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Shadow of Destiny

aka: Shadow of Memories, Walpurgis no hiru to yoru
Moby ID: 3919

[ All ] [ PlayStation 2 ] [ PSP ] [ Windows ] [ Xbox add ]

PSP screenshots

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Main Menu

PlayStation 2 screenshots

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Main Menu (EXTRA option appears after finishing the game once)
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Intro opening makes a nice combination of 3D that looks pencil-drawn effect.
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Eike Kusch, game's protagonist.
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Hopping arrow above the door will iondicate whether you may currently enter (or try to) some building.
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Every action such as chit-chat will take a very precious time you do not have, so spend it wisely.
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When inside a building, you can use first-person perspective to closely examine certain... ahem, cakes.
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Green glowing objects are the main thing you collect throughout the game, and allow you to travel through time.
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Since time is of the essence in this game, be always on the run.
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If you ever get lost, check out the map. Note that map will be different if you're in different timelines.
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Different time means different lighting effects, different years, different people, but same town.
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Talk to the fortuneteller to find out the time you'll die next in.
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Winter climate... and early 20th century.
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First time you get whipped a few centuries back to the past it may be a surprise, but after twenty such jumps, you get used to it.
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Coming from the future may create a love-strike in a native women's hearts, choose your answers wisely.
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Talking to Hugo... a boy that believes you come from the future. Huh, is that just a harmless fantasy, or can it turn into something vile and dangerous?
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Browsing through your inventory.
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When you encounter cinematic you previously saw, you will, but only then, be able to skip it.
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Searching for some clues in 1st-person perspective.
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What for you may appear as the same day, for some may be four long years.
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Game has several different endings, and some of your answers may interfere with courses of the plot.

Windows screenshots

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Title Screen.
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Establishing Shot
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Our Hero Eike (pronounced ike).
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The PC version of the game runs at a maximum 800x600 resolution.
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The credits scroll through in game cinematics.
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You get killed before you even get to do anything. Here you are in limbo.
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The game features detailed interiors,
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memorable NPC's,
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as well as the best looking pasta in any game ever made.
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Product placement for Movado watches.
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Your ingame screen after about 10 minutes of in game cinematics. Finally you get to do stuff!
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You can talk to a few NPC's and they usually have a few things to say and have important clues.
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Running to the Town Hall
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Interiors of Town Hall
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The game contains you in the selected border with the use of wild dogs blocking your way.
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Entering the Fortune Teller's house. Notice the creepy hidden pictures in the wallpaper.
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The Fortune Teller.
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She will tell you when you'll die and will also give you clues as to how to survive.
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The game is full of memorable quotes.
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You even get to travel through time. Here's Eike in the past.
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er... That's not what it looks like. I dropped something.
Are we missing some important screenshots? Contribute.