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P.O.D.: Proof of Destruction

Moby ID: 28760

[ All ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ ZX Spectrum ]

Commodore 16, Plus/4 screenshots

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Start Screen.
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First wave of aliens.
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Keep blasting.
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New type of aliens to blast.

Commodore 64 screenshots

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Loading screen
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Main menu with high scores
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Game start - the first wave is a Centipede
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Some level damage as I try to survive
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Level cleared
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Level 2
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Completed - note the points multiplier
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They're all below me
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Bonus level - take 'em all out
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Enemy fire is a big hazard on level 5
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Another centipedal wave
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Dead, which has cataclysmic results
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Level 7
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Game Over

ZX Spectrum screenshots

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This screen displays as the game loads
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This is the game's main menu screen. The colours change and flash which is why scores 4 & 5 cannot be seen
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This is the start of level 1. The aliens are the string of six balls at the top of the screen. The player controls the point at the bottom of the screen
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Several aliens have been shot now. They make holes in the grid which changed the path that the remainder take
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When the player is shot the screen clears apart from a simulated explosion. The backgrounds on all levels flash too
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At the end of each level a bonus score is awarded
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Start of level 2. The aliens come straight down so its possible to get quite a few really quickly
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Level 3. Flashing pink and green and red for a background, lovely
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Level 3 again, note the new background combination
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At the end of level 3 is a bonus level
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Bonus level : these aliens come down really really fast and they both track and shoot at the player's base
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End of the road. After the 'Game Over' message the game takes the player back to the
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After the 'Game Over' message the game takes the player back to the load screen. When a key is pressed the player gets this screen were they enter their name
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