Cast |
Scooby-Doo |
Scott Innes |
Shaggy |
Scott Innes |
Fred |
Frank Welker |
Daphne |
Grey DeLisle-Griffin |
Velma |
Mindy Cohn |
Alan Dinsdale |
Jeff Glenn Bennett |
Doug Milton |
Frank Welker |
Earl Milton |
Tom Kenny |
Robert Zabrinski |
Jeff Glenn Bennett |
Johnny Channayapatra |
Tom Kenny |
Billy Bob |
Tom Kenny |
Travis Sherman |
Jeff Glenn Bennett |
Selena Drake |
Grey DeLisle-Griffin |
Jeremy Rhodes |
James Arnold Taylor |
Mindi Stiles |
Grey DeLisle-Griffin |
Mercenaries |
Tom Kenny, Jeff Glenn Bennett |
Zombie |
James Arnold Taylor |
Poltergeist |
Jennifer Hale |
Computer Voice |
Jennifer Hale |
Shermantech Scientists |
Tom Kenny, Grey DeLisle-Griffin, Jennifer Hale, James Arnold Taylor |
Actress |
Grey DeLisle-Griffin |
Watchman |
James Arnold Taylor |
Security Guard |
James Arnold Taylor |
Mummy |
Frank Welker |
Voice Over Director |
Collette Sunderman |
|
Recorded at Salami Studios |
THQ |
Project Coordinators |
Colin Totman, Keith Nakamura |
Project Manager |
Raphael Hernandez |
Creative Manager |
Petro Piaseckyj |
Technical Manager |
Peter Andrew |
Vice President, Product Development |
Philip Holt |
Executive Vice President, Worldwide Studios |
Jack Sorensen |
Director, Quality Assurance |
Monica Vallejo |
Test Leads |
David Sapienza, Nickolas Gardner |
Assistant Lead |
Michael O'Donnell |
Testers |
John Caravella, Chris Legaspi, Richard Spurlock, Garrett Granger, Stephanie Bayer, Lenny Brown, Byron Smith, Kevin Carpenter, Daniel Wooden, Carlo Gonzales, John Martinez, Reese Holland, Morgan Todd, Shane Cavette, Hugh Mitchell IV, Michael Seshiki, Seth Bellber, Lukas Weyandt, James Wahlquist, Sara Marsalis |
First Party Supervisor |
Ian Sedensky |
First Party Specialists |
Lori Durrant, Marc Durrant, Robin Scofield, Jason Tani |
QA Technician Supervisor |
Mario Waibel |
QA Technician |
James Krenz, Brian McElroy |
Mastering Lab Technicians |
Charles Batarse, Glen Peters, Shawn Murakami |
Database Applications Engineer |
Jason Roberts |
Senior Vice President, Worldwide Marketing |
Peter Dille |
Direct, Global Brand Management |
John Ardell |
Product Marketing Manager |
Kevin Hooper |
Director of Creative Services |
Howard Liebeskind |
Senior Manager, Creative Services |
Kathy Helgason |
Associate Creative Services Manager |
Melissa Roth |
Manual Text |
Claudia Piaseckyj |
Package Front Illustration |
Peter Tumminello |
Packaging Layout and Design |
Beeline Group |
Warner Bros. Interactive Entertainment |
Producer |
Heidi Behrendt |
Director of Production |
Brett Skogen |
VP, Interactive Entertainment |
Philippe Erwin |
Director, Interactive Entertainment |
Scott Johnson |
Marketing |
Susannah Payne Scott, Jim Molinaro, Marielle Henault |
Special Thanks |
Joseph Barbera, Iwao Takamoto, Jason Ades, David Binnie, Wendy Bozzi, Eric Bram, Peter Cornforth, Michael Diaz, Gary Sheinwald, Peter Tumminello, Amy Wagner, Geraldine Wong |
Developed by Artificial Mind and Movement - Montreal, Canada |
Lead Game Designer |
Élie Charest |
Artistic Director |
Avi Winkler |
Producer |
Alexandre Parizeau |
Game Designers |
Éric Chartrand, Pierre-Richard Malvoy |
Illustrators |
Joe Gingras, Marek Olejarz |
3D Artists Coordinator |
Gregory Bourne |
3D Artist |
Jean-Philippe Simard |
Texture Artists Coordinator |
Élise Rochefort |
Texture Artists |
Stéphane Nepton, Pascal Sauvineau, Florin Stoenescu |
Animation Coordinator |
Patrick Saucerotte |
Animators |
Daniel Desbiens, Stéphane Dubois, Emilie Goulet, Lorne Nudel, David Prenoveau |
Head of Artistic Production |
Marcel Achard |
Game Programming Coordinator |
Stéphane Gravel |
Game Programmers |
Dominic Allaire, Martin Legendre, Saray Pech, Nicolas Trudel, Philippe Turcotte, Carl Vachon |
Sound Design |
Jean-Frédéric Vachon |
Original Music |
Jean-Frédéric Vachon |
Lead Tester |
Cédric Michéa |
Testers |
Bradley Bourne, Pierre-Luc Foisy, Wesley Pincombe |
Head of Technical Production |
Chafye Nemri |
Technology |
Core Team Leader |
Patrick Bureau, Christopher Isaac Larnder, Geneviève Picard, Martin Ruel |
Hardware Abstraction Layer Team Leader |
Stephen Mulrooney |
Hardware Abstraction Layer Team |
Mohamed Berra, Daniel Carrier, Frédéric Gaudet, Jason Lacroix, Philippe Trottier, Michel Vachon |
Tools Team Leader |
Nancy Nadeau |
Tools Team |
Sylvain Côté, Sébastien Génovèse, Valérie Méthot |
Lead Programmer |
Martin Ross |
Chief Technology Officer |
Martin Walker |
Executive Producer |
RĂ©mi Racine |
Chief Creative Officer |
Claude Pelletier |
Senior Producer |
Denis Lacasse |
Additional Illustration |
Jean-Philippe Dion, Ian Fortin, Nicolas L'Heureux |
Additional 3D Art |
Gabriel Charest, Jean-Pierre Barrette, Louis-Philippe Sanschagrin, Frédéryk Tardif |
Additional Animation |
David Tardif |
Additional Game Programming |
Michel Asselin, Étienne Bernier-Gosselin, Maxime Carrier, Jean-François Pedneault, Mathieu Rouleau |
Additional Programming |
GĂ©rard BĂ©lair, Marc Bernatchez, Simon Chouinard, Rodrigue Cloutier, Vincent Frechette, Jean-Marc Heneman, Martin Karl-Lefrancois, Marie-Jeanne LĂ©vesque |
Additional Sound Design |
Yves Gendron |
Additional Testing |
Jean-SĂ©bastien Marcoux |
Special Thanks |
Eric Bégin, Stéphane Caron, Simon Desjardins, Line Jean, Stéphanie Langlois, Martin Leblanc, Sophie Lemieux, Alain Moreau, Maria Radice, Martin Saindon, Friends & Families, Brian J. Farrell, Alison Locke, Germaine Gioia, Leslie Brown, Brandy A. Carrillo, Jeffrey Kessler |
Script Editing |
Dan Slott |