Mass Effect
Description official descriptions
Mass Effect is the first part of a science fiction RPG trilogy. It is set in a futuristic universe created specifically for the game, with its own history, various alien races, as well as cultural, political, and social background.
The story of the game deals with Commander Shepard, supposedly the first human candidate for the elite group of special agents (the Spectres), who serve the inter-galactic Council, comprised of the oldest and most powerful races in the universe. With or without the help of the Council, Shepard has to stop Saren, a Spectre member who went rogue and tries to exact revenge upon those he was once a part of.
In Mass Effect the player takes control of Commander Shepard, who is fully customizable in the character creation screen; abilities, gender, and physical appearance can be shaped by the player. Both female and male versions of the character are fully voiced.
Combat in the game is action-based, and is similar to tactical squad-based shooters. As in most of BioWare's previous RPGs, the player can pause at any time to issue orders to other squad members. The squad members are AI-dependable, but general commands (such as run forward, take cover, target a specific enemy, etc) can be issued without pausing.
The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers. The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement. When the characters gain a level, the player is allowed to distribute points into skills of his/her choice. These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party. Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.
Mass Effect comes with its own morality system. There are two sides of morality in the game - Paragon and Renegade, with Paragon being a more diplomatic, official military courtesy following character, and Renegade being the "ends justify the means", damning everything to hell kind of character. The main quest with its choices and consequences is only a part of the experience - there are several optional planets that offer side-questing and exploration. Pursuing a romantic relationship with a companion is also possible.
The game introduces a slightly tweaked conversation system in which responses to NPC's are displayed and can be chosen before the NPC has finished speaking. This, combined with detailed facial expressions, allows for more fluid and natural conversations.
The PC version of Mass Effect differs in some points from the Xbox 360 release. Besides higher resolution graphics, the mini game about hacking a computer has been changed. Now instead of playing "Simon Says", the player has to get a triangle into the middle of a circle by avoiding the blocks that are constantly moving around in a Frogger-like fashion. The interface has also undergone massive changes. Besides a new quick slot bar in which the player can assign up to eight abilities for quick access to the number keys, the pause menu has been changed to give the player faster and better control over his teammates. It's now also possible to give every teammate individual orders instead of having both do the same thing. Item management has also been simplified to account for the new keyboard/mouse control scheme which also allows for better precision in the shooter-like fights.
Groups +
- 3D Engine: Unreal Engine 3
- Console Generation Exclusives: Xbox 360
- EA Classics releases
- EA Value Games releases
- Gameplay feature: "Simon says"
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Dating / Romance
- Gameplay feature: Gambling
- Gameplay feature: Karma meter
- Gameplay feature: New Game+
- Gameplay feature: Tower of Hanoi puzzle
- Games made into books
- Games with game-altering copy protection
- Japanese Xbox 360 games with full English support
- Mass Effect series
- Middleware: Bink Video
- Middleware: FaceFX
- Middleware: Scaleform GFx SDK
- Nudity
- Physics Engine: PhysX
- Protagonist: Female (option)
- Protagonist: Visually customizable character
- Setting: Earth's Moon
- Setting: Space station / Spaceship
- Technology: amBX
- Xbox 360 Classics releases
- Xbox 360 Platinum Hits releases
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Credits (Xbox 360 version)
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Reviews
Critics
Average score: 90% (based on 178 ratings)
Players
Average score: 4.1 out of 5 (based on 280 ratings with 15 reviews)
Hardly massive, and not too effective
The Good
I've been a fan of BioWare ever since they entered the RPG stage with the legendary Baldur's Gate. Needless to say I was very excited when I heard about Mass Effect, ready to trust the crafty Canadians even after a few hiccups. I grabbed the game immediately. I played it non-stop, having some of the longest gaming sessions in recent times. And, even though it managed to confirm some of my darkest suspicions concerning BioWare's new design philosophy, I'd be lying if I said I didn't enjoy it.
Mass Effect is a game with a lot of charisma, ranging from cheap bravado to serious cinematic appeal; it cleverly cheats its way out of situations another game would surrender and collapse in.
Many people see the new combat system as a drawback. I think they did pretty well, given the impossible task of combining fast-paced shooting with party management and role-playing. In any case, this is a definite improvement over the paltry choices of Jade Empire. You have a fully controllable party, weapons, armor, upgrades, etc.
A nice gameplay feature is the ability to navigate a "mako", an armored vehicle with guns, through the outdoor areas of most planets. The weapons mounted on the mako are very powerful, and it's fun to use them in combat against the many enemy ambushes you'll encounter on your way. There are many planets you can simply go to and drive around in your mako. You cannot land on all of them, but there are still enough left to explore and to look for side quests. In comparison, Knights of the Old Republic games didn't allow you to go to any planets but those that were required to visit in order to complete the main quest.
Many of the things you say, many of the decisions you take will leave their mark on the game's story. Some of those decisions are tough and go beyond being nice or rude to someone. At one point of the game, you'll have an opportunity to commit a genocide against a race that is perceived as incurably violent by nearly everyone. However, the representative of the race promises you that they have learned their lesson and will never attack anyone again. Will you risk putting peace and safety in the galaxy in danger, or will you exterminate an entire race of living creatures? The choice is yours. At another point, you'll have to take a life and death decision concerning two of your party members. You won't be able to rescue them both, but you will be able to choose whose life you'll save. Which one will it be? It's a shame such meaningful choices are few and far between.
Keeping a well-known BioWare tradition intact, Mass Effect pays a lot of attention to companions. Each party member comes with sharply defined backgrounds, personalities, opinions, etc. Very often party members will interfere in your dialogues, agreeing or disagreeing, stating their opinions, giving you advice. Sometimes I wanted to replay an entire location just because I was interested what other party members would say about what I did. Companions will comment on situations, talk to each other, and generally will always be present. After each major quest, more conversation topics will be open for you with each companion. You can take your time and get to know them all, find out more about their past, their opinions, their personality. And of course, what would a BioWare RPG be without romance? As a male Shepard, you can have love affairs with two female members of your party; as a female Shepard, you can romance a male human soldier, and a sexy female human-like alien. And oh, naturally there is the famous lesbian sex scene that caused so much controversy...
Mass Effect has good writing. Most BioWare games shine in this department, and this is certainly no exception. The writing is fluent and natural, it never gets awkward or too sophisticated, but also never oversimplifies things. Many of the dialogues have that particular fine sense of humor those games are known for.
However, what I liked most about Mass Effect is its ability to create a new world from scratch and immerse the player into it. In that respect, it is like a good sci-fi book, the first part of a series set in an original universe that compels you to get the sequels and have the entire collection. Even though the setting of the game is a rather standard sci-fi, complete with spaceships, different alien races, advanced robotic creatures etc., the developers brought it to life thanks to their dedication. They have created a whole universe in Mass Effect, and that universe became the undisputed star of the nascent franchise and the main justification for its existence.
Though a lot of its themes were hastily taken from various works of American science fiction literature, Mass Effect does manage to combine popular sci-fi tropes with interesting nearly-philosophical speculations and convincing depiction of a vast alien world. It almost makes the universe of Star Wars feel superficial and lacking detail. While in Star Wars there are all kinds of alien races, we never really learn much about them. They are all just aliens, weird or funny creatures. In Mass Effect, every race is described in detail, having its own characteristics, history, social system, customs, values, etc. I've rarely seen alien races so vividly portrayed, so interesting and memorable - surely not since Star Control II a while ago. It's a pleasure to just read the in-game "codex" - information about races, locations, scientific terms, and history of the game's universe. In Mass Effect they have created a setting that could serve as a great background for many stories.
The Bad
There is no way around the fact that BioWare is getting lazy, and unfortunately Mass Effect displays clear symptoms of that disease. The biggest drawback here is the size of the game's locations. I know it probably sounds strange, since there are all those planets you can explore, but the problem is that the planets themselves only offer a very small area for exploration. Same applies to the planets you have to visit as part of the main quest progression: they all consist of a small settlement, that is typically connected by a strictly linear route (on which you drive the mako) to a dungeon-like location.
What I personally missed most of all in Mass Effect are all those large urban locations from other RPGs, in which you can talk to hundreds of NPCs and undertake many side quests. The locations in the game are severely underpopulated. While some characters offer extensive conversation trees, often with interesting personal questions and alike, others either blurt out short, simple lines, or won't talk to you at all. I like the feeling of being lost in a huge, bustling city, exploring it, listening to the latest gossip, talking to everyone, and interfering myself in the local matters. Alas, Mass Effect doesn't really have that. The only location that comes remotely close to that is the Citadel, the main "hub" of the game.
This lack of population and activity probably harms Mass Effect more than it would many other games. The game is set in a very detailed universe, with many distinct alien races and cultures. How exciting would it be, for example, to visit a Turian megalopolis, or a beautiful Asari city! Sadly, there is nothing of that sort in the game. The planets that you can land on are for the most part colonies, with ugly-looking settlements and nothing more. Mass Effect is not very pleasing aesthetically. There is hardly a location that would stun you with its beauty. It is always the same unexciting architecture all over again. Even the dungeons look very similar to each other. There is a certain lack of life in the game's locations, which is even more noticeable when compared to the outstanding liveliness of the characters.
The side quests of Mass Effect are surprisingly uninspired. We are not talking S.T.A.L.K.E.R. here, but compared to previous BioWare games, this offering is less than satisfying in that aspect. The few interesting side quests are quickly dissolved into the many similar "go there, kill everyone, come back, get the reward" assignments. Granted, there are many side quests in the game, since there are so many locations. Unfortunately, the quantity hasn't really translated into quality here.
The paragon-renegade moral system sounds good on paper, more like a law-chaos axis than a good-evil one, like in Shin Megami Tensei. But in reality, the system is nearly always used for plain old good and evil decisions rather than lawful and chaotic ones. Sure, in some instances the game does use its system properly (like whether to report everything to the Council in a paragon fashion or just do your thing on your own, renegade-wise), but many other choices are just standard black and white decisions, much like Jedi and Sith in Knights of the Old Republic games. For example, exterminating a race for the safety of the galaxy is actually a pretty paragon (lawful) decision, while letting it develop, with unforeseen consequences, is much more chaotic (renegade). Yet you score paragon points for sparing the race, because it would be the morally good thing to do. The Council - the very incarnation of the paragon system - actually reprimands you for doing that! Which is another proof that something went wrong with implementing this system.
A minor annoyance for me was the fact that most of Shepard's responses didn't correspond to the conversation choices that were presented to me. Often I would choose a response only to have Shepard say something quite different from what I intended. Sometimes Shepard would change the tone of the conversation without me actually wanting that. That makes it pretty hard to make choices during dialogues. Also, some of the choices suspiciously lead to the exact same answer, adding to confusion and making me wonder why they were made available in the first place.
The Bottom Line
It's tough for someone with classic preferences in role-playing games to appreciate Mass Effect. It is in many ways a typical modern game, and a typical product of commercialized BioWare, with some serious corners cut and efforts spared. It's fun, but there is no denying the fact that deep role-playing has given way to lesbian romances and merry shoot-outs in space where no one can hear you copy-paste.
Windows · by Unicorn Lynx (181644) · 2017
Save the universe, collect hidden briefcase, chase monkeys and bore yourself to death.
The Good
I'm probably the wrong person to review RPG's mainly because I'm not true to the genre. I've mostly played more of the modern releases and some D&D based one's which would include Neverwinter Nights and Rage of Mages not forgetting some JRPGs.
When I look at Mass Effect though I see a RPG made purely on being accessible. And the sales and popularity behind this game proves this, as it has attracted even people not familiar with the genre. It's hard to review this Bioware title according to Mobygame's format because where Mass Effect tends to have a good it also has a bad.
But ignoring the gameplay for a while, the graphics are fantastic. Art direction maybe a bit cliched in the Sci-Fi theme. But the visuals work very well and thanks to the Unreal Engine I'm guessing this console to PC port didn't come with much graphical bugs or surprisingly no technical issues which tend to haunt many modern RPG games.
Mass Effect lets you customize your character from the looks to the Class which the game explains and also the starting skills. You can choose a male or female character with the last name âShepardâ and what's awesome is that they're both voiced. Jennifer Hales performance as the female Shepard is solid, not forgetting the rest of the characters too; topped off with beautiful character modeling and expressions which in all adds a strong foundation to the story telling. Speaking of which the storyline is nothing too original but at least they created a whole fictional universe and lore. The game provides a codex in which you can explore and read about the universe, technology and characters. Traveling to planets has been presented well too with the galaxy map and all. And there's nothing like the feeling of having your own ship âThe Normandyâ.
The combat system is similar to a shooter in the veins of Gears of War or Rainbow Six: Vegas. You got the cover system and can choose 2 team mates to assist you. Leveling up your character is pretty much the usual gain XP, gain points and spend it to unlock more skills based on which class you take. From there it's your typical RPG where you have a main plot and side quests.
The Bad
The Side-quests however make the game uninteresting. This is a RPG and side-questing is an important part of them. Mostly you travel to barren planets, drive the oversensitive vehicle, investigate which is mostly that hacking mini-game which is overused like crazy! Then go rescue/shoot a few turrets/enemies. Nothing really creative although I had to chase little monkeys for some gadget it had stolen...yes I'm serious.
Seems like they were lazy and only focused on the main plot. Which I will admit to some point is good, the characters are memorable but follow a usual formula, there will be the love interest, the Bi curious, the serious mature one. Saren, the main villain is forgettable, the Asari Matriarch who assists him in the start was more memorable thanks to her Asari boobs of course.
If it ain't side-quest or the main plot it's console game quests like the hidden briefcases in Rainbow Six. Find all minerals, find tags oh and surveying planets is really stupid.
There is the so called ârevolutionaryâ dialogue system which is basically the dialogue options appearing before the character finishes talking (what is that like 2 lines of code?). Most of the time your character will say something far from what you've actually selected. If you select for e.g. the option âOkay follow my orders and you will be fineâ your character will end up speaking something like âYeah keeping it real aiteâ or âBush did 9/11â it actually deviates far from the chosen words.
Who am I kidding? The port is actually terrible when it has to be. The User Interface is abysmal and maintaining your inventory is a pain really.The Dialogue system could use a mouse pointer instead of the analogue-like selection. Many times I've selected the wrong dialogue as my mouse jerked a bit before I could click.
Team mates A.I is terrible and to top things off commanding them or positioning them is just as bad an idea as having rough sex with Paris Hilton without protection. Your better off just leaving them to do their own shit. This area supposedly had improvements over it's xbox brother.
The Bottom Line
Mass Effect is basically a 12-15 hours game with the remaining 20-30 hours being fillers. Not saying it's a game to avoid but going into it with no expectation is probably the only way to be satisfied with it. Or maybe playing this after Dragon Age: Origins is a bad idea (yes I did that).
Windows · by dreamstealer (126) · 2010
Fantastic and Disappointing Space Opera
The Good
Mass Effect really propels certain elements of the Action-RPG to new heights. First off, the ability to create an avatar of either sex and any facial type and ethnicity is a welcome ability. Too many games make you play as the same old chiseled/effeminate white dude. Any variety is a very good thing.
The conversation aspects of the game couldnât be discussed without talking about the plot and voice acting, so let me address all of them at once. This game is based around talking; the combat is really just a way to get to the next conversation, but these are conversations which I love, and couldnât be happier with. Unlike most Western RPGs that involve a customizable main character, your hero will speak every line of dialogue (there are two voices for your character, one male, one female).
As is often the case with Bioware, the main character and the other characters are all well acted. The dialogue is pretty good, for the most part, and even minor characters have well thought out lines of dialogue, delivered with care. The thing that really sets all this apart from other RPGs is how you conduct conversations. Instead of dialogue trees, you have a wheel. Instead of full sentences, you have the gist of the intended remark. Select the appropriate part of the wheel (maybe it says âno wayâ) and you character will say âAbsolutely not, there has to be another way.â
Luckily, the facial animations in-game are up to the task of conveying emotion, and every conversation has camera angles like those in a movie. Youâll want to listen to every line of dialogue. The plot of Mass Effect is satisfying, and once it gets going, youâll be drawn into this new world that Bioware has created. You can act in both self-sacrificing (âparagonâ) or reckless (ârenegadeâ) ways, and both provide interesting results. This time around, they donât have to Star Wars license to help support their game, but with th next game in the series, I can see the world of Mass Effect becoming more and more compelling.
As far as exploration and combat goes, I enjoyed the combat, leveling and âmagicâ (biotics) elements. There are plenty of ways to develop your three character party, and 6 characters to choose for each mission (along with your own character, Commander Shepard). Combat is difficult at first, but you quickly get used to it. It may not have to slick feel of Drakeâs Fortune, but it serves the story section of the game well enough.
Again, the plotline of Mass Effect is extremely intriguing, and the fact that your character is always working to save the galaxy makes the game intriguing. You might be committing murders and other horrible acts, but your character will always feel that their actions are necessary. Controlling a dangerous, violent, short-fused vigilante is invigorating and terrifying. Youâll be surprised and frightened as your avatar calmly explains how she had to kill those innocent people. Sheâs saving the galaxy, after all.
The problem is, youâll see how she could be right, every time. From a technical standpoint, Mass Effect succeeds and fails. The characters look amazing, the effects are pretty, and the world is fully realized and very detailed. This is a new world, a new galaxy, and you wonât have a problem believing in it.
The Bad
When I said that the combat was enjoyable, I didnât mean it was great, just that I tolerated it in my odd way. Some parts of combat feel awkward (sniping!), and your teammates are pretty stupid. Why even bother with squad control if it doesnât help in any way? Your teammates provide gunfire, healing and some biotic attacks, but they never rise past the level of barely adequate.
Even worse, Mass Effect âboastsâ an entire galaxy to explore. Sadly, each system has maybe 3 or 4 planets that can actually be landed on. The rest are either blank (save a text description) or âscannable.â Most scans lead to the exciting discovery of different ores, gases or minerals. Wonderful.
Planetside, the average planet looks like a Brice 3D creation. No foliage, no rivers, no animals, nothing. Youâll pilot your space buggy (which is actually fun) to various locations, most of which provide you with anomalies or crashed space probes⌠for you to scan. From time to time, youâll be ambushed by Geth (hive mind AI robots), giant underground worms, or space pirates, but for the most part, planets are very boring.
True, the game provides you with many side quests, mostly involving mining facilities, abandoned spacecraft, or science facilities, but each of these interiors looks the same, with only a few different enemies. Boredom eventually sets in. Finally, the inventory system could use some work. Youâll pick up a lot of weapons and items from enemies, but you do this automatically. Yes, you can break unwanted items into omni-gel (which allows you to hack items), but eventually this process will annoy you.
As I mentioned before, the graphics arenât up to everything Mass Effect demands of them. Pretty they may be, but there are hideous (and slow) draw-ins when you enter a level. There are also elevators that take 3 to 4 minutes to get to their destination. Excuse me? Just give me a loading screen.
The Bottom Line
Mass Effect is hugely flawed. It has egregious load times, hugely boring planet exploration, and an infuriating inventory system. Yet at the same time, I have never been so invested in the outcome of a game. It also made me feel more strongly about my own decisions than any other game ever has. The characters in this game are so real (special thanks go to Keith David, who voices Captain Anderson), and your own characterâs reaction to them is so believable, you wonât want to stop playing. Plus, the decisions Bioware asks you to make become meaningful and scary, quickly. Like I said before, this game gives you tough decisions, and shows you the brutal consequences of every single decision. Have fun saving the galaxy.
Xbox 360 · by Tom Cross (28) · 2008
Discussion
Subject | By | Date |
---|---|---|
Rate My Shepard | The Fabulous King (1332) | Nov 20, 2009 |
Yeow. What a lousy port. | Indra was here (20735) | Mar 22, 2009 |
UPDATED: I cannot role-play evil or ruthless characters | MichaelPalin (1414) | Aug 11, 2008 |
First Impressions | St. Martyne (3648) | Jun 20, 2008 |
Who would've thought? | St. Martyne (3648) | Apr 1, 2008 |
Trivia
1001 Video Games
Mass Effect appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.### Books
Drew Karpyshyn, writer/designer at Bioware, has written two books set in the Mass Effect universe so far, Mass Effect: Revelation and its sequel Mass Effect: Ascension.
Noveria
Regarding the corporate enclave planet with an arctic climate -- Noveria, where the normal laws of Citadel Space do not apply -- the name of the planetary capital, Port Hanshan, is a romanization of the Chinese for "cold mountain," a reasonable name for a city on an arctic planet. On Earth, there are currently at least two geographic areas in China which have that name, and in ancient times there was also a poet who used that pen name. Perhaps the first people to lay claim to the planet, or to underwrite the colony, were representatives of a Chinese corporation. The actual Chinese would be ĺŻĺąąçŤŻĺŁ (HĂĄnshÄn DuÄnkÇu).
Release
The game's street date was broken multiple times. In the United States, several K-Mart stores started selling the game on 9th November 2007, eleven days before the official release date. The same happened in Australia, where EB games started distributing it on 16th November 2007. Other retailers quickly started selling the game early as well.
Singapore ban
The game was initially banned in Singapore, because a female character is able to pursue a same-sex love scenario (spoiler alert) with another female alien character. The ban was eventually overturned by the same government censorship body itself and it now carries an M18 rating.
Awards
- GamePro (Germany)
- March 28, 2008 - Best Console RPG in 2007 (Readers' Vote)
- GameSpy
- 2007 â #8 Game of the Year
- 2007 â #6 Console Game of the Year
- 2007 â #5 Xbox 360 Game of the Year
- 2007 â Xbox 360 Game of the Year (Readers' Vote)
- 2007 â Xbox 360 RPG of the Year
- 2007 â Best Soundtrack/Score of the Year
- 2007 â Best Voice Acting of the Year
- 2008 â #8 PC Game of the Year
Analytics
Related Sites +
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Demiurge Studios
Info regarding Demiurge's involvement. -
Mass Effect
Official game website -
Mass Effect - Universal Hint System
More than your normal strategy guide, hints are provided before final solutions are revealed. -
Mass Effect achievement guide
The X360A achievement guide for Mass Effect. -
The Mass Effect wiki
Game page on the Mass Effect wiki, a Wikipedia style database about the Mass Effect series (English) -
Voice over interviews
Video voice over interviews from Seth Green, Keith David, Lance Henriksen, and Marina Sirtis
Identifiers +
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Contributors to this Entry
Game added by The Fabulous King.
Windows added by Cantillon. Xbox One added by Kennyannydenny.
Additional contributors: Jeanne, Sciere, Picard, Patrick Bregger, Starbuck the Third, Plok, FatherJack, firefang9212.
Game added November 24, 2007. Last modified February 3, 2025.