Conker's Bad Fur Day

aka: Conker's BFD, Conker's Quest, Twelve Tales: Conker 64
Moby ID: 3622

Critic Reviews add missing review

Average score: 89% (based on 40 ratings)

Player Reviews

Average score: 4.1 out of 5 (based on 98 ratings with 6 reviews)

Delightfully Evil.

The Good
As one of the last "big" titles for the Nintendo 64, and one of Rare's last "Nintendo" titles, this game went places you never thought a Nintendo game could go. To date, I've still never seen a game that crams in as much profanity, blood, gore, sexual innuendo, drunkenness, gross-out tactics in the first few levels alone, and what's truly shocking about all of it, it that it's actually FUNNY. Unlike a lot of games that just cram in things for shock value, the things presented here actually have a purpose.... As far as things go in the game, anyway.

Graphically, the game is gorgeous, with lots of diverse areas, special effects, and great facial expressions for the characters, all of this without the use of the Expansion Pak. As far as sound goes, the music goes from unbearingly happy, to some of the most impressive techno that's never spun off of a CD. The voices are great, and the game never shuts up for a second. Absolutely stunning for a cartridge game, and nothing ever came close to this title. Every burp, fart, and zombie groan remain as clear as can be.

As for the humor, yes, it's definitely not for the easily offended, but in all the crude grossness, there are some truly clever movie parodies, and even just some of the casual conversations are just funny. The game has a squirrel who is trapped in a world he drunkenly staggered into and doesn't understand, which in a way, seems like a bizarre version of "Alice in Wonderland". Conker gets irritated with the situations around him. He just wants money and to get home to his girlfriend.... While having a good time along the way, of course. He's definitely an anti-hero with personality.

The Bad
Since it's a Rare game, that means lots of fetch quests and item findings. And sometimes, that just gets old. However, the gameplay is so diverse, it keeps it from getting tedious too much too often. And with it being a 3D title, the camera does a good job in keeping up, but sometimes, there are just some angles that get irritating, which leads to a lot of falling or too precise of walking over troubled areas. But really, the bads are so minor in comparison to the "goods" that this game offers.

The Bottom Line
It's a shame that this came out so late, and Nintendo's perceived "kiddie" image turned some gamers away from the system and missing the title. The game is hilarious, and the humor ranges from the crude and nasty to really clever puns and hilarious conversations. The humor's a little more sophisticated in the game than one would expect. This is NOT a title for the easily offended, because as classic and unforgettable as it is, not everyone's going to find the humor in battling a giant, opera-singing pile of poo.

The game deserved more recognition that it got, as even Nintendo had very little to do with this title. But for one of the best all-time titles on the system, there may be room for Mario and Zelda, but a little drunken squirrel named Conker also pulled out of of the most impressive games around. For the Nintendo 64 and for gaming in general.

Nintendo 64 · by Guy Chapman (1747) · 2004

Whoever went to Rare with the idea for this game....I bow down to you.... an unforgettable experience

The Good
There are certain games you get that when you load up you know are going to be quality. Who remembers the intro sequence in FFVII as the camera sweeps down over Midgar to view Aeris the flower girl accompanied by some of the most enchanting music ever hear? Or who the classic b-movie feel intro to Resident Evil? Or The first time they loaded up Mario 64 and heard "It's a me Mario!". There are certain games you know are gonna ooze quality, and when you see Conker cut up the N64 logo with a chainsaw and stagger into the pub you know you're in for something truly special.

So you start the game and within seconds your into the first movie parody. As a kinda spaced out Conker sits on the throne, drinking his milk (a la Clockwork Orange), tells us that he is the king of the land and how the story all began yesterday. What the proceed is beautifully animated world linked together by the funniest cut-scenes you have ever scene in a videogame. Without giving to much away you will laugh at the double entendre and at the sick adult jokes, you will laugh at the dung beatle's scouser accents and you will think that the Matrix parody is literally one of the best moments in video game history.

Unlike N64 platformers before it this is not a collect as many things as you can game (jiggies, stars etc) this game you have different tasks to do all of which are pretty apparent. There is not a lot of wandering around and you get straight in on the action. But the little subgames that make up Conker have to be seen to be believed. What other platform game gives you a third person shooter and a racing game to name a few all seemlessly woven into the main gameplay.

Conker's Bad Fur Day is one of my favourite games of all time on any system and believe me when I tell you I have played a lot. It's a shame so many people will miss it as it comes so late in the N64's life. But get it, and be prepared for one of the most memorable gaming experiences of your life.

The Bad
Erm.....more parodies.....more more.

The Bottom Line
The best bits of Rare platformers plus the best bits of all other genres thrown together with the funniest story you have ever seen. Must buy

Nintendo 64 · by Matthew Bailey (1257) · 2001

It's a good game,but seems a bit disjointed

The Good
Conker's Bad Fur Day used to be called Twelve Tails:Conker 64.It was supposed to be a kids game with excellent graphics.Somewhere along the line,RARE got sick of it and started to make a new game with the characters.They came up with BFD,an M rated game filled to the brim with sex,viloence,and swearing.Nintendo somehow let them release it and now we have one of the last good N64 games. First of all,the graphics are extraordinary.They're better then Donkey Kong 64,and that even had the expansion pack.The world is colourful in one scene,dark in the other.It just looks amazing.Next,the sound is very good too.The music is good,and there's even a musical number in here that would never make it into a Mario game.The voices are excellent,mostly done by British actors.The multiplayer mode is very well done,offering plenty of variety in the games.

The Bad
While the controls are good,the camera can get behind quite a lot.There's a lot of jumps and the camera doesn't make them easier to do.The main problem I had with the game was its overall feel.It's obvious that this game is uneven mainly because it's just scenes slapped together that used to make a different game.The game seems very short and when you're done,you don't want to play the one player game anymore.I'm surprised RARE would release a game that seems this rushed.

The Bottom Line
Even with its problems,this is a very fun game.While a lot of the jokes fall flat on their face,there is some pretty funny scenes in this game.It should be played,yet I think RARE wasn't really putting much effort into this game.

Nintendo 64 · by SamandMax (75) · 2001

Rares magnum opus and a stunning finale for the N64

The Good
Anyone who ever owned a N64 will regard it as more than a game system, it was a labour of love by a pioneer of the industry, that love manifested by the genius mind of producer/designer Shigeru Miyamoto. The story of the N64 was a story that began in 1996 with the revolution spun by Super Mario 64 and Goldeneye, continued with The Legend of Zelda: Ocarina of time, Donkey kong 64, Banjo Kazooie, Super Smash Bros before coming to a close with Perfect Dark and finally its most under appreciated master piece …. Conkers Bad Fur Day.

Before the release of Conkers Bad Fur Day, Nintendo maintained a strict policy of ensuring that all its material would be inoffensive to families. This policy resulted in the development of several kiddy games,cementing nintendos image as a “kiddy” company in face of competitors like Sega and Sony (Sega capitalized on this with its “Sega does what Nintendont” campaign for the Mega Drive console). It was also notorious for allowing Nintendo to foolishly censor violent video games like Wolfenstein 3D , Mortal Kombat and Doom, removing most of the bloody gore that made those games so appealing. With that in mind, no one should be surprised if they walked into sony playstation fan and described the concept of Conkers Bad Fur Day before being laughed at.

At the time in the year 2001 nothing like Conkers Bad Fur Day had ever been achieved and nothing quite like it ever came since, not even its graphically superior Xbox port/remake Conker: Live and Reloaded. The basic concept of Conkers Bad Fur Day is this: Conker is a red squirrel who recounts the events of a day which he started out in a hangover, far from home and how he reluctantly finished the night by becoming king. Along the way he meets a drunken scarecrow, deals with a steaming pile of operatic singing feaces, encounters big chested babes, brutally maimes and slaughters several adorable animals, and lets out several swear words. Oh and by the way theres a plot by a Panther king to use him as a replacement for one of the legs on his stool and there are several parodies of iconic movie scenes.

Even gameplay wise: Conkers was then an unrivalled beast of a platformer. Sure it kept the basic 3d platforming elements laid out by Super Mario 64 which were run, jump and explore but it added a rather distinguishing feature- the context sensitive buttons which populated Conkers world. These buttons allowed Conker to perform actions that can solve the problem that would be presented in his current surroundings. Press a context sensitive button near Birdy the Scarecrow and Conker will give him a bottle of beer. If you press a context sensitive button during the War levels Conker will pull out two guns and be ready shoot. The presence of context sensitive buttons in Conkers Bad Fur Day not only made the game more accessible and reduced the need for the tutorials that plagued the likes of Banjo Kazooie, but it allowed for each level to stand on its own. One level features Conker hoverboarding with a bunch of thieves who have stolen his money. Another features Conker fighting off a bunch of Gladiators by hypnotising a dinosaur and towards the end he pulls off a shootout that parodies the now legendary lobby scene from The Matrix.

What set Conker even further apart from its peers was how it avoided becoming a collect-a –fest. Unlike Super Mario 64 or Banjo Kazooie where the player was required to search out every nook and cranny so they could collect as many stars or jigsaw pieces as possible to progress. Conker required that players collect money, but the importance of the money was de-emphasized by having it conveniently put in easy to spot places that would not require Sherlock Holmes to find. As such the money was perceived by players not as an important must have item but a mere mc guffen that served as an excuse to drive the plot.

Perhaps the games most famous aspect was the toilet humor that occupied much of the dialogue and physical actions. In what was to become one of the most legendary boss battles ever, Conker is faced with the wrath of the Great Mighty Poo, a baritone voiced, corn eating, opera singing mountain of poo who sings about how he’d love to ram Conker “up my butt”. Gameplay wise the scenario is a generic bossfight,but the fact that The Mighty Poo sings in this fight elevates it to a level of comedic gold and disgust.

Conkers Bad Fur Day was also a technological marvel for the N64 and was one of the first games to really bring its characters to life with lip synching. What really deserves a special mention here is the effort that Rare put in to store a full over soundtrack within the limits of a 100mb Nintendo 64 cartridge. The Voice acting itself was and still is outstanding especially considering the limited number of voice actors hired. It was a surprise to hear that Chris Seavor, the games creator and voice of Conker voices nearly single character in the game except for the females. What Rare achieved with the voice acting was a rare feat that sadly occurred at the end of N64s life.



The Bad
Despite all the praise I have for this game, there was one criticism that I believe i must mention. Much of its relevance will be lost on future generations. When Conkers first came out, it came out in a time when mascot platform characters such as Mario, Sonic, Crash were dominant belonged to a particular system and rivalled eachother. Crash and Sonic have become platform agnostic and Mario and Sonic now share cameos in their games. These days 3d platformers are hardly the craze that they were at Conkers release. Much of Conkers shock value has also died as well. In 2001, it was shocking to think that a video game character could swear. In the post GTAIII world of 2009 its almost normal.

Despite these criticisms the game design is still quite solid and holds up on its own.

The Bottom Line
A wildly twisted take on the cute Nintendo and Rare were famous for. Buy it if you can find it .

Nintendo 64 · by Gravesy (46) · 2009

Hey guys, guess who wrote the only negative review again!

The Good
- Graphics are the best you are going to find on the Nintendo 64.

  • The music is quite entertaining.

  • The game is fully voice-acted and I must say that it's done quite professionally.

    The Bad
    - Controls like a brick.

  • Incredibly poor gameplay.

  • Repetitive and childish humor.

  • I genuinely don't want to play this.

    The Bottom Line
    Yes, I am doing the review in this style again. Partly because I have too little to work with and partly because I just got done moving an entire house full of laminate to the recycling-center. That aside though, "Conker's Bad Fur Day" is probably the game I have received the most requests for since I started reviewing games, but due to the price of the original cartridge (which tends to go for freaking 60 euros), I kept holding it back. Now that I have finally caved in, let's talk about the game and why I didn't like it.

The game actually started off pretty well, Conker the Squirrel wakes up in the middle of nowhere and has to find a way back home. The problems however become very obvious, very soon. After talking with a character I had to jump across a few platforms to reach a bridge, it seemed like no big deal to me because I am used to platforming, but Conker controls unlike anything I have ever experienced before. To jump you have to hold Z and then press the A-button, but at the exact right height you need to press A again to activate his hover (you won't get anywhere without that hover). It took me more than an hour to get used to this and when I looked up a Let's Play of other people trying it, they seemed to have the same problem regardless of whether they had played it before or not.

Controls are a constant problem in Conker and there always seems to be something buggering me about them. In the very first level you need to scale a giant tower at one point, in the same fashion as the carnival level from Banjo & Kazooie, but you always either let go, slip off or just miss the ladder altogether. Since Conker has no method of saving himself from falls (Kazooie's wing, Mario's ground-pound, Link's roll and etc.) this means you die instantly. Falls are also really weird, at one point I fell of a roof and took no damage, but after getting slightly higher on the roof and falling again I died instantly.

Okay, so the controls are terrible, but poor controls do not always mean that the gameplay itself is poor as well. Sadly, this time around it totally does. The first level of a game is supposed to draw players in and show off what they can expect later, therefore the first level is often not very difficult and involves little to no annoying mechanics. Mumbo's Mountain from Rare's true magnum opus comes to mind in this case. However, the farm-level that starts of Conker's Bad Fur Day is beyond tedious, the only thing you can do at the start is deal with a rat that is harassing some people. How do you do this? By walking halfway across the map to get some cheese for him, not spectacular, but not bad either. The problem? You have to do this roughly 3-4 times without dying in between!

That alone is simply retarded! Why would you start off your game with demanding that the player crosses the same obstacle course multiple times with no changes made to it? I was willing to forgive this by assuming that it was merely a way to open up the rest of the level and finally get the open-world effect that made other Rare games at the time so memorable, but once again this was not the case. What followed up after this aggravating fetch-quest was yet another one where I had to find 5-6 swarms of bees scattered across the map, this wouldn't be too bad, if they weren't placed at the most inconvenient points that make sure you die instantly when falling.

Writing all this down has made me realize that when people talk about this game, it is always about the humor (will get back to that later), but when you ask about controls and gameplay the conversation usually moves on. In some rare cases though, people praised the context-sensitivity buttons for been innovative tools that create variety in the gameplay. I can see where this is coming from, it's indeed clever that you can stand on a platform and press a button to get a new gameplay mechanic just for that moment. It makes sure that Rare didn't have to integrate a dozen or so actions in the standard control-scheme and indeed create any scenario they wanted without fear of restrictions.

What is my problem with them then? My problem is that they ruin any sense of thought, the second you walk into a new area and see that button, you have already figured out the puzzle. Let's just say you arrive in a room full of ghosts and see a context-sensitivity platform, the second you step on it and click the button you receive a flashlight. Would you, for even a second, doubt that the solution to navigating the room was using the flashlight on the ghosts? Now let's take the same scenario, but make the flashlight part of your basic equipment, along with several other tools and gadgets. The flashlight still seems like a logical solution, but if the other tools also relate to ghosts, you'd have to spend some time experimenting and maybe different ghosts react to different tools, meaning you'd have to switch and plan your moves.

Moving on to the humor... seriously guys? This is what caused hundreds of recommendations over the years? I don't mean to insult anybody, but this is a perfect case of liking something for the sole reason of it standing out, the same could be said about the insane praise given to Braid for been very artsy. Back on the Nintendo 64 violence and sex were very scarce and if they were in the game, they were very underplayed (no blood, no corpses and no openly stating that somebody was dead), so when a game like Conker comes out, everybody praises it for not doing this.

I would forgive this if Conker was genuinely clever, but frankly I must say that the humor will feel to most as repetitive and childish. Hearing a cartoon character swear or watching them get drunk may get a smile out of you once, but after a while it will lose all effect and become something that is just kind of there, to the point of it becoming awkward. Even more awkward is the constant vomiting and flatulence-jokes that show up everywhere all the time. Characters randomly release gas, there is an entire level early on dedicated to human and animal feces and even the intro shows characters vomiting. You'd have to be very young to get any enjoyment out of this.

While I would be willing to accept this all as merely the humor not been my thing, there is on flaw that genuinely affects the experience regardless of your age. This flaw is Conker's inconsistent behavior. Conker is at times downright psychotic, blatantly murdering anybody that he meets for no other reason than "because he can". Let's call this the Duke Nukem side of his behavior. I am sure some people would like this, but at various points in the plot Conker suddenly comes over as a genuinely sympathetic character. What kind of character does this leave you with? One moment he is using duct-tape to save the life of a wooden character he had met just an hour ago and a few moments later he is making jokes about the brutal murder on a baby dinosaur that accepted him as a mother he is about to commit. This behavior in turn results that Conker becomes a non-character, one that the player simply can't love due to the lack of any kind of characteristics. When Conker kills or at least witnesses the death of other main characters, all I could think of was how much rather I would have played as them.

So there you have it folks: a game that doesn't play well, isn't funny, requires no thought and is frankly obnoxious to sit through. I admit not always been immune to the powers of nostalgia, but to circle around a game whose only perk is that it stood out for been inappropriate for children at the time it was released is just downright silly. If they had worked more on making the game play more fluently and been less tedious, then perhaps Conker would fit right in with all the other high-quality puzzle/platformers from the 90's that people still love today, a status that while not as unique as it turned out, is at least a million times more admirable and rewarding.

Nintendo 64 · by Asinine (956) · 2012

A pretty cool game

The Good
Great scenarios like the Matrix level and the War scenario. Multiplayer is a blast. Also there's a lot of very sick, twisted humour!!!

The Bad
All the stuff about getting drunk and pissing on enemies, and other low brow humour that is funny at first but quickly gets old... and they keep doing it!

The Bottom Line
It's definitely worth your gaming dollar. The multiplayer alone is loads of fun, and the single player is cool too. The game packs a lot of fun into one cartridge!

Nintendo 64 · by Ben Fahy (92) · 2001

Contributors to this Entry

Critic reviews added by Big John WV, Alsy, Wizo, Guy Chapman, SlyDante, Daniel Peñalver, Patrick Bregger, Jeanne, Flu, mikewwm8, eradix, vedder, RhYnoECfnW, SoMuchChaotix, Kevin Puschak.