Resident Evil: The Umbrella Chronicles

aka: Biohazard: Umbrella Chronicles, REUC
Moby ID: 31396
Wii Specs
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Description official description

The Umbrella Chronicles is the 7th installment in the Resident Evil survival horror series and the first natively developed for the Wii console. Unlike the other games focused on free exploration, this title is an on-rails shooting game with fixed movement and perspectives. The story follows the downfall of the bioengineering pharmaceutical company Umbrella Corporation by revisiting scenarios of earlier games in the series, such as Resident Evil Zero, Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis, divided over four main chapters with ten scenarios in total. The game ends one year before the events of Resident Evil 4. Players can choose from different familiar characters, such as Chris Redfield, Jill Valentine, Rebecca Chambers, Billy Coen, Carlos Oliveira, Ada Wong, HUNK and Albert Wesker.

While playing, the camera floats to different areas and players shoot enemies on the screen, picking up ammo, weapons and health kits in the progress. In some situations, the controller can also be used as a melee weapon or in timed sequences. Some levels feature multiple paths and there are regular checkpoints. At the end of a level, the player's performance is awarded by stars, which can be exchanged for weapon upgrades. The game supports the Wii Zapper and features cooperative gameplay for up to two players.

Spellings

  • バイオハザード アンブレラ・クロニクルズ - Japanese spelling
  • 바이오하자드ㆍ엄브렐러 크로니클즈 - Korean spelling

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Credits (Wii version)

146 People (142 developers, 4 thanks) · View all

Reviews

Critics

Average score: 69% (based on 48 ratings)

Players

Average score: 3.7 out of 5 (based on 32 ratings with 1 reviews)

Probably the slickest reference book you'll ever see.

The Good
LET'S TALK GAME PLAY

  • Good Pacing.
  • Very pretty 'file-folder' interface for menu's; weapons and scenario's on Polaroid's, very smart.
  • Reward's system was easy to gauge - easy to plan when and how to get the next upgrade/scenario/file.
  • Being able to move the camera with the nun-chuck stick helped to grab items/ammo.
  • Good Camera.
  • Any game that rewards you for shooting anything and everything (to uncover secret files, etc.) is a lot of fun.
  • Ammo carrying over to next mission (or any mission) is nice.
  • Good range of difficulty w/forgiving check-points.
  • Game does well at building stress and frantic feelings.
  • Great "Fan" moments included.
  • Boss Fights are exciting and well scripted, allowing for 'twitch reflexes' to save the player damage.

LET'S TALK GRAPHICS

  • If you read the trivia for this game you'll understand more about the graphics Capcom had to work with. For what they started with they did a good job. This is a game where the set pieces are cannon fodder, they work well.
  • The character models in game are detailed and dynamic, have good motion capture, and are upscaled versions from their respective games.
  • The weapons leave bullet holes, grenades blow craters in the ground - very thankful for that.
  • The enemies are well textured and move convincingly.
  • Blood splatter and head-explosions look good.

LET'S TALK SOUND

  • The sound is good throughout - the proper voice-actors were used and monsters were maybe even recycled from the Gamecube games. Weapon noises are appropriate and convincing. My favorite sound is this scintillating sound your handgun makes when you get the odd critical hit out of it!

LET'S TALK STORY

  • For a game that was meant to condense and recap the stories of the Resident Evil games, this game has a surprising amount of original content at the end, and that is a good thing... Unfortunately I don't think it works with the RE:5 storyline.
  • The story-work does very well to re-show climactic moments from the high-lighted games, from different angles, without breaking from canon (much). The videos are well produced, short, and worth collecting and watching later.
  • The "Chronicles" themselves are part of the interface and are easy to read, written in plain English, and do a good job of summing up games 1-3.5.

    **The Bad**
    LET'S TALK GAME PLAY
    • This game is hard to play with the Wii-Zapper, or any other gun-con plastic holder thing for the single simple reason that you are using a trigger to pull the trigger instead of your finger. The game requires some pretty good accuracy, and the gun-con's just mess me up. Also worth mentioning that weapon switching is done via the D-pad on the Wii-mote, meaning that you have to cradle the gun (and fly the cursor off the screen) to switch.
    • The Resident Evil : Nemesis section is definitely the weakest story arc - despite having Nemesis in it.
    LET'S TALK SOUND
    • While the games score is mainly remixed from the games in which the scenes take place, there is an absence of the great sound design from the Outbreak series.
    LET'S TALK STORY
    • Personally the need to involve the Russians in the Arklay Mansion incident is something I just don't see. I think that the Gamecube Resident Evil remake was about all the changing that this canon story could take. The changes made there (with the V-ACT and Lisa) were positive and dramatically compelling for those of us who'd played the original. Trying to write Mr. Sergei into this whole mess when there are comics, games, and novels already published around established canon is annoying!


    **The Bottom Line**
    There have been a few attempts in the past to do a Resident Evil 1st person shooter. The 'Survivor' series starting on the PS1, with its best incarnation in 'Dead Aim', still never pulled itself out of mediocrity. Personally I consider the best pre-Umbrella Chronicles RE shooter to be the mini-game in the PS2 version of Code Veronica X. The ability to shoot through infinite numbers of zombies (in a straight line) with the Magnum was down-right fun. The reason the other [gun con] games were merely mediocre is simple - we were given fill-in protagonists and story-lines that we knew would not tie into canon. Umbrella Chronicles give us a compendium of RE back story in bite-size documents and clips, all on one system, and happens to also be a very entertaining game. Didn't play Resident Evil : 0? Here's a re-cap. This was a smart, smart marketing move for the group that jumped on board with RE:4, let them get into the mythos. I'd call this a must-have for the Wii, it is one of the very few games I own for it, and was one of the reasons I picked up the console (being a single 25 year old with no kids).
  • Wii · by Kyle Levesque (904) · 2011

    Discussion

    Subject By Date
    Yahtzee hates Resident Evil: Umbrella Chronicles MichaelPalin (1414) Jan 30, 2008

    Trivia

    Reused Graphics

    One of the reasons for the high level of polish in this game is that time was saved on 90% of the areas and character models. By re-using design and graphical content from other games, and just adding a graphical face-lift, designers were able to spend more time polishing and less time building. Resident Evil Zero (Gamecube) and Resident Evil Rebirth (Gamecube) were obvious choices for the Training Facility and Mansion scenarios. It's interesting to note that Resident Evil : Outbreak (PS2) provides both scenery and models (zombies) to cover the Resident Evil 3: Nemesis portion of the story, as well as Ada Wong's side feature, and many textures of the final installation. So while Outbreak may not be a financial success for the series, it contributed to this great 'compilation' game.

    Sales

    According to publisher Capcom, Resident Evil: The Umbrella Chronicles has sold 1.3 million copies worldwide since its initial release (as of June 30, 2016).

    Analytics

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    Contributors to this Entry

    Game added by Sciere.

    Wii U added by Harmony♡.

    Additional contributors: gamewarrior, —-, CalaisianMindthief, Kyle Levesque, Zhuzha.

    Game added November 30, 2007. Last modified May 29, 2024.