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Lab 14

Moby ID: 33680

Windows screenshots

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Game start
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Introduction
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Dang, doesn't it always happen like that?
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Starting the first level.
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Jump for joy, you've made it!
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Level 2 challenges some basic assumptions about the way gravity works.
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Level 3 relies on some ambiguity in terminology.
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Level 4 plays a more straightforward trick.
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Nothing could be more direct than level 5's advice.
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On backwards day, level 6's tip will be unuseful.
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Level 7 employs a bit of concrete poetry.
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Level 8 employs a gamer's best friend, crates!
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Level 9 is a shameless prankster.
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The solution of level 10 demands a bit more pop music fluency than I had.
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The truth of level 12's recommendation depends on your analysis of in-game trends.
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Level 13, as the graffiti suggests, is a bit of a falsehood.
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No, it isn't a stereogram -- level 14 plays a trick much akin to level 3's.
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Level 15 also demands a certain thinking outside the box.
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Level 16 demonstrates the failings of the keyboard interface device.
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Level 17 has something in common with the solution to the previous level.
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Level 18 will be near the end of your formal gameplay contortions.
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Chee whiz, I'm about ready to throw in the towel.
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Hey, it's the final boss!
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You think you can drive me away that easily after all I've been through?
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Game completion!
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