World War II: Frontline Command

Moby ID: 37989

Windows screenshots

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After installation the game insists that the computer is restarted before it will run. The first time the game the game profiles the player's machine for the selected resolution
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Profiling takes a minute or so as the game runs through a script and determines whether the machine can run at a suitable frame rate
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First time through, after profiling, the player must enter the game's CD key. Then the introduction sequence plays. It's a series of animated battle maps and old war time footage
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Finally, the start of the game
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New player id names allows spaces to be used but are limited to eight characters.
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The main menu
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From the main menu the 'Options' option gives the player access to controls that tweak the video, the sound, the controller and show the videos and the developer credits
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The Tutorials option from the main menu gives the player four exercises. Tutorial 1 teaches troop movement, 2 teaches Combat, 3 teaches Support and 4 teaches moving the camera around
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Tutorial 1 - Mission briefing
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All missions, even the tutorials, take a short while to load
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Troops are selected by dragging the mouse pointer over them. Both the troops and the battlefield are nicely detailed.
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When troops are on the move the game shows a dotted line between then and their destination. The route also shows in the mini map in the bottom right corner
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The river is grey, so is the land that lies outside the troops line of sight and this can be confusing. Troops can cross rivers where the water is shallow - indicated here by the rocks
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This is taken from the Combat tutorial. It shows how one unit, the tank, can fire at something it cannot see if another unit can see the target. A nice touch.
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Another nice touch. Troops can take over a building and can be given command to ambush any enemy passing by. The bright segment of the yellow circle shows the direction they watch
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The missions must be played in order. The first three missions are prior to D-Day and are clearing the way for the invasion
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The briefing screen for Mission One : Radar Raid
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The mission begins with planes flying in and dropping troops into the game. The 'Tips' screen is optional and can be disabled
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The icons in the top right of the screen change the player's point of view. Targets / Objectives are numbered because some missions have more than one
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Each star represents a unit. That may be a single engineer, or a squad of riflemen. Here the path they were going to take is guarded by German troops inside a building
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This is not how it was supposed to end
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That's more like it
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At the end of each mission the player gets to see their score
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From the main menu the scores for each mission can be reviewed. Scores 2 to 8 are default scores
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The briefing for Mission 2 : Bridge Control
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Mission 2. The red spots on the mini map show planes coming in to drop troops
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Mission 2 showing multiple objectives and twelve different squads of troops
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This shows the problem with some troops being stuck under the bridge.
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