A.I.M. 2: Clan Wars
A.I.M. 2: Clan Wars continues storyline of its predecessor. The opportunity to establish your own organization and to develop it is one of the main features of the game. Dynamic plot makes sequel thrilling and designing.
Features * Artificial intelligence of mech and intelligence of the gamer are matches. * The opportunity to establish your own organization and to control it. * The opportunity to capture bases and other buildings as well as to take control of the whole sector. * Improved social system. * Expanded game world. 3 new sectors are on the planet surface and 1 new sector is in the underground. More new underground mini-locations in which some key events take place. * Improved system of upgrades which allows to upgrade practically all the elements of the glider. * Improved trade system. Debris and raw materials are available for sale. * New generating thrilling quests. * New types of rating: trade, battle, courier. Ratings and improved social system allow to reach a goal not only with the help of the weapon.
Brief Overview
A.I.M. 2: Clan Wars is a sequel in which action takes place some time later from the final mission of the game A.I.M. Super's control had dissapered so that new opportunities became available for mechs. New sectors were opened. After the Reformation (the process which has much to do with the Beholder) mechs changed greatly. Many of the old clans dissapered. Their goals sank into oblivion.
New organizations with the fifth gemeration mechs in chief are mighty formations of mechs with definite strategy and great aim. Alternative interests caused war which aim was at annihilation of the enemy. The opportunity to take control of the resources allowed strong organizations to destroy the weak ones with the help of economic strategy.
Equilibrium has been established temporarily. Nobody could turn to account this situation. That's why the Reckoners decided to set out in search of the first fifth generation mech. All the mechs knew that the first fifth generation mech is unsurpassed warrior who can resist strong clans on its own. But nobody knew what has happen to him and where he was at the moment. The Reckoners found out that he can be returned to the Range. The chosen mech managed to find him and bring him back.
Source:
www.skyriver.ru (Developer's website)
A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.
Changes in the control system have led to new opportunities for the inhabitants of the Polygon planet. Mechminds, advanced robots, opened new sectors and have started exploring them. With the course of time Mechminds and their culture have altered greatly with some old clans fading away as new ones evolved.
New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans. Powerful groups have different interests that often crossed, war broke out again. However this time it is the struggle not for mere control, this is struggle for survival. The clans want to eliminate the weaker ones standing in their way and will stop at nothing to dominate their enemies. To achieve their goals they use not only military means, but economic ones as well. As of now none of the clans has managed to achieve complete victory.
You are a part of the oldest clan called the Reckoners, a dedicated group looking for the firstborn Mechmind of the Fifth Generation. This could be a chance to restore former might for your clan which has lost its power and even be victorious in the war.
Key Features: * Original sci-fi storyline plunging you into the world of intelligent robots * Opportunity to create a personalized clan consisting of independently operating machines * Tactical operations as well as clan strategic management * 36 different gliders are available to fly * Huge gameworld with completely new locations, including subterranean caverns * Expanded options to interact with other Mechminds * New advanced trading system
Source:
www.1cpublishing.eu (Publisher's website)
ΠΠ΅ΠΉΡΡΠ²ΠΈΠ΅ ΠΈΠ³ΡΡ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ Π² ΠΌΠΈΡΠ΅ ΠΠΎΠ»ΠΈΠ³ΠΎΠ½Π° ΡΠΏΡΡΡΡ Π½Π΅ΠΊΠΎΡΠΎΡΠΎΠ΅ Π²ΡΠ΅ΠΌΡ ΠΏΠΎΡΠ»Π΅ Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΡ ΠΌΠΈΡΡΠΈΠΈ ΠΈΠ³ΡΠΎΠΊΠ° Π² ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠ°ΡΡΠΈ. ΠΡΡΠ΅Π· ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ Π‘ΡΠΏΠ΅ΡΠ°, ΠΈ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Π°ΠΌ ΡΡΠ°Π»ΠΈ Π΄ΠΎΡΡΡΠΏΠ½Ρ Π½ΠΎΠ²ΡΠ΅ ΡΠ΅ΠΊΡΠΎΡΠ°, Π½ΠΎΠ²ΡΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ. ΠΠΎΡΠ»Π΅ Π Π΅ΡΠΎΡΠΌΠ°ΡΠΈΠΈ β ΠΏΡΠΎΡΠ΅ΡΡΠ°, ΠΊ ΠΊΠΎΡΠΎΡΠΎΠΌΡ, ΠΊΠ°ΠΊ Π΄ΡΠΌΠ°ΡΡ Π‘ΡΠΈΡΠ°ΡΡΠΈΠ΅, ΠΏΡΠΈΠ»ΠΎΠΆΠΈΠ» ΡΠΈΠ»Ρ ΡΠ°ΠΌ ΠΠ°Π±Π»ΡΠ΄Π°ΡΠ΅Π»Ρ, β ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Ρ ΠΈΠ·ΠΌΠ΅Π½ΠΈΠ»ΠΈΡΡ. ΠΠ½ΠΎΠ³ΠΈΠ΅ ΡΡΠ°ΡΡΠ΅ ΠΊΠ»Π°Π½Ρ ΠΈΡΡΠ΅Π·Π»ΠΈ. Π£ΡΠ»ΠΈ Π² Π½Π΅Π±ΡΡΠΈΠ΅ ΠΈΡ ΠΏΡΠΈΠΌΠΈΡΠΈΠ²Π½ΡΠ΅ ΡΠ΅Π»ΠΈ.
ΠΠΎΠ²ΡΠ΅ ΠΊΠ»Π°Π½Ρ Ρ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Π°ΠΌΠΈ ΠΏΡΡΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΡ Π²ΠΎ Π³Π»Π°Π²Π΅ β ΡΡΠΎ ΠΌΠΎΡΠ½ΡΠ΅ ΡΠΎΡΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄ΠΎΠ², Ρ ΡΠ΅ΡΠΊΠΎΠΉ ΡΡΡΠ°ΡΠ΅Π³ΠΈΠ΅ΠΉ ΠΈ ΠΌΠ°ΡΡΡΠ°Π±Π½ΡΠΌΠΈ ΡΠ΅Π»ΡΠΌΠΈ. ΠΠ·Π°ΠΈΠΌΠΎΠΈΡΠΊΠ»ΡΡΠ°ΡΡΠΈΠ΅ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΡ ΠΏΡΠΈΠ²Π΅Π»ΠΈ ΠΊ Π²ΠΎΠΉΠ½Π°ΠΌ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Π΅Π»ΠΈΡΡ ΡΠΆΠ΅ Π½Π΅ ΡΠ°Π΄ΠΈ ΡΠ΅ΠΉΡΠΈΠ½Π³Π° ΠΈΠ»ΠΈ ΠΈΠ»Π»ΡΠ·ΠΈΠΈ ΠΏΡΠ΅Π²ΠΎΡΡ ΠΎΠ΄ΡΡΠ²Π°, Π° ΡΠ°Π΄ΠΈ ΡΠΎΡΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠ½ΠΈΡΡΠΎΠΆΠ΅Π½ΠΈΡ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°. ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΊΠΎΠ½ΡΡΠΎΠ»ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ΅ΡΡΡΡΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΠ»Π° ΡΠΈΠ»ΡΠ½ΡΠΌ ΠΊΠ»Π°Π½Π°ΠΌ ΡΠ½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΈΠ»ΠΈ ΠΈΠ·Π³Π½Π°ΡΡ ΡΠ»Π°Π±ΡΠ΅, Π΄Π΅ΠΉΡΡΠ²ΡΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π²ΠΎΠ΅Π½Π½ΡΠΌ, Π½ΠΎ ΠΈ ΡΠΊΠΎΠ½ΠΎΠΌΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΏΡΡΠ΅ΠΌ.
ΠΠ°ΡΡΠ°Π»ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠ΅ ΡΠ°Π²Π½ΠΎΠ²Π΅ΡΠΈΠ΅ β Π½ΠΈΠΊΡΠΎ Π½Π΅ ΠΌΠΎΠ³ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΡΠΈΡΡΠ°ΡΠΈΡ Π² ΡΠ²ΠΎΡ ΠΏΠΎΠ»ΡΠ·Ρ. Π’ΠΎΠ³Π΄Π° Π‘ΡΠΈΡΠ°ΡΡΠΈΠ΅, ΠΎΠ΄ΠΈΠ½ ΠΈΠ· Π½Π΅ΠΌΠ½ΠΎΠ³ΠΈΡ ΡΠΎΡ ΡΠ°Π½ΠΈΠ²ΡΠΈΡ ΡΡ Ρ ΠΏΡΠΎΡΠ»ΡΡ Π²ΡΠ΅ΠΌΠ΅Π½ ΠΊΠ»Π°Π½ΠΎΠ², ΠΏΡΠΈΠ·Π²Π°Π»ΠΈ ΡΠΎΠ³ΠΎ, ΠΊΡΠΎ ΡΠΌΠΎΠΆΠ΅Ρ Π½Π°ΠΉΡΠΈ ΠΈ Π²Π΅ΡΠ½ΡΡΡ Π² ΠΠΎΠ»ΠΈΠ³ΠΎΠ½ ΡΠ°ΠΌΠΎΠ³ΠΎ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Π° ΠΏΡΡΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΡ. Π’Π°ΠΊΠΎΠΉ Π³Π΅ΡΠΎΠΉ Π½Π°ΡΠ΅Π»ΡΡ. ΠΠΌ ΠΎΠΊΠ°Π·Π°Π»ΡΡ ΠΎΠ΄ΠΈΠ½ ΠΈΠ· Π»ΠΈΠ΄Π΅ΡΠΎΠ² ΠΊΠ»Π°Π½Π°, Π½Π΅Π΄Π°Π²Π½ΠΎ ΠΏΡΠΎΠΈΠ³ΡΠ°Π²ΡΠ΅Π³ΠΎ Π²ΠΎΠΉΠ½Ρ. ΠΠ»Ρ Π½Π΅Π³ΠΎ ΡΡΠΎ Π·Π°Π΄Π°Π½ΠΈΠ΅ ΡΡΠ°Π»ΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡΡ ΠΏΠΎΠΏΡΡΠ°ΡΡΡΡ Π²Π΅ΡΠ½ΡΡΡ Π±ΡΠ»ΠΎΠ΅ ΠΌΠΎΠ³ΡΡΠ΅ΡΡΠ²ΠΎ ΠΈΠ»ΠΈ Π΄Π°ΠΆΠ΅ ΠΎΠ±ΡΠ΅ΡΡΠΈ Π½ΠΎΠ²ΠΎΠ΅.
ΠΡΠ΅ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Ρ Π·Π½Π°Π»ΠΈ, ΠΊΡΠΎ ΡΡΠ΅Π» Π·Π° ΠΏΡΠ΅Π΄Π΅Π»Ρ ΠΌΠΈΡΠ° β Π½Π΅ΠΏΡΠ΅Π²Π·ΠΎΠΉΠ΄Π΅Π½Π½ΡΠΉ Π²ΠΎΠΈΠ½, Π² ΠΎΠ΄ΠΈΠ½ΠΎΡΠΊΡ ΡΠΏΠΎΡΠΎΠ±Π½ΡΠΉ ΠΏΡΠΎΡΠΈΠ²ΠΎΡΡΠΎΡΡΡ ΠΌΠΎΠ³ΡΡΠΈΠΌ ΠΊΠ»Π°Π½Π°ΠΌ. ΠΠ΄Π½Π°ΠΊΠΎ Π½ΠΈΠΊΡΠΎ Π½Π΅ Π·Π½Π°Π», ΡΡΠΎ Ρ Π½ΠΈΠΌ ΠΏΡΠΎΠΈΠ·ΠΎΡΠ»ΠΎ ΠΈ Π³Π΄Π΅ Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ. Π₯ΠΎΡΡ ΠΌΡΡΠ»Ρ Π·Π°ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠ°ΠΊΠΎΠ³ΠΎ ΡΠΎΡΠ·Π½ΠΈΠΊΠ° ΠΏΠΎΡΠ²Π»ΡΠ»Π°ΡΡ Ρ ΠΌΠ½ΠΎΠ³ΠΈΡ . Π‘ΡΠΈΡΠ°ΡΡΠΈΠ΅ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΊΠ°ΠΊΠΈΡ -ΡΠΎ ΡΠ²ΠΎΠΈΡ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² Π²ΡΡΡΠ½ΠΈΠ»ΠΈ, ΡΡΠΎ Π΅Π³ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡΡΡΠΊΠ°ΡΡ ΠΈ Π²Π΅ΡΠ½ΡΡΡΡΡ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ. ΠΠΎ ΡΡΠΎΠ³ΠΎ ΠΌΠΎΠΌΠ΅Π½ΡΠ° ΡΠ°ΠΊΠΎΠΉ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ Π½Π΅ Π±ΡΠ»ΠΎ. ΠΡΠ²ΡΠΈΠΉ Π³Π»Π°Π²Π° ΡΠ½ΠΈΡΡΠΎΠΆΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΊΠ»Π°Π½Π° ΠΏΠΎΠ»ΡΡΠΈΠ» Π²ΡΠ΅ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ ΡΠ²Π΅Π΄Π΅Π½ΠΈΡ ΠΈ ΠΎΡΠΏΡΠ°Π²ΠΈΠ»ΡΡ Π² ΠΏΡΡΡ. ΠΠ½ Π²ΡΠΏΠΎΠ»Π½ΠΈΠ» ΠΌΠΈΡΡΠΈΡ: ΠΏΠ΅ΡΠ²ΡΠΉ ΠΈΠ· ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄ΠΎΠ² ΠΏΡΡΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΡ ΡΠ½ΠΎΠ²Π° ΠΏΠΎΡΠ²ΠΈΠ»ΡΡ Π½Π° ΠΠΎΠ»ΠΈΠ³ΠΎΠ½Π΅.
ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ
- ΠΠ°ΡΠ΅Π»Π΅Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠΈΡΠ° ΠΏΠΎΠ΄Π²Π΅ΡΠ³Π»ΠΎΡΡ ΡΠ΅ΡΡΠ΅Π·Π½ΡΠΌ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡΠΌ. ΠΠ»ΠΎΠ±Π°Π»ΡΠ½ΡΠΉ ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡ ΠΊΠ»Π°Π½ΠΎΠ² ΡΡΠ°Π½Π΅Ρ Π΄ΠΎΡΡΠΎΠΉΠ½ΡΠΌ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠΎΠΌ ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡΡ ΠΈΠ³ΡΠΎΠΊΠ°.
- ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΈ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠΌ ΠΊΠ»Π°Π½ΠΎΠΌ, ΡΠΎΡΡΠΎΡΡΠΈΠΌ ΠΈΠ· ΡΠ΅Π°Π»ΡΠ½ΠΎ Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΡ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄ΠΎΠ².
- ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ Π·Π°Ρ Π²Π°ΡΠ° Π±Π°Π· ΠΈ ΠΏΡΠΎΡΠΈΡ ΡΡΡΠΎΠ΅Π½ΠΈΠΉ Π²ΠΏΠ»ΠΎΡΡ Π΄ΠΎ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ ΠΊΠΎΠ½ΡΡΠΎΠ»Ρ Π½Π°Π΄ ΡΠ΅ΠΊΡΠΎΡΠ°ΠΌΠΈ.
- Π Π°ΡΡΠΈΡΠ΅Π½Π½ΡΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΠΏΠΎ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΡ Ρ Π΄ΡΡΠ³ΠΈΠΌΠΈ ΠΌΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Π°ΠΌΠΈ.
- ΠΡΠ΅ Π±ΠΎΠ»Π΅Π΅ ΠΌΠ°ΡΡΡΠ°Π±Π½ΡΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΌΠΈΡ: ΡΡΠΈ Π½ΠΎΠ²ΡΡ ΡΠ΅ΠΊΡΠΎΡΠ° Π½Π° ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΠΈ ΠΏΠ»Π°Π½Π΅ΡΡ, ΠΎΠ΄ΠΈΠ½ ΠΏΠΎΠ΄ Π·Π΅ΠΌΠ»Π΅ΠΉ. Π£Π²Π΅Π»ΠΈΡΠ΅Π½ΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΏΠΎΠ΄Π·Π΅ΠΌΠ½ΡΡ ΠΌΠΈΠ½ΠΈ-Π»ΠΎΠΊΠ°ΡΠΈΠΉ, Π² ΠΊΠΎΡΠΎΡΡΡ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π²Π°ΠΆΠ½ΡΡ Π΄Π»Ρ ΡΡΠΆΠ΅ΡΠ° ΡΠΎΠ±ΡΡΠΈΠΉ. ΠΠΎΡΠ½Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ° Π°ΠΏΠ³ΡΠ΅ΠΉΠ΄ΠΎΠ² ΠΎΠ±ΠΎΡΡΠ΄ΠΎΠ²Π°Π½ΠΈΡ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠ°Ρ ΡΠ»ΡΡΡΠ°ΡΡ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π²ΡΠ΅ ΡΠ»Π΅ΠΌΠ΅Π½ΡΡ Π³Π»Π°ΠΉΠ΄Π΅ΡΠ°.
- Π£Π»ΡΡΡΠ΅Π½Π½Π°Ρ ΡΠΎΡΠ³ΠΎΠ²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ°. ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΎΡΠ³ΠΎΠ²Π°ΡΡ ΠΎΠ±Π»ΠΎΠΌΠΊΠ°ΠΌΠΈ ΠΈ ΡΡΡΡΠ΅ΠΌ.
- ΠΠΎΠ²ΡΠ΅ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠ΅ Π·Π°Π΄Π°Π½ΠΈΡ, Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½Π½ΡΠ΅ Π±Π΅ΡΠΊΠΎΠ½Π΅ΡΠ½ΡΠΌ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎΠΌ Π³Π΅Π½Π΅ΡΠΈΡΡΠ΅ΠΌΡΡ Π·Π°Π΄Π°Π½ΠΈΠΉ.
- Π£Π²Π΅Π»ΠΈΡΠ΅Π½ΠΈΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π° ΡΠΈΠΏΠΎΠ² ΡΠ΅ΠΉΡΠΈΠ½Π³Π° Π΄ΠΎ ΡΡΠ΅Ρ : ΡΠΎΡΠ³ΠΎΠ²ΡΠΉ, Π±ΠΎΠ΅Π²ΠΎΠΉ ΠΈ ΠΊΡΡΡΠ΅ΡΡΠΊΠΈΠΉ. Π Π΅ΠΉΡΠΈΠ½Π³ΠΈ, ΡΠΎΠ²ΠΌΠ΅ΡΡΠ½ΠΎ Ρ ΡΠ»ΡΡΡΠ΅Π½Π½ΠΎΠΉ ΡΠΈΡΡΠ΅ΠΌΠΎΠΉ ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΠΉ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡ Π΄ΠΎΠ±ΠΈΠ²Π°ΡΡΡΡ ΠΆΠ΅Π»Π°Π΅ΠΌΠΎΠ³ΠΎ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ° Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΎΡΡΠΆΠΈΡ.
- ΠΡΠ΅ ΡΡΠΎ ΠΈ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π΄ΡΡΠ³ΠΈΡ Π½ΠΎΠ²ΠΎΠ²Π²Π΅Π΄Π΅Π½ΠΈΠΉ Π΄Π΅Π»Π°Π΅Ρ Β«ΠΠ΅Ρ Π°Π½ΠΎΠΈΠ΄Ρ 2Β» Π΄ΠΎΡΡΠΎΠΉΠ½ΡΠΌ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠΌ, ΠΊΠΎΡΠΎΡΡΠΉ Π½Π°Π²Π΅ΡΠ½ΡΠΊΠ° ΠΏΠΎΠ½ΡΠ°Π²ΠΈΡΡΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΠΊΠ»ΠΎΠ½Π½ΠΈΠΊΠ°ΠΌ ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠ°ΡΡΠΈ ΠΈΠ³ΡΡ, Π½ΠΎ ΠΈ Π²ΡΠ΅ΠΌ ΡΠ΅ΠΌ, ΠΊΡΠΎ ΠΆΠ΅Π»Π°Π΅Ρ ΠΏΡΠΈΠΊΠΎΡΠ½ΡΡΡΡΡ ΠΊ ΡΠ²ΠΎΠ±ΠΎΠ΄Π½ΠΎΠΌΡ ΠΌΠΈΡΡ ΡΠ°Π·ΡΠΌΠ½ΡΡ ΠΌΠ°ΡΠΈΠ½.
Source:
http://games.1c.ru/mechanoids2/
Contributed by Patrick Bregger, Klaster_1.