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Tower Toppler

aka: Castelian, Kyorochan Land, Nebulus
Moby ID: 3874

[ All ] [ Acorn 32-bit ] [ Amiga ] [ Amstrad CPC ] [ Antstream ] [ Atari 7800 ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Game Boy ] [ NES ] [ Symbian ] [ Wii ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 90% (based on 9 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 6 ratings with 1 reviews)

Dismal instructions and some random elements try but fail to scupper a classic

The Good
The concept is delightfully original - it's very much a platform game with a difference, and the level arrangements mean that progress involves advance planning and timing, rather like Lemmings or Bombuzal. The time limits are well-judged, giving you a chance to recover from mistakes and plan your move.

The 3D routines used give the game a fresher feel

The Bad
The instructions this version comes with are thoroughly hopeless, completely failing to explain the use of moving ledges (and thus, the entire system of progress up the towers) and really needed visual representations of each of the game's features alongside the explanations. For my first few goes I got absolutely nowhere, and only got into it through much persistence.

The Bottom Line
The kind of game which was common in the 80s but unusual today - a simple idea (climbing to the top of a succession of towers before triggering a destruction sequence - the towers involve a complex of lifts, stairways and gaps, as well as various moving hazards that can or can't be shot) executed brilliantly.

Incidentally, the PC remake is pretty ugly, other than the bonus levels (the rendered graphics are samey and have no character) - you'd be better off to find this version and play it via an emulator.

Atari ST · by Martin Smith (81722) · 2023

Contributors to this Entry

Critic reviews added by Jo ST, Alessio Bianchi, RetroArchives.fr, Patrick Bregger.