Spellbound Dizzy
Amiga version
Probably the best version of 'Spellbound Dizzy'
The Good
The massive environment, the nice-looking - if simplistic - graphics. The puzzles are up to the usual Dizzy standards, and the inclusion of Theo and his little rhymes add to an original storyline.
The Bad
Lacks the varied landscapes of its predecessors.
The Bottom Line
The fifth game in the Dizzy series. The heroic egg-like Dizzy, having found a spell book, has managed to transport himself and all his friends into a strange underground world. The only way to return them home is to find them and collect something belonging to each of them, plus magic stars, to give to Theo the wizard. This means exploring a world filled with dangers such as pumping stations, underwater lakes and suchlike. As ever, there are a plethora of objects which all serve various uses, and the game features Dizzy riding a mine cart, scuba diving and travelling down pipes to reach further parts of the game.
by Gary Smith (57) on December 20, 2004