacking. I know it would have disrupted the strategy elements of the game to switch between time periods, but the game actually occurs in chapters, so they could have done brief chapters of 1920âs-1930âs new York and kept the best parts of the plot in there.
- Killing a frail, old, unarmed man isnât much of an end boss fight. Same argument as my one-line summary: this game is a jerk.
**The Bottom Line**
Story
The way they had to do the story was to continue to insert the new character (you) into the movie plot in a way that you are the key element to the events in the film. This was done okay-ish, but the way the story usually continues is that you have to answer a payphone for each main story segment. Well Iâm the kind of guy where you give me a job to do and I do it. So I wiped out an entire family of goombaâs that was supposed to last between several story segments. This meant that I was left hanging with nothing to do for about 2 hours. The âfamilyâ that you build up over the game really lacks character. Sure, they look different enough, and they say funny things, but why does it stop there? I get that EA wanted you to choose out of a bunch of guys who to recruit â but they only did about 5 different âvoice setsâ for them anyway. They donât even write proper bioâs for them. Theyâre just guys with guns, even when you make one your underboss he doesnât act any different. These guys donât add anything to the story, and they could have. Maybe your 2nd in command gets kidnapped and you need to go get him. Maybe the bad-guys kidnap his wife and heâs forced to set you up â they arenât used for the story properly and you can feel that. The smart thing for EA to do would be to record different sets of dialogue with each of the 5 voice actors, dialogue for every rank, and use them in cut scenes as well to tie what youâve done into the story instead. Dominic (you) is not a compelling or interesting character. Heâs a violent man, not particularly bright but loyal. He never reveals insight, or contemplation. Heâs just not a nice person to be. Playing him right after playing John Marston in Red Dead Redemption was jarring. The movie characters like this guy? Why? I guess because itâs in the script? I canât even really remember anything he said outside of threatening people. I guess this is what happens when game writers cut and paste with masterful writing from a much bigger budget picture.
Game-play This game has some very insightful features, and it has some very silly over-sights. The level of polish on what exists is very pretty, but a lot of things arenât as fully realized as I am used to. Iâve been playing a lot of Bethesda/Bioware games and they have just beautiful game engines. This one has some quirks. Let me give you some anecdotes: 1. I was driving around with my guys (three of them) in a sedan I stole from some bozo wearing a hideous plaid suit. I didnât really have a destination in mind, just cruising and listening to the radio. One side of the sedan looked like it was parked at a driving range for several months in golf season. This was because I drove over a curb (with the tire) on that side and the games damage calculator figured thatâs the same as scrapping against a wall for 30ft. Weâre in some kind of parking garage and Iâm headed for the exit. I donât realize until we get close that weâre on the 2nd floor. But I can just drive right off (no railing) and I accelerate to do so. Some guy on his way to work looks up as the front wheels of my sedan appear above him. He looked right at us. And then he took a car to the neck. There was a *skrit* from the PS3 as it asked the game engine what to do in this case. The man sank to his knees and then fell over, much like being shot in the head, bearing the weight of the car to the ground. This moment inspired my current e-mail address because it etched itself into my mind with its sheer bizarreness. 2. I was driving âmyâ car, a big boat of a Cadillac rip-off. Again, 3 guys with me, all wearing ugly blue bullet-proof vests that ruin being able to change clothes (you canât take them off, as soon as you control a racket they are permanent). Weâre driving at the ludicrous speed of 65 mph or so. Most cars in the game hover around 20 mph. Itâs impossible to drive at 65, the camera is freaking out, the wind noises go whoosh, and you lay down skid marks changing lanes. I swerved to miss a tanker truck, struck a curb, and the whole car flew into the air doing barrel rolls. It flew right off of the over-pass I was driving on, and it landed wedged with the passengerâs door towards the ground, up against a pole and the interstate. And then the car faded from existence, and I was standing on the interstate again. And my goombaâs come running up. 3. One of my favorite things to do in the game when you have a lot of frustration is to sprint at high speeds down a street and swing at people as you run. You donât lose any momentum by this, and the punched person launches 5 or 6 feet backwards through the air when it. Iâve punched people through fruit stands and road barricades this way. 4. I had to try 4 times to take out a rival familyâs Capo. In order to make them stay dead you have to kill them a certain way. In this guyâs case I had to throw him off the building he was standing on. To do this I had to grab him and drag him over there. Ever try to run up and grab a guy whoâs got a shot-gun? And he wasnât stupid, heâd wait for me to run at him, shoot me, and then finish me off as Iâm recoiling from the first blast. The second time I managed to grab him, but I had to re-grab him about 10 times on the way over to the ledge. He broke free just short of it and ran back to the center, plugging me along the way. And thatâs the kind of things that happen while playing, little things but stupid things. Oh, and thereâs no jump button. Thatâs never a good sign EA. Presentation This game is very polished looking. The other reviewer noted that guys look âcartoonyâ. And they do, but it is fitting with the visual style of everything else. Itâs a very sundrenched world that I think speaks to the optimism and nostalgia of that era â when Kennedy was president and people were middle class. Womenâs Rights are the talk of the town, people talk about the Cuban Missile crisis, itâs all very appropriate. Even the cars are all shiny and nostalgic. I like it. The menus are beautifully done with little pop-up animation on the map and slick sound effects. The casinoâs make dice noises and the brothels coo at you â itâs well done. Aside from being pretty though, this game suffers from (in my opinion) a very bland kind of level design. Itâs very GTA Vice City (except that game had a jump button). The businesses that you can take over are laid out so that you have to follow a linear path to the person who you need to beat up and exhort. This can be very frustrating because they put goofy obstacles that a normal person would just climb over to cut you off. The worst offender was a huge cylindrical concrete tube that I could have walked through in a game with a better engine. Iâm willing to bet this was done so that multi-player would be less prone to people exploiting engine glitches and jumping around everywhere like a jack-ass. There are topless women in this game. Well, there are two topless women in this game; they just switch their facial features around. The idea that 6 women in a topless show all have the exact same complexion is weird to me. Neither of them is a very good skin map and their breasts havenât been told theyâre free of a bra. Sometimes they work in your businesses as coke cutters. You see It makes sense because you donât want that stuff getting in your clothes, but they just recycled the ânudie barâ model. So youâve got someone in a back room wearing high heels and frilly lingerie to cut drugs. You can flirt with them, but thereâs no point because it doesnât go anywhere. They are just there because woo boobies. Iâm sorry EA, I donât go woo for boobies anymore, and I like intelligent characters now. Maybe they just wanted to hit the 14-19 year old audience with this? Replay Value Well this game is meant to be played online for death-match etc. I donât really like playing online, so if youâre like me youâre paying for the single player game only. Iâll re-play a game if I figure I missed out on something or thereâs an alternate angle to it. With this game I put the brakes on for the last chapter and tried to milk as much play variety as possible. I killed every made member of both boss families (which takes a long time), did all of the optional stuff. I did it all, thereâs no need to play it again.7 Extraâs Even if there were, I donât think Iâd bother. Verdict I just bought a PS3. This is the third game I bought for it. I am disappointed in this game, but it is still an above average game. Itâs better on a technical level than Way of the Samurai 3. I think I wanted to play LA Noire but the fact that I was already buying a Rockstar game put me off that. What could they have done better? Look, Robert Deniroâs career is kind of suckinâ right now, he should have been involved. Honestly they should have done both parts of the movie. If not spliced together, then as separate modes or having the 1920âs module be the reward for beating it.
PlayStation 3 · by Kyle Levesque (904) · 2012
The Good
Since I played the first game, I expected a lot from this sequel. It is very similar to the first part, with an addition of playing multiplayer. It's a nice touch, which brings a new feeling to this game. You can send family members to take over businesses, or defend it from an rival family. It's an fun experience, but it doesn't last long as you play only in one limited area with one family tree. Another nice addition is the ability to free roam whenever you want.
The Bad
There are some things that I did not like about this game. One is the graphics, I think that like they look to cartoonish and to similar to the first game. It would have been nicer if they have given it an more realistic approach. The second thing is the story, I feel like there is almost not story and that the classic missions are gone. Also the map feels smaller.
The Bottom Line
I expected a lot from the sequel, but i'm a but disappointed with the result. It would have been nicer if they made this game closer to the original game, and change the graphics.
I would only recommend it to the players of the original game.
PlayStation 3 · by Deleted (374) · 2010
Contributors to this Entry
Critic reviews added by Äarks!Äy â, Cavalary, Wizo, Jeanne, Jess T, Tim Janssen, Picard, Big John WV, Rebound Boy, Yearman, Patrick Bregger, lights out party, jaXen, Sonikku225, Cantillon, macmat, Zerobrain, chirinea, Sicarius, LordAndrew, PsxMeUP, beetle120, Zeppin, Havoc Crow, Spenot, Evgenii Andzhe.