Triple Play 2000
Description official description
This iteration of Electronic Arts' baseball lineage has real players and teams up to date at the time of production. You can play single matches, a full season, the playoffs, or an all-out action Home Run Derby. Team selection and transfers come under player control. Jim Hughson and Buck Martinez provide the commentary. This was the first version to support Internet play on the PC.
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Credits (Nintendo 64 version)
157 People (137 developers, 20 thanks) · View all
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[ full credits ] |
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Average score: 79% (based on 29 ratings)
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Average score: 3.4 out of 5 (based on 9 ratings with 0 reviews)
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Trivia
Hybrid Engine
The N64 version appears to uses the Triple Play 99 engine with some of the minor additions of Triple Play 2000 on other platforms (the explosion sound effect with big hits) Differences that Triple Play 99 Engine had that was not found found in other versions of Triple Play 2000:
The catcher throws the ball back to pitcher instead of automatically returning to pitcher after each pitch. The batters have a longer walk up, When the pitcher is changed they do not walk from the dugout and are just replaced. Fielders have to get into position before play can take place ( The Very Fast game speed option is available. The Automatic Fielding view is available The distance of home runs is missing Estimated Distance.
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Contributors to this Entry
Game added by Kasey Chang.
Nintendo 64 added by Corn Popper. PlayStation added by Adam Baratz.
Additional contributors: formercontrib, Kyle G.
Game added January 31, 2001. Last modified November 27, 2024.