Forgotten Worlds

aka: Lost Worlds
Moby ID: 3871

Amiga version

Good once you get the hang of it, but not the best home version

The Good
The arcade game has been recreated in impressive detail, which means the game is challenging, absorbing, varied and full of surprises. The level designs are intricate and the shop system works well.

The Bad
You can't skip the introduction, which isn't even particularly impressive, and the speech is drowned out by the music if you have that selected.

Having only one life with gradual depleting energy is okay in itself, but the bar which shows your energy level is outside your usual viewing area (it'd make much more sense to put it near the score and money indicators), and obscured partly by the backgrounds making it hard to see (maybe a percentage indicator would've been better).

The controls are a bit of a nightmare at first, and never become truly natural (although this does mean that your progress is earned)

The Bottom Line
A conversion of Capcom's arcade game involving an unusually complicated control system - up and down move your character vertically, left and right rotate the character's direction, and the four diagonals rotate the shooting direction. In all there are 8 levels to face, each guarded by an end-of-level boss as well as a number of individual enemies and wall-mounts.

Ultimately this wasn't an easy game to remake on a single-button controller, and as such the Genesis version is a better one to try, as you're bond to see more of the diverse, visually-impressive enemies the game offers.

by Martin Smith (81720) on October 31, 2004

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