Hysteria

Moby ID: 28672

[ All ] [ Antstream add ] [ Commodore 64 ] [ ZX Spectrum ]

Commodore 64 screenshots

thumbnail
Loading Screen.
thumbnail
Title Screen displaying Highscores.
thumbnail
In the first level, Ancient Greece, the inhabitants do not look much alive.
thumbnail
See these bubbles? That is the hero exploding after a final hit.
thumbnail
In the Dark Ages the time warrior does not receive the warmest of welcomes.
thumbnail
Look! A fire-breathing dragon.
thumbnail
Level three is the game's final level and is set in space.
thumbnail
Facing a primeval entity - the time warrior's nemesis. Shoot it before it destroys you!

ZX Spectrum screenshots

thumbnail
Loading screen.
thumbnail
Options.
thumbnail
Let's go.
thumbnail
Kill them all.
thumbnail
Previous menu before the game starts.
thumbnail
Level 1: Protohistory.<br> Black and white ZX81 graphics configuration (5).
thumbnail
Level 1: Protohistory.<br> One of the collectible parts of the jigsaw puzzle. When completed, the puzzle will expose a "Primeval Entity".
thumbnail
Level 1: Protohistory.<br> These statues allocate either pieces of the puzzle or lemons, which will enable the player to select a random weapon present on the lower menu.
thumbnail
Level 1: Protohistory.<br> At the moment the player is using lightnings to destroy the enemies, the standard weapon. He could select the laser bolt option (arrow bellow) by pressing down and fire.
thumbnail
Level 1: Protohistory.<br> These gargoyle statues can also show collectible objects when destroyed. The pieces of the jigsaw puzzle were put together but there is still something missing.
thumbnail
Level 1: Protohistory.<br> Last object found. Finally the "Primeval Entity" of this level was exposed. You have to destroy it to travel to another age.
thumbnail
Level 1: Protohistory.<br> Now you will be transported to the next time period.
thumbnail
Transition between levels.
thumbnail
Level 2: Medieval Ages.<br> Starting Point.
thumbnail
Level 2: Medieval Ages.<br> Horses look inoffensive, but nope, be aware: the sum of energy lost makes the difference at the end of the level.
thumbnail
Level 2: Medieval Ages.<br> Statuettes usually have hidden inside one piece of the puzzle to uncloak the mysterious "primeval entity". The arrow is pointing to the laser bolts weapon.
thumbnail
Level 2: Medieval Ages.<br> Skeletons are constantly rising from bellow. The arrow is now pointing to the cavalry weapon, a remote flying disk.
thumbnail
Level 2: Medieval Ages.<br> Here's one piece of the puzzle.
thumbnail
Level 2: Medieval Ages.<br> Cavalry weapon in action. The flying disk is chasing the enemies.
thumbnail
Level 2: Medieval Ages.<br> A lemon gives you the random ability to pick up a new weapon (or keep the same).
thumbnail
Level 2: Medieval Ages.<br> (The puzzle is complete. Let's find the Primeval entity summoned by those fanatics.)
thumbnail
Level 2: Medieval Ages.<br> Showdown.
thumbnail
Level 2: Medieval Ages.<br> Primeval entity destroyed.
thumbnail
Level 3: Unknown future.<br> Starting Point.
thumbnail
Level 3: Unknown future.<br> A piece of the puzzle was found. The robot at left is a bomber, the ones at right are bouncing balls.
thumbnail
Level 3: Unknown future.<br> Ground robots are very fast and shoot bolts that resemble fishes.
thumbnail
Level 3: Unknown future.<br> Great distances separate each necessary piece to collect, time runs and energy fades away.
thumbnail
Level 3: Unknown future.<br> I could choose the lightning bolts as weapon, but I'll need a special weapon to collect the last pieces of the puzzle.
thumbnail
Level 3: Unknown future.<br> With a precise jump I still can collect this piece.
thumbnail
Level 3: Unknown future.<br> Energy is too low.
thumbnail
Level 3: Unknown future.<br> Impossible to collect the last jigsaw piece without a special tool or weapon.
thumbnail
Level 3: Unknown future.<br> Jet pack finally acquired. Now I am able to collect the missing pieces.
thumbnail
Level 3: Unknown future.<br> The last piece of all. The jigsaw was already completed.
thumbnail
Level 3: Unknown future.<br> Time is up.
thumbnail
Level 3: Unknown future.<br> Moments before the last Showdown.
thumbnail
Level 3: Unknown future.<br> Showdown with the last Entity. Using the shield (down) to spare every bit of energy.
thumbnail
Level 3: Unknown future.<br> The last "Primeval Entity" was destroyed.
thumbnail
Every time you complete the 3 stages this message appears. You'll restart at the first level with increased difficulty, more distance between the missing pieces and combined monsters.
thumbnail
After repeating 3 times the set of 3 stages I quitted. It's more of the same.
Are we missing some important screenshots? Contribute.