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Dizzy: Prince of the Yolkfolk

aka: Dizzy 6, Dizzy the Adventurer
Moby ID: 3138

Description official description

Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.

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Screenshots

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Credits (Commodore 64 version)

7 People

Design by
  • Big Red Software
Programming by
Graphics by
Project Director
Production
Art Manager

Reviews

Critics

Average score: 71% (based on 15 ratings)

Players

Average score: 3.6 out of 5 (based on 29 ratings with 1 reviews)

It disappointed because it's so short, now it's a relaxing little adventure

The Good
The game has very good graphics. The colors are lush and suit the atmosphere of the game with their palette with dominant shades of brown, dirty yellow, green, blue and grey. However, the most impressive aspect are the details. "Prince of the Yolkfolk" is graphically similar to "Magicland", with some elements directly copied from that game with minor changes in shade, however there is much more attention to the details. Far away, in the background, mysterious and disquieting mountain fortresses and huts can be seen - they have no influence on the story and gameplay, but they add to the mysterious and magical atmosphere of the game.
The game also has very good music - apart from some of the melodies in "Fantastic Adventures of Dizzy", perhaps the best music in a Dizzy game. The music also creates a mysterious, in some way yearning mood.
As usually in Dizzy games, there is no possibility to save, but in such a short game it doesn't matter - it's only a big drawback in the largest Dizzy games. The difficulty level is OK - it's better to watch your step while walking in the clouds and it's difficult (but not dangerous) to get back out of the castle behind the lake (it's a kind of a pixel jump - you have to jump when the lift is at its highest point), but most parts aren't too difficult. In this game the items to collect are cherries and most of them are visible - mostly in fan games some collectables are hidden so well you have to ask other players for hints.

The Bad
One could complain over a few graphical details, such as too much contrast in size between tall trees able to hold platforms and smaller trees which are just a part of the background.
Walking back and forth can get boring - however, it has always been a part of Dizzy games.
And, also as usually, there is hardly a real story to the game - despite its adventure component - and it's difficult to understand the connection between the king being away and Daisy being asleep...

The Bottom Line
As I said in the summary, the game's shortness isn't really a drawback - it's a game you can complete in about an hour if you know how to solve it, so it's rather relaxing and not just too short. However, Dizzy's problems began with this game. It was announced as part of a game pack and then released alone, and it disappointed when compared with the very complex "Spellbound Dizzy". Many fans had the opinion that Dizzy games were losing quality. Later, when "Crystal Kingdom Dizzy" was being sold at twice the price of previous adventures, Dizzy games quite suddenly stopped selling well. Now it's easy to disregard those bad marketing decisions - probably because lots of games are available for free...
In late 2011 the first official Dizzy game in many years has been made and it was a smartphone remake of "Prince of the Yolkfolk". The graphics look impressive, although also too sweet, but I won't be able to say much about the game until it's released for computers and not just devices that my 2000 mobile phone couldn't even imagine. ;) Are Codemasters perhaps repeating the mistake they made when they thought few people were still playing games on computers and decided to focus on consoles?

DOS · by Nowhere Girl (8782) · 2012

Trivia

Awards

  • Commodore Force
    • December 1993 (Issue 13) – #59 “Readers' Top 100”
  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Arcade Adventure (Check 'em out)

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Related Sites +

  • DizzyAGE
    DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style. Visit the official website and you can download Dizzy fan games, including remakes of some of the originals.

Identifiers +

  • MobyGames ID: 3138
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Contributors to this Entry

Game added by Kartanym.

Atari ST, Amiga added by B.L. Stryker. Antstream added by firefang9212. ZX Spectrum added by Kabushi. NES added by Martin Smith. Commodore 64 added by Servo. Amstrad CPC added by UV.

Additional contributors: B.L. Stryker, Martin Smith, Alexandru Simion, FatherJack.

Game added January 26, 2001. Last modified November 17, 2024.