Frontier: First Encounters
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Frontier: First Encounters is the third part of Elite series. You are a space pirate and you fly around through the universe in your space craft to fulfill different missions. You can also earn money by trading cargo with other races.
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[ full credits ] |
Reviews
Critics
Average score: 73% (based on 16 ratings)
Players
Average score: 3.5 out of 5 (based on 30 ratings with 7 reviews)
Frustrating at times, but occasionally brilliant
The Good
The graphics and physics are definitely the two strongest points of Frontier: First Encounters (FFE), I mean, for its time, the graphics of FFE are simply excellent - with complex and detailed planetary bases, surfaces, and ships. But the physics engine of FFE features things amazingly rare in other simulators, namely inertia-physics flight! Sure, the engine is nowhere as good as that of Orbiter 2004 or I-War, but it's still quite good for its time - impressive actually.
The atmosphere of the game is good at most times, when you occasionally are left alone to explore and discover - unfortunately, these times seems to be quite rare, as I'll mention later.
The well-written plot is evolving as you play the game, with interesting twists and turns, but you're not in any way bound to follow it.
The freeware aspect is excellent, as usual in the Elite-series, makes you wonder why they don't make games like this anymore (at least not commercial developers).
The Bad
A lot.
Where to start?
Well, for starters, there are the bugs: a whole lot of bugs. As you probably know already, FFE was skipped before it was anywhere near ready, and the costumers ended up with a very unstable release of the game. Sure, a few patches has fixed most of the problems - it doesnāt crash at all anymore, but there's still a few bugs to boot: for example, the extremely annoying pirates which just keep popping out of nowhere without any warning. I mean; is it too much to ask just to enter a new star system without being blown of the face of the universe?!
The pirates are definitely one of the worst things which brings this game's rating down - and then there's some of the issues of atmospheric flight, where the ship sometimes just blow up without any reason.
Also, why did they flood the interface with so much nonsense and words everywhere? Sometimes it gets extremely irritating; as in ship combat, where one is usually blown up before one can find out how to counter-attack. Actually, combat itself seems to be very poor elements in the game, at least as far as I've played of it. I have already mentioned enemies just keep popping out of nowhere, but at the start of the game, you don't got a chance to defend yourself before youāre blown away; simply because one can't afford a shield generator at the start. It's not like I'm asking for an easy start, but any new players barely gets much of a fighting chance.
There are some other things as well, but after the patches, these are now mostly minor issues
The Bottom Line
In the end, Frontier: First Encounters is a good game. Although it is quite troubled by various bugs, if you could oversee those and learn to live with them, you'll find yourself getting hooked in this wonderfully detailed galaxy where you are literally your own boss.
With great, crisp VGA-graphics, outstanding physics (for its time and genre), unprecedented (even today?) open-ended Gameplay, and a well-written plot, FFE is a wonderful gem among the classic star-flight simulators. In many ways, we can call it a very faulty piece of art, but if you can learn to live with these faults, I think you'll find FFE to be quite enjoyable - despite its many problems.
Final score: 6/10
DOS · by Stargazer (99) · 2003
The Good
It was real fun looking at the starmaps, spinning and turning them around in 3D mode and look where to warp to next. If you have enough motiviation you can go and on, it's real fun exploring a whole universe that fits on only 3 disks! Also that trading stuff and the different missions are nice features.
The Bad
The problem is your motivation: if it isn't high enough, you won't get very far and you'll be disappointed soon. Also the controls are a bit complicating.
The Bottom Line
If you don't get lost too soon in games and a bit complexer controls don't disturb you and you're fascinated by this huge universe, then this is your game!
DOS · by robotriot (9012) · 1999
Good but flawed, 33rd century space action as you partake the role of an interstellar mercenary.
The Good
Many of my friends who have seen this game alwys ask me questions like, how many levels does first encounters have and how do you complete it? I then tell them that there is no set goals or end to the game, which i believe is one of the games most appealing features. You can play the game any way you like, such as completing the missions to find the insect thargoids, or you can just cruise around space reliving the moon landings or trying to land on Pluto. The point being, there is no linear game structure, you can pretty much do what you like (barring leaving your ship, which is a pity.). This is not the only good point of FFE. Others include contacting the Thargoids (They were not present in Frontier.), completing both military and the set missions which are provided, which can include nuking reserch bases of the enemy militia, assassinating high ranking figures and even smuggling spies from one planet to the other. Finally the graphics of the game are on the whole improved from Frontier with texture mapped planets and more exotic space ports and orbital space ports.
The Bad
One of the most irritating issues to this game is the amounts of bugs present. Some of these remain even after the patch disks later released by Gametek, after the first unplayable version of the game was released. These bugs include the joystick going crazy, and certain problems with the set missions ( wont give away too much so as not to spoil the game for those who havent done them.), and some ships (such as a gun turret being placed behind the hull, which registers as a hit on your ship if you fire this gun. Very annoying.). The graphics can also be a bit dodgy at times, with problems such as cities appearing to "hover" on the planets surface and when you land sometimes your ship appears to sink beneath ground level producing graphical glitches. The auto pilot can also crash you rather than land you in a space port. But on the whole, the game is playable and enjoyable once you get into it.
The Bottom Line
So to sum up, if you liked Frontier, missed the Thargoids and enjoy a long running complex space sim, you could do worse than get a copy of First Encounters. But if youre in to blasting everything in sight and easily pick up and play games, then I wouldnt reccomend this title. But overall FFE is a pretty descent space sim which you can play to your own rules without following a set game plan.
DOS · by Stuart Stocks (6) · 2001
Trivia
Credits
David Braben and Ian Bell were the original authors of the first Elite back in 1984. Braben made this third game without giving Bell credit or royalties for the space ships and other ideas he created that were reused. Bell had to sue Braben for payment.
Development
Frontier: First Encounters was originally intended to be an add-on disk for the second game, Frontier: Elite II. However, because they rushed that game, its engine could not handle expansion disks effectively. The engine was rewritten and the game was released standalone. Unfortunately, it was also rushed and filled with numerous bugs that made its initial release unplayable.
Awards
- PC Player (Germany)
- Issue 01/1996 - Most Annoying Bugs in 1995
Information also contributed by woods01.
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Related Sites +
-
Frontier: First Encounters FAQ
First Encounters Frequently Asked Questions (Answers from David Braben) -
JJFFE Central
A conversion of the game for Windows, Mac and Linux operating systems, which additionally includes minor improvements and bug fixes. -
Space: The Final Frontier
An elite fansite covering everything elite. -
The Elite Club
Where you can download Frontier: Elite II and Frontier: First Encounters, now released as shareware
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Contributors to this Entry
Game added by robotriot.
Additional contributors: Brian Hirt, Cravo, Rebound Boy, Longwalker, Indra was here, Crawly, Patrick Bregger, Plok.
Game added November 1, 1999. Last modified November 10, 2024.