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Risk: The Game of Global Domination

aka: Risiko, Risiko: Das große Strategiespiel, Risk, Risk CD-ROM, Risk: La Conquête du Monde, Risk: The Game of World Domination, Risk: The World Conquest Game
Moby ID: 3079
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Description official descriptions

RISK: The Game of Global Domination is a conversion of the classic board game Risk. Your aim is to wipe out your opponents and conquer the world by placing your armies and attacking neighbouring territories. The CD-ROM version of the game features an exact conversion of the Classic board game against human or AI opponents, as well as Ultimate Risk, a more complex game where a completely new strategy is needed, involving Generals, forts and different terrain types.

Other features include new maps, the challenging Blind Risk, fully animated battle scenes and a second CD to allow easy network gaming.

Spellings

  • Risk: משחק השליטה העולמית - Hebrew spelling

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Reviews

Critics

Average score: 71% (based on 25 ratings)

Players

Average score: 3.2 out of 5 (based on 13 ratings with 2 reviews)

A great conversion of a classic board game

The Good
Board game to PC conversions are usually aimed at those who like the game but don't have the time or enough people to play it with. Risk is great in that it allows you to play exactly the classic board game, with almost all the different rules sets available, against AI or human opponents. However, Risk is not just the board game conversion - it's got a lot more to it.

Firstly, there are 4 new (larger) maps, which make for longer and different games. Then there are other variations - all those in the original game rules are just a click away, and features like Blind Risk - where you can't see anything more than 1 territory beyond your own borders - for those who think the game's too easy. With all the different options and customisations available, fans of the original game will be happy for hours. However, the game's greatest asset is Ultimate Risk.

Ultimate Risk is a completely new game - while maintaining the basic idea, it adds much more, such as Generals, Forts and capital cities, realistic terrain types, prisoners of war, rebel forces, and possibilities of alliances. No more relying on lucky dice rolls to win a battle, instead you choose a tactic and depending on generals, army size, terrain and your opponent's choice of tactic, the game determines losses on each side and the victor. This means that while the game is still recognisable, it requires a completely new strategy, so even if you dislike the board game, you may well like this version.

What else? The graphics are simple enough, but do the job, and the interface couldn't be easier to use. There's no music, and the sound is basic, but really you don't want music as it would be too distracting, and the sound can easily be turned off. The animations in the battle scenes are quite good too. And a major advantage - it's a lot quicker than playing the board game, yet the computer still lets you see all it does on its turns and shows you every dice roll or battle sequence.

Oh yeah - and the game comes free with a second CD for multiplayer only, so you can play with a friend over the Net or across a network with only one copy of the game.

The Bad
There are a few minor flaws. Firstly, you can only save the game - or even quit - at the beginning of a game turn, and if you do save, you have to wait for your next turn before you can quit. Quite why the game couldn't be designed to allow mid-turn saving I'm not sure. Also, the cutscene of the guy being guillotined whenever anyone is defeated can't be skipped, neither can the victory cutscene. However these are fairly short and only distract you for a while.

I had a few technical problems when I first got the game, but nothing that a call to Tech Support and downloading the patch didn't fix.

The Bottom Line
The classic world conquest board game converted to PC, with plenty of new features and rules. A must for fans of the Risk board game, and even worth getting if you don't. A worthwhile investment for any strategy gamer.

Windows · by krammer (254) · 2004

Great game lots of replay value especially with scenarios and ultimate mode.

The Good
Tactics, Forts, Capitals, Alliances, Generals, POW's (returned through trade or capturing a Capital), Rebels (always play expert - captured rebels turn up as reinforcements in the next turn, Rebel Generals are shot!), Terrain, Random events (storm, disease etc.. - greater chance with armies over 30, 50, 100 - 5%, 10%, 15% respectively, so always pin an enemy in difficult terrain if possible, and keep yours out of it) and Maps (World, Europe, America and Asia), plenty of variety. Generals fight better with experience, especially after taking a Capital, go to level 4. They can more their number. Winning at 80% or 90% territory is good, not having to play to the bitter end when you have clearly won. Blind risk, not being able to see behind borders. Historic Generals like Napoleon and Sir Arthur Wellesley (the future Duke of Wellington who beat Napoleon at Waterloo) in India. Read Bernard Cornwell's Sharpe books, they give a good view of live for a soldier in India during these times. Connected empire bonus. Split an empire and you reduce their troops saves the old grab a continent and hold it strategy.

The Bad
Early versions of the game had 300 units turning up out of no where, bad bug, had to download fix. Should have auto-save, easy enough with so little data. At least save after you have placed reinforcements not before! Use ALT-CTRL-ESC to get out and do something else, then you can come back to it. 3 Turn Alliances aren't enough especially in scenarios where you are outnumbered. Did Prussia ever attack Austro-Hungary? The manual doesn't explain Tactics (could anyone Email me which tactics they use). I use attack on both flanks for no general and defend both flanks when facing a general. Occasionally surprise attack when facing a far superior enemy, sometimes it works. How does the fort work? Just 21 extra troops? Useful as the AI doesn't attack on parity or below. The AI doesn't redeploy from one front to another, even when facing no threat on one side, and a great threat on the other. Enemies don't ally when you or another player become too powerful. Allies can't assist each other the Spanish and French for example or move over each others territory. No fleets, Napoleon couldn't invade Britain because Nelson sunk the French and Spanish fleets! One power becomes too powerful too soon in many scenarios early, like the Chinese or Dutch.

The Bottom Line
Great strategic game.

Windows · by David Ledgard (58) · 2005

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credits for the taking... Pseudo_Intellectual (67178) Dec 16, 2010

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Contributors to this Entry

Game added by William Shawn McDonie.

PlayStation added by Xoleras.

Additional contributors: PCGamer77, Rebound Boy, krammer, jean-louis, Crawly, Charly2.0, piltdown_man, Hipolito Pichardo.

Game added January 19, 2001. Last modified November 12, 2024.