Ridge Racer V
aka:
RR5,
Ridge Racer 5,
Ridge Racer V: Arcade Battle,
Shin Ridge Racer
Moby ID: 3632
[ Arcade add ] [ PlayStation 2 ]
PlayStation 2 credits (2000)
155 people (124 professional roles, 31 thanks) with 165 credits.
Published By | Namco Hometek Inc. |
Designed and Developed by | Namco Ltd. |
Producers | Noriko Wada, Paul Guirao |
Project Supervisor | Yasuhiro Noguchi |
Director of Marketing | Mike Fischer |
Senior Marketing Manager | Stacey Hirata |
Product Marketing Manager | Jim Atkiss |
Special Thanks | Yoshinori Homma, Norna Cash, Garry Cole, Alex McLaren, Hugo Reyes, Sean O'Connor, Ben Rubright, James Guirao |
Lead Analyst | James Guirao |
Analysts | Raymond Chung, Mark Sau, Eric Coker, Michael Peterson, Daryle Tumacder, Ryan Chennault, Jesse Mejia, Francisco Rivera, Edward Chennault, Scott Hill, Adrian Escultura, Jason Merris, Corey Rutherford, Karl Chen, Kenneth Ginnard, Steven Stacy |
NAMCO Production Staff |
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Senior Project Director | Eiichi Saita |
Planning |
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Project Directors | Nobuhisa Mikoda, Hideo Teramoto |
Associate Project Directors | Hiroyuki Onoda, Yūzō Morita |
Planning Cooperation | Shinji Noguchi, James Lisle, Dominic Lobbia |
Software |
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Systems Manager | Akira Nakayama |
Lead Programmer | Jun Nakagawa |
Programmers | Kenji Saito, Yutaka Ito, Kazuya Takahashi, Takeshi Katayama, Narumi Aoyama, Tsuyoshi Takahashi, Satoshi Suzuki |
Demo Sequence Programmers | Yoichi Take, Toshiaki Matsuno |
Programming Cooperation | Masatoshi Kobayashi, Shigeru Kitsutaka, Minoru Takayama, Takeshi Arita |
Graphics |
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Lead Graphics Director | Hideki Nakamura |
Graphics (Course Unit) |
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Visual Design | Masato Kanno (Masato Kan-no) |
System Design & Optimization | Atsushi Hanaoka |
3D Model Optimization | Kō Akimoto, Hiroki Nagaoka |
2D Graphic & 3D Model Design | Tadashi Sato, Masahiro Onda, Chikako Takagi, Junichi Iwanaga (Jun-ichi Iwanaga), Miki Naruse, Takahiro Shimura, Tsuneo Yamasaki, Yasuhiro Mita, Yoshihiko Sato |
Background Lighting Design | Akira Shinobu, Keiko Harada |
3D Object Motion Design | Koichi Miura |
Graphics (Car Unit) |
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Car & Engine Conceptual Design | Kazuyuki Nakamura |
System Design & Optimization | Akinari Kaneko |
3D Model Design | Akinari Kaneko, Koichi Miura |
2D Graphic Design | Hiromi Matsuoka, Yoshinori Wagatsuma, Atsushi Yamaguchi, Kenji Hanma, Yasuhiro Kawai |
Graphics (User Interface Unit) |
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Visual Design | Koichiro Maeda |
2D Graphic & 3D Model Design | Hiroki Suzuki, Isshin Yabuki, Mitsuko Yuri |
Graphics (Demo Sequence Unit) |
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Director | Kosuke Itomi |
3D Character Model Design | Yukie Matsuo |
3D Character Motion & Camera Design | Hiroyasu Hosoya |
Car Motion & Camera design | Shigenori Kanai |
Motion Capture Tec Staff | Takayasu Yanagihara, Satoshi Yamaguchi, Toshiyuki Hagiwara, Miho Nakasaka |
Graphics (Promotional CG Design Unit) |
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3D Model Design | Shigenori Kanai, Keiichi Tatemoto, Noriyoshi Sekiyama |
Graphics (Plug-In Tools Development) |
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Plug-In Tools Development | Tsuyoshi Achira, Munetaka Fuse |
Sound |
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Lead Sound Director | Kōta Takahashi |
Sound Effects | Kanako Kakino |
Sound Data Management | Tetsukazu Nakanishi |
Engine Sound Effects | Kanako Kakino, Tetsukazu Nakanishi |
Namco Original Sound Track Unit | Kōta Takahashi, Nobuyoshi Satō, Yū Miyake, Yoshinori Kawamoto |
Opening Theme | Boom Boom Satellites / 'Fogbound [R-5 Short Edit]' |
Ending Theme | Boom Boom Satellites / 'On the Painted Desert [Vocal Mix Featuring Dice]' |
The music were created by |
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BOOM BOOM SATELLITES | 'Fogbound [R-5 Short Edit]', 'Fogbound', 'On the Painted Desert [Vocal Mix Featuring Dice]' |
Above 3 tracks were written, arranged, and performed by | BOOM BOOM SATELLITES |
Boom Boom Satellites courtesy of | Sony Music Entertainment [Japan] Inc. |
MIJK VAN DIJK | 'Burnout', 'Electroglide', 'Nightride', 'Power Slider' |
Above 4 tracks were written, arranged, and performed by | Mijk van Dijk |
'Junx' Remixed by | Mijk van Dijk |
TAKESHI UEDA (THE MADCAPSULEMARKETS) | 'DRFTDVL' |
Written, arranged, produced and performed by | Takeshi Ueda |
Programmed by | Takeshi Ueda, Kei Kusama (Kurid International) |
Takeshi Ueda courtesy of | Speedstar Records / Victor Entertainment Inc. |
Sound (2) |
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Mixing Engineer | Kei Kusama (Kurid International) |
DJ | Ken Ayugai (Grind Organization) |
Credits |
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Package Design | Minako Matsuda |
Sales Promotion | Kai Tanaka |
Production Support (US) | Yasuhiro Noguchi (NHI) |
Quality Assurance | Toshiya Hara, Shinichi Tsuruya (Shin-ichi Tsuruya), Ryo Sakamoto |
Thanks to | Ritaro Okamoto, Atsushi Shiozawa, Asahi Higashiyama, Naoto Maeda, Tadahiko Kawaguchi, Takuya Iwasaki, Akio Ueyama, Hiroyuki Akamatsu, Masahide Kito, Masao Kunimori, Toshiyuki Nakanishi, Daigo Okumura, Shōko Kadotani, Yuji Masubuchi, Jun Toyoda, Sawako Natori, Yoshikazu Komatsu, Kouichiro Komooka, Kei Y., Twin Ring Motegi Co. Ltd., Toru Nagamine (Sony Music Entertainment), Masakazu Hiroishi (Sony Music Entertainment), Johko Sawa (Grind Organization) |
Project Supervisors | Takashi Fukawa, Kunio Saito, Hideo Yoshizawa, Akio Koyama, Naomiki Yanagisawa |
Producer | Shigeru Yokoyama |
Executive Producer | Masaya Nakamura |
(C) 1999 | NAMCO LTD. ALL RIGHTS RESERVED |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- R4: Ridge Racer Type 4, a group of 65 people
- Klonoa 2: Lunatea's Veil, a group of 64 people
- Ace Combat 3: Electrosphere, a group of 62 people
- Seven: Molmorth no Kiheitai, a group of 43 people
- Klonoa: Door to Phantomile, a group of 34 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Jesse Mejia on 179 other games
- Adrian Escultura on 121 other games
- Daryle Tumacder on 111 other games
- Garry Cole on 101 other games
- Michael Peterson on 85 other games
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Credits contributed by ryanbus84, Raymond Chung.