Three Wonders
Description
Three Wonders contains three different games: Midnight Wanderers (side-scrolling action), Chariot (shoot-em-up) and Don't Pull (puzzle).
Midnight Wanderers: Quest for the Chariot Midnight Wanderers (Roosters in the Japanese version) is a run-and-gun game. The player walks along side-scrolling stages while shooting enemies with a bow. The player can grab power-ups such as stronger shot, or a companion that follows the avatar and shoots. The gameplay is very similar to Ghosts 'N Goblins, made by the same developer. If the avatar gets hit he loses his clothes and will walk in his underwear in the same way.
Chariot: Adventure Through The Sky Chariot is a shoot-em-up similar to Gradius. The player shoot enemies on a vertically scrolling screen, collect power-ups and fight end bosses. The player collects power-ups such as three-way shot, stronger laser, extra points, bombs and shields. If the player picks up extra bombs, they attach to the chariot like a tail. The end bosses are themed after the classic elements, like the sun, or based on Zodiacs like Gemini.
Don't Pull Don't Pull is essentially a polished and updated version of Pengo. In this single screen game, the player plays as a bunny or squirrel walking through a maze full of baddies. The player can push the blocks of the maze to crush the enemies.
If a tile that is pushed is blocked by another tile, it is crushed and clears the way through the maze. There also are special blocks, for example a block with a bomb icon, that explodes and stuns any nearby enemies. Bonus points are earned for crushing multiple enemies with a single block push.
Spellings
- ćÆć³ćć¼ļ¼ - Japanese spelling
Groups +
Screenshots
Credits (Arcade version)
34 People (30 developers, 4 thanks) · View all
Game Designer |
|
Programmer |
|
Character Designer |
|
B.G. Designer |
|
Sound Composer |
|
Director |
|
Produced by |
|
Director | |
Object Design |
|
Scroll Design | |
Program |
|
Music |
|
Special Thanks |
|
Producer |
|
Director |
|
[ full credits ] |
Reviews
Critics
Average score: 78% (based on 5 ratings)
Players
Average score: 4.3 out of 5 (based on 6 ratings with 1 reviews)
The Good
Gameplay-wise, all three games play very well with their mechanics and are so player friendly in their difficulty, though it does get harder as you progress, though that is to be expected. For instance, in Midnight Wanderers, Lou and Siva can shoot in four directions and in Chariot their rear gauge can act as a shield and ram not unlike the orbital drone from R-Type. Donāt Pull says it all and requires some careful planning in a short amount of time, so you donāt push a block you cannot retrieve afterwards. Fun and brilliant variety to tune your brain and work your fingers in different ways.
The artwork for the bosses looks very reminiscent of Italian-styled art, with a nice steampunk, medieval, fantasy universe plus the cutesy pocket dimension of Donāt Pull, all of which differentiate from any other Capcom game. The music in the game is also very pleasant to the ears, with every stage, every boss and every situation having its own stimulating track while you discharge your firepower (or push blocks in the case of Donāt Pull).
The Bad
Right off the bat, this game of games is severely lacking in availability on consoles of today. Not even the PS4 and Switch have it in Arcade Archives. This happens to one too many arcade games. The ports of the game that did make it in the 90s suffer from graphic quality, so they are not arcade perfect.
My only complaint about the game is that thereās not enough cutscene presentation. Chariot does not open with a cutscene, it just dives into the game. Might have also been nice to have some plot in Donāt Pull, but it really doesnāt need it. Small nitpicks aside, the three wonders are fine just the way they are.
The Bottom Line
This game and its three games packaged within donāt get nearly the reputation and reviews they deserve. I absolutely recommend this one of a kind three bundled game title. It's like having a three course savoury, sour and sweet banquet of gaming. Savour the taste of that game and make sure it lasts. Every arcade ought to have it. It just gets your nostalgia kicking in. Will we ever see super arcade compilations like this in future? Maybe yes, maybe not.
Arcade · by Skippy_Chipskunk (38614) · 2022
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by BdR.
Arcade added by chirinea.
Additional contributors: Freeman, f1reball.
Game added August 15, 2008. Last modified September 16, 2024.