Star Trek: Deep Space Nine - The Fallen

aka: Deep Space 9: The Fallen, Otvergennye: Tajna Temnoj Rassy, The Fallen
Moby ID: 2980
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Description official descriptions

Loosely based on the "Millennium" Star Trek: Deep Space 9 novel series, The Fallen has you play as Worf, Kira, or Sisko as you search for the three Red Orbs of Jalbador through both space and time...

Based on the Unreal Tournament engine, the game features third-person viewpoints. The three playable characters each have different parts in the overall interlocking story.

Spellings

  • Отверженные. Тайна темной расы - Russian spelling
  • 星际迷航之外层空间九号:落地帝国 - Simplified Chinese spelling

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Credits (Windows version)

106 People (92 developers, 14 thanks) · View all

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Reviews

Critics

Average score: 78% (based on 34 ratings)

Players

Average score: 3.7 out of 5 (based on 26 ratings with 2 reviews)

Excellent 3rd person Trek adventure, but it has SOME flaws...

The Good
Excellent graphics... The Unreal Tournament engine powers some of the best graphics in a Trek game. The graphics are BETTER than those in Voyager: Elite Force. The levels are LARGER, MUCH larger. The Trek atmosphere is great, as you often have to use your tricorder to solve some problems. The tricorder also serves as your "radar". There is also time to "sneak".

The Bad
Severe amount of backtracking. Here's an example. You need to get to Astrophysics lab, which is on deck 14, but you can't access the terminal. So you need to power up the aux reactor. Once you finally find it, you find that you need an engineering chip to reinitialize the terminal, so you search all over for the chip. Once you got the chip, you power up the reactor, then you hunt for the entrance this little transformation have "opened", then you go there, get through, then your realize you need a DIFFERENT chip to get into the lab, but the only chip you can find is BLANK, so you need to find a chip writer... Extreme amount of backtracking.

There are also some "dead-end" situations that makes the game impossible to solve, forcing you to restore from a previous savegame without giving you a reason. Besides that, there's a couple gameplay bugs.

The Bottom Line
DS9: The Fallen is essentially Tomb Raider meets DS9. You take the role of Sisko, or Worf, or Kira as you run through the same plotline, but different parts, trying to prevent the Pah-Wraiths' followers from opening the other wormhole...

First thing you'll notice is the gorgeous graphics. Quite a bit of the DS9 opening sequence was recreated in the Unreal Tournament Engine. While the station looks a bit angular, it's easily recognizable, completely with the Defiant pulling away and moving into the wormhole. All of the cutscenes in the game are also done with the game engine.

The levels are HUGE, and has a lot of vertical movement. You'll be doing quite a bit of climbing and jumping. You'll be travelling to mountains with lake, Bajor, DS9, the Defiant, a Dominion Prison, underground temple, and more. Each level has distinct looks.

You'll be fighting plenty of opponents, from the Grigari (who are SHIELDED), to Cardassians, Jem'Hadar and Vorta, and plenty of indiginous lifeforms (from carnivorous fish to poisonous flyers), all properly animated.

A lot of the action involves using your tricorder and analyze threats, esp. with the Grigari, since only modulated phaser beam can penetrate their shielding (until you find better weapons). With ammo limits, you need to be very careful with your shots to make sure you have enough left.

The missions, however, are mostly "hunt the key" type, except they're not always called keys. You sometimes hunt passes, sometimes a chip, sometimes a data rod, but always it's an item. Sometimes you need to take an item over to another location, do something with it (like write a blank chip), then take the result to somewhere else. This means you will need to backtrack multiple times, and if you don't have good spatial memory yourself, expect to spend minutes (if not hours) wandering the level trying to find the location again. There are a few physical puzzles in the game, like a reflected shot or making your bridge, but that's few and far inbetween.

The storyline is excellent, but they should since they were crafted by professional authors and fleshed out by writers. The storyline for the most part makes sense except for some of the puzzles forcing you to backtrack.

With three ways to play (each one slightly different), the game is definitely worth the price of admission. It is one of the best Star Trek titles ever, and if they would ever fix these idiotic puzzles... It could even pull in some non-Trek audiences...

Windows · by Kasey Chang (4590) · 2001

One of the best Trek games ever made

The Good
Tone : this game is closest to the "feel" and tone of the Star Trek universe as it exists in TV and film. "Elite Force" may be a more exciting game, but its run'n'gun style is not very Trek-ish.

Gameplay : although not perfect (see below), the gameplay is generally satisfying and logical.

Design : the levels look amazing, and are extremely varied - one takes place on the hull of a crashed starship, half submerged in a lake!

Graphics : the Unreal Tournament engine has never looked better. Moody lighting (with accurate shadows), atmospheric effects all look excellent. An "inverse kinematic" engine (for those of you who care about such things) makes the character animation one of the outstanding touches.

Music : I actually copied a few of the mp3 files onto my hard disk to listen to independent of the game! Top notch stuff.

The Bad
Level design : some of the levels opt for the "hunt the key" scheme, which can lead to repetitive play - but only on some levels.

Story structure : I get the feeling some cut scenes were dropped, leaving some of the plot development less than clear.

Usually, using your "tricorder" scanning device will be done in puzzle-solving sections, but occasionally you'll be asked to put your weapon away during a fight to scan something. This is not as bad as in the "Hidden Evil" Trek game, but can be a little annoying. Must be a "thing" about games designers being one-handed - "Quake III" uses the same limitation with the gun/flashlight choice.

The Bottom Line
Probably the truest reflection of the Trek universe in video game format. If I had to recommend one Trek game to anyone (whether new to Trek games or not), this is it.

Windows · by J. McCullagh (5) · 2005

Trivia

Developed with the EpicGames Unreal Tournament engine.

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Related Sites +

  • Interview: DS9 The Fallen
    Inside Mac Games interviews three members of DS9's developer, The Collective, about the The Fallen and its development for the Mac (December 1st, 2000).

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  • MobyGames ID: 2980
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Contributors to this Entry

Game added by Kasey Chang.

Macintosh added by DarkDante.

Additional contributors: Jeanne, Scott Monster, Ivan Napreenko, DarkDante, Zeppin, Klaster_1, CaesarZX.

Game added January 12, 2001. Last modified October 27, 2024.