Onechanbara: Bikini Samurai Squad
Description
Onechanbara: Bikini Samurai Squad is the first game for the Oneechanbara franchise for the Xbox 360. As it does for all Oneechanbara games this title features sisters Aya and Saki, dressed in their respective trademark bikini/cowboy hat and schoolgirls' uniform, in their fight to eradicate a looming zombie infestation with samurai sword in hand and a stern expression in their eyes. Along for the fight is Annna, new to the franchise with her use of guns only for combat; also returning as an NPC is the motorcycle jumpsuit-wearing Reiko, who offers a balance between swordplay and gunplay.
The Oneechanbara franchise is in the beat em' up genre and similar in style to the Dynasty Warriors and Devil May Cry series. Familiar gameplay elements returning include: the emphasis on correct timed attacks (cool combos), sword fatigue that affects the timing and effectiveness of your characters attacks, playing two heroines concurrently which enables tagging out to regain lost health, and a rage meter that transforms the protagonist into a devil state when full, enabling both double damage exacted to enemy and oneself.
New gameplay elements to this part of the Oneechanbara franchise include: separate attack branches on a combo tree, counter attacks that slow down time, a new Ecstasy meter that is dependent on long combos, and the prevalent use on guns for certain characters (only restricted to Reiko previously) as well as combat on motorcycles. Also updated is Quest Mode that challenges the player to perform certain tasks like finish the game in devil state or finish with very high sword fatigue in order.
The game also features a dress up mode which the player can unlock in order to dress up their character as they see fit, offering customizations like new t-shirts, hair color, etc. Downloadable content includes two new outfits each for the original three protagonists as well as three unlockable playable characters: Reiko, Misery, and Himiko.
Spellings
- ăĺ§ăăŁăłăăŠvorteX ~ĺżčĄăçśăč ă㥠- Japanese spelling
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Credits (Xbox 360 version)
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[ full credits ] |
Reviews
Critics
Average score: 39% (based on 25 ratings)
Players
Average score: 2.5 out of 5 (based on 11 ratings with 1 reviews)
Gore, Girls, and Zombies--how could it have gone so wrong?
The Good
Listing the positives of this game is an unfortunately brief undertaking, but here goes:
The best thing that can be said of this title is that it's fun with a friend, so long as you both keep your expectations as low as possible--and both have healthy senses of humor to dole out comments on the title. So, it can be fun for a while.
The character models on the girls are intended to be sexy and while sort of ridiculous (fighting zombies in a bikini, a sash, and a cowboy hat), the modeling on the girls isn't too bad. The animation is pretty smooth on them as well--expect a lot of jiggle modifiers.
There are quite a few different modes and things offered by the title. The main story mode, a training mode, and--big surprise for a title so focused on sexy girls--a dress-up mode. There are unlockable costumes, and, while collecting yellow orbs after slashing enemies, the girlsâ various attributes can be leveled up. Also there are a few difficulty settings, a combo system, and an âinternalâ achievement system that is somewhat different than the standard Xbox360 Achievement system.
The "sexy girls and zombies formula" is a kind of schlocky, B-movie flavor that can be enjoyable to people of that persuasion.
Flash-style hack-n-slash mini-game appears during the loading screens that is, quite sadly, often more fun than the actual title.
The Bad
Okay, with any luck, I'll actually be able to remember everything to list here. That's the summary you get showing the horror to come...
While the two main girls aren't poorly modeled or animated, pretty much every other character in the game falls into two categories: Dull or ridiculously âsexy.â The only character that can be unlocked in the game (rather than downloaded) is Annna (sic), who is a law enforcement official of some sort. Or more likely, a cop-themed stripper, because that's more the look. Rather than the hack-n-slash gameplay offered by the two main girls, Aya and Saki, Annna is all about shooting relatively weak guns. It's a gameplay style that clashes with the otherwise fast flow of the game. She can fire dual pistols, or, very awkwardly, dual-wield a machine gun and a shotgun, which works about as well as it soundsâcrappily.
The two player mode, while fun, is just broken as hell. Often it requires one player to go it alone for simply annoying lengths of the game, leaving the second player sitting there watching. This is all to follow a storyline that next to no one will ever really care about. Had the story involved a fourth character, this nuisance could have been remedied. Alas, the two player mode feels broken, and can often be frustrating.
The broken two-player mode is bad for another reason, and that comes down to a simply tragic flaw in the game itself--and that's the boss battles. Either they boil down to simple minded hack-n-slash nonsense involving zero strategy, or they are so frustratingly difficult as to risk a stress-induced heart attack in the gamer. And this is further exacerbated during the two-player mode. When both players take on bosses, it's the generally mindless nonsense mentioned--the boss characters are push-overs and never seem too keen on actual fighting (though they do block an awful lot). Forced to go it alone, and the difficulty is ramped up to obscene levels. For instance, the first time this occurs, the boss character is a woman dressed in what is likely meant to be tight leather (or maybe latex) who is monstrously difficult to fight. All of this is topped off by fighting the same girlâright after the first fightâalong with maybe a dozen clones. This is just cheap gameplay. And since the gamer is forced to do this alone, the severely increased difficulty level is even more of an offense.
One boss--and I'm not making this up--is a mutant killer whale that essentially beaches itself, and once beached, is utterly defenseless. Thus, the gamers stand in one spot, mashing the X button over and over until the killer whale dies.
As said, the story is forgettable nonsense. This is made all the worse by over-long story sequences between levels. On the one hand, we have barely-animated, dryly acted (all in Japanese mind you, so prepare for a lot of painful reading) conversation sequences between the heroic strippers and the evil... strippers (or four exceedingly bland underling guys). Other than those dreadful conversations, there are surprisingly long sequences of scrolling text to tell the story as if written from the point of view of the heroes. These are long-winded and badly written and add nothing to the experience. Somehow, the developers of this game know they're selling it only on sex and gore, but try to squeeze in a nonsensically convoluted story none-the-less, complete with Z-grade novel-like writing. By the way, the font used in these things is in all caps, and difficult as hell to read.
Gameplay is painfully simplistic--run through stage, hack up zombies. In order to force more hacking and slashing (and therefore, length) out of the game, the player will routinely be trapped inside a fenced area (fences just pop up out of the ground) and must fight constantly until all the zombies are finished spawning and/or killed.
There aren't too many different zombie designs, and the zombie cops do a remarkable job of shooting the character with pin-point accuracy--from across massive distances, no less. For the most part, however, they're all pretty ugly--and not because they're great zombie designs. They're ugly because the texture work is muddy and low-resolution. Pretty much all enemy designs are uninspired with really unattractive texture work. We have standard zombies, little impish things, zombie dogs, torsos walking with spider-like legs, and giant blobs of crap. That last one is not a colorful description--it seriously looks like a giant blob of crap, complete with jittery animation and corn for teeth. It's one of the ugliest, and lamest things I've seen in a video game in a long time. Nothing about this game, graphically, utilizes the Xbox360 to any of its potential. To add to all of this is an often laughable physics system featuring birds hovering in one spot with their wings spread, zombie limbs spinning wildly on the ground, a motorcycle that bounces willy-nilly about the street, and other assorted weird bouncy behaviors. Animations sometimes look alright, and at other times, theyâre jittery, wobbly, or grossly stretched.
Environments are extremely repetitive, and the map system is very simplistic. The environments are in fact SO repetitive and bland that the map becomes a necessity, which is unfortunate as it actually comes across as unfinished. Each stage makes up several map screens, textures and environments are re-used, and there is no way to easily know how the different maps are associated with one another. There are doors aplenty, but nary a label in sight linking any two of them together. This creates an absurd amount of trial and error map study. This game is supposed to be all about fast-paced, gore-drenched action. So imagine how badly the flow is interrupted by having to stop and stare at maps with no information on them to figure out where to go next. Yeah, not fun.
The combo system is a complete joke and, quite frankly, I canât imagine it ever being pulled off successfully--intentionally. It requires carefully timed button presses in often massive sequences. All the training mode accomplishes is to show just how impossible they are to pull off. Worse yet, they all involve mashing the X button, but in sequences of fast and slow that have no rhythm or structure, and there are no animated cues of success. Even worse, there are red blobby enemies that drop special items if defeated (so sayeth sources on the internet), and they can only be defeated with these ridiculous combos. On three play-throughs, not once was any combo accomplished by accident or intention, by me or the person playing the game with me.
The girls share items, which isnât too bad, but to have the items limited to the same numbers in single or two-player modes is moronic. The items are extremely limited in the inventory, often to one or three depending on the item. Whether this is for strategy or just poor game design, the gamble here goes to poor game design. Namely because the items are picked up as drops from enemies, and therefore pretty happenstance. If they could be purchased somehow, Iâd see the point to limiting their quantitiesâbut with âluck of the drawâ item drops, the players should be able to collect until their heartâs content. If the girls kill enough enemies, they enter an enraged mode that requires either a goddess statue in the game field (which is rare) or statue heads dropped by enemies. On higher difficulties, itâs next to impossible to get through any one fenced area without needing these things. And note, while the enraged mode makes the girls stronger, itâs typically not something you want happening, as it also drains the life-gauge pretty quickly.
The dress-up mode is a joke. Thereâs really no clear way to unlock more clothing options for the girls, and the most common items unlocked arenât even noticeable in gameplayâeye color, lipstick color, and the like. Generally, the player is inclined to dress the girls in their underwear, creating even more absurd visuals with girls wearing no shoes or clothes go around shooting or slashing zombies. Sure, you can change eye and lipstick color, and sometimes, hair stylesâbut this really isnât âdress-upâ now is it? Actual clothes are laughably difficult to unlockâgenerally requiring meeting untold levels of in-game achievements. None of which, mind you, are listed as per the manner of earning them. Sure, itâs fun to dress the girls in underwear and venture about slashing up zombies that wayâwho doesnât like to see a girl in her underwear with ample jiggle modifiers? Just try to overlook that one of the girls is, like, fourteen years oldâwhich just seems wrong.
And, when speaking of achievements, I have never encountered a release on the Xbox360 with Achievements more difficult to unlock than on this thing. The player must accomplish each in-game achievement an insulting three times to earn just one Xbox360 Achievement. After three play-throughs of the game, I have only managed four Xbox360 Achievements. Perhaps more could be unlocked, but the game keeps the manner to unlock them a total secret until the gamer accomplishes the task through happenstance. Talk about stupid.
There is one level, one-player only, that is a motorcycle riding stage. Itâs the buggiest, most asinine stage in the game. It requires the player as Aya to drive a motorcycle through hoards of zombies and zombie dogs. Tapping the left or right triggers causes the motorcycle to veer wildly to either the left or right as some sort of attack. Aya can also slash with her sword, but this accomplishes nothing against the leagues of zombie dogs. The stage is so intolerably annoying that it has itâs own achievement for putting up with it three times, though granted, it canât be avoided on first-time play-throughs. It comes off feeling like a completely broken demo for the worst motorcycle game ever devised. Getting hung up on the walls or fences along the road makes up about 50% of the level.
For such a simplistic game, there is a wealth of confusion as to how the game is actually played, or how many things in the title are accomplished. For one, it was never clear if the yellow orbs dropped by enemies were for some kind of currency or experience, or if the experience could be earned simply defeating enemies. The game takes great strides in educating the player to no part of it, requiring either internet research or guesswork while playing through the thing. Donât expect any help from the manual, which is all of four pages long.
The Bottom Line
The bottom line is that this game is a total mess and arguably one of the worst games on the Xbox360. It reeks of poor game design, absurd elements, and laughably campy nonsense throughoutâand generally, itâs not the âfunâ kind of campy. The two-player mode is designed halfway, and feels broken with itâs forced single-player stages.
However, the game is playable, though buggy. Higher difficulties involve gradually ramped-up numbers of zombies to slash, and thatâs about it. There are times it seems that leveling up the girls accomplishes next to nothing, and while sheâs an annoying character, Annna is never-the-less lamely underused. What this translates to is that Annna levels up several times slower than the other two, and Aya (who is the character used in forced single-player stages) will level up far faster.
If you get it, get it cheap. If you play it, play it with someone. Alone, this is a boring, dreadful affair. With someone, so long as both have healthy senses of humor, and a taste for schlocky crap, enjoyment can be culled from the experience. But again, the two-player mode will boil down to some moments of grueling asininity and frustration, and worse, these forced single-person moments land one player smack dab in the middle of some of the worst boss battles imaginable.
Itâs next to impossible to recommend this game to anyone. Parts of it are utterly broken (like the motorcycle stage and the combo system), and other parts smack of shamefully bad game design, such as is found with the half-hearted two-player mode. The story is pure nonsense, and no gamer will ever care for the characters. While Iâm the kind of person that enjoys B-movie nonsense, even my patience is often tested with this game.
And no, I donât forgive any of this because the game is âjust a budget title.â After all, so was Viewtiful Joeâand that game nears perfection on many levels. Thereâs just no excuse for a lot of what is seen here.
Xbox 360 · by ResidentHazard (3555) · 2010
Trivia
Blood
While there is no option to tone down the game's violence and gore, there is an option available to change the color of blood from red to pink or white.
DLC
The downloadable outfits are for Aya, Saki and Annna. The outfit for Aya is a similar bikini without feathers and with colorful braces on her forearms; the second is a Spanish inspired bolero-outfit with a tight white blouse showing substantial cleavage, a cowboy hat worn on a string around her neck as well as bolero pants with netting stitched up the side of each leg. Saki has two more schoolgirl outfits, one primarily blue and one bright and plaid; she is a blonde in this case. Annna has a camouflage bikini top and camouflage jeans as well as a Matrix-inspired outfit that has skin tight PVC black chemise top and black pants and sunglasses, similar to the character Trinity; also, Annna is wearing a tiara with this uniform.
Dress Up Mode
Oneechanbara vorteX's dress up mode is literally just that: unlike other games where you must work to unlock sexier clothes for your protagonist to wear (e.g. Resident Evil 5: Sheva Alomar's unlockable outfits), this game's dress up mode has your characters start in their underwear to have you unlock shirts and skirts to put on them. Only when all clothes are unlocked do the characters at last look "presentable".
This same approach can be seen in the downloadable content available for this game whereupon each outfit for each hero covers up previously exposed skin from the original costume.
Loading screen
The game's loading screen features an animated depiction of the game's heroine Aya, right down to her cowboy hat and bikini, as an 16-bit 2-D platform. While loading players can control Aya to move left or right and slash zombies as they appear.
Milestone
Oneechanbara vorteX is the first "A" tier game made of the OneeChanBara franchise as well as the first next-gen offering. The previous four games, all released for the PS2, were budget tier games as part of the "Simple 2000" series.
Movie
The popularity of the Oneechanbara proved to be so great in Japan that it spawned a live action motion picture, OneeChanBara: The Movie (2008), starring celebrity actresses and idols Eri Otoguro, Chise Nakamura and Manami Hashimoto. It was released in Japan and screened at the New York Asian Film Festival.
While the movie, also known as Chanbara Beauty, takes some liberties with the game, such as introducing new characters who aren't female nor scantily dressed, it is canonically perfect in its depiction of the three female heroes (Aya, Saki and Reiko) in their respective outfits (a bikini, cowboy hat, boa and boots; a schoolgirl's uniform and a leather motorcycle jumpsuit).
Nudity
For a Onechanbara: Bikini Samurai Squad review with Playboy, publisher D3Publisher released exclusive images of the heroine Aya topless to be published with the review. This is a similar piece of publicity used earlier by Playboy with the titular character from BloodRayne 2.
While Onechanbara: Bikini Samurai Squad features female characters in various states of undress (down to their underwear), there is no nudity of any form (i.e. unlike Afro Samurai, Age of Conan: Hyborian Adventures, God of War).
Promo videos
To promote the release of Onechanbara: Bikini Samurai Squad, publisher D3Publisher had videos made and released for viral consumption on the internet.
One of these shorts, called Wed and Dead, is a take on the sitcom format using zombies. The video begins with a zombie wife coming home to her house adorned with paintings of Onechanbara heroine Aya's bust and hips to find her zombie husband in bed with three scantily dressed young Asian women. When discovered, the zombie husband declares, "It's not what you think!" and immediately begins to pretend gnawing on the arm of one of his bedmates. The zombie wife makes a knowing face and says, "And you left the toilet seat up!" to the accompaniment of a laugh track. The downloadable characters for Onechanbara: Bikini Samurai Squad are previously non-playable characters Reiko, Misery and Himiko. All have the same outfits as in the game.
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X360A achievement guide
X360A's achievement guide for Onechanbara: Bikini Samurai Squad
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Game added by lasttoblame.
Additional contributors: Alaka, Starbuck the Third.
Game added June 15, 2008. Last modified March 27, 2024.