Title screen
Interface instructions
Starting location
The first of many secret doors
A deathtrap!
Need I say, a deadly deathtrap!
That would have helped earlier...
Giving a bit more perspective into the nature of the protagonist.
You are not alone in these dungeons!
Conversing with a friendly rodent.
A devilish machine
Why not ask the lobster?
These hidden doors are really the game's main motif.
Managing inventory items.
An enemy!
This looks promising...
A cut-scene!
Waitasec... that's me! But then... who is watching me?
Back to the game... a certain internal consistency is revealed.
No library is complete without a copy!
The developer makes a cameo appearance!
No need to mention Arachnide, I picked it up through context.
Didn't you see this back in the library?
Of course! Why didn't it occur to me to look there?
The only interesting feature in an unfair maze.
Endgame!
Garth's champion faces you.
Still not going to turn back?
Talk about awkward meetings!
The game's only animation
I don't like where this is going
Game successfully completed!
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