Syndicate
- Syndicate (1994 on SNES, Genesis, 1995 on SEGA CD)
- Syndicate (2012 on Windows, Xbox 360, PlayStation 3)
- Syndicate (2012 on PlayStation 3)
Description official descriptions
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hitman) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.
The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real-time rather than turn-based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these, you direct a team of four agents as they move through the world shooting at anything that gets in their way.
You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
Spellings
- הסינדיקט - Hebrew spelling
- シンジケート - Japanese spelling
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Credits (DOS version)
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[ full credits ] |
Reviews
Critics
Average score: 79% (based on 43 ratings)
Players
Average score: 4.0 out of 5 (based on 217 ratings with 10 reviews)
An excellent and innovative game.
The Good
Well, the first thing you gotta love is the amazing intro sequence :-) Bullfrog have really outdone themselves with this one - beats even the X-COM intro.
But the game itself - WOW! One of the most challenging and innovative games ever invented! I played this one for hours, and would still do if I hadn't lost it... A true classic, Syndicate gives you challenging (not to mention FUN) missions in a relatively detailed environment, with the ability to research technological advancements for your operatives.
Sporting hours of endless play, it's one of the most innovative games ever invented.
The Bad
The sound effects/music are rather harsh and annoying... but the game's worth every beep.
The Bottom Line
A wonderfully innovative and well-done game you'll forever love.
DOS · by Tomer Gabel (4534) · 1999
Perhaps one of the most addictive action/strategy games of all time...
The Good
In Syndicate, everything came together to create a near-perfect gaming experience. With great gameplay mechanics, excellent graphics (I would say they are better than those of its sequel, Syndicate Wars) and cool weapons, playing the bad guy has never been so fun. The tactical part of gameplay was plain sadistic fun as your agents run around town mowing down cops and enemy agents (and for those with genocidal tendencies, the civilians too!), while the pressures of managing money and research gave the game a satisfying strategic component. Syndicate was a bit on the easy side, but no one will ever forget the first time they played the Atlantic Accelerator mission, where death came in mere seconds for an unprepared player. All in all, Syndicate stands as one of the best games ever created, and easily the best game to come from Peter Molyneux.
The Bad
The worst part of the game was the music. There were only two different tracks: one when nothing was happening and one when enemy agents were near. Brief music clips were played after mission success or failure, but other than that it was the same music mission after mission. To add to the tedium, both tracks were short and repetitive, which will make you want to turn off the music if it weren't for the fact that you could tell enemy agents were near without looking at the minimap just by hearing the "Enemy Agents Near" music. It's a good thing the sound effects are excellent, or you'd be seriously wondering why you paid good money for a sound card...
The Bottom Line
A classic game, standing tall beside legends such as Doom and SimCity 2000.
DOS · by tritium4ever (37) · 2023
Another classic Bullfrog game, this time set in a cool cyberpunk dystopia.
The Good
The sheer thrill of sending your four fully armed, minigun-toting, adrenaline-fueled psychotic death machines into a crowd of defenseless civilians has never been surpassed. Customising your trenchcoat-clad death squad with all manner of cybernetic enhancements and high-tech weapons is good clean fun.
The atmospheric music and crisp, clear graphics greatly add to the feeling of immersion into Syndicate's dark, disturbing world.
There is a large assortment of missions on offer, ranging from generic "kill everything in sight" to the slightly more subtle "persuade this scientist type person to join our illustrious organisation's R&D department."
The game really draws you in with its very atmospheric and moody music and graphics. I remember great elation and excitement after assassinating my assigned target quickly turning to horror as my elite squad is ambushed and ruthlessly mown down by the forces of an evil enemy syndicate (fully equipped with trenchcoats and multicoloured hats).
Syndicate allows you to enact all your antisocial activities in the safe, private, reprisal free world of the computer game. Stealing cars, arming civilians, laying waste to entire cities with horrendously powerful weaponry, all this and more awaits you.
(Technical nit picker note) - The laser is realistically invisible! And it also vaporises people in a rather disturbing way.
The Bad
Once you get to the point that you can afford energy shields and miniguns, the game becomes slightly easier, as you can activate the shields in succession, and become effectively invincible. This doesn't really make the games easier though, because you must still drop your shields to attack.
The isometric viewpoint looks very nice, but can make things confusing when your agents are on different levels or moving around inside buildings.
It doesn't seem fair that the player only gets to play with four agents, whilst the AI can throw hordes of mindless killing machines at you. Then again, they all drop guns for the looting.
The Bottom Line
Syndicate is an excellent game with few faults. The story is absorbing, the features are well thought out and numerous, the difficulty level is almost spot on and the gauss gun is supremely satisfying. What else do you need? Buy this game, lock yourself in your room, don your trenchcoat and prepare to perform a "Hostile takeover" (of the world).
DOS · by Evan Kerr (9) · 2004
Trivia
1001 Video Games
Syndicate appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Civilians
In pre-release versions of the game, the cities apparently also featured (in addition to the normal civilians) Mothers with baby-carriages and Dogs. These extra innocents were removed from the game before its release.
German version
In the German version, the blood was removed.
Influences
The architecture in the game, aside from more obvious cyberpunk influences, is also inspired by Surrey Research Park, where Bullfrog offices were situated at the time.
Multiplayer
An article by Edge magazine, dated 4 December 2009, and titled "The Making Of: Syndicate" features interviews with several developers of Syndicate.
Among other things, it is revealed that the game was initially developed as a multiplayer game. The developers built and tested it as a network game first. Then, based on the experience they gained from their network games, they started to build single-player missions.
However, during the Quality Assurance process, it was decided that the multiplayer component had to be removed because, in Alex Trowers' words: "EA couldn’t get the network game working on their system, so we had to drop it".
The American Revolt add-on would, however, restore the multiplayer capability of the game.
Player characters
Syndicate's four character design was based on a similar concept which had been removed from an earlier Bullfrog title, Flood, during development. At one point in production Syndicate had as many as eight on-screen characters to lead, but the number was cut back to four as the majority of the development team felt that controlling so many on-screen characters was unwieldy.
Programming tutorial
Bullfrog did a special feature with UK games mag PC Format, at the time ('93) in which they wrote a C Programming tutorial based on some of the Syndicate code. The tutorial involved using the internal graphics libraries from Syndicate to animate and move agents on the screen. Although the C tutorial was largely useless it was a fairly interesting read for those interested in the way Bullfrog operated.
Awards
- Amiga Joker
- Issue 02/1994 – Best Strategical in 1993 (Readers' Vote)
- Computer Gaming World
- November 1996 (15th anniversary issue) - #67 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #75 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1994 – Best MS-DOS Game in 1993
Information also contributed by Agent 5, lulalurl, PCGamer77, phlux and Tibes80
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Related Sites +
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"The Making Of: Syndicate" article by Edge Magazine
An article by the Edge magazine about the making of Syndicate. -
IGCD Internet Game Cars Database
(Game page on IGCD, a database that tries to archive vehicles found in video games. -
Matt Chat 65
Video interview with Sean Cooper about the development of Syndicate -
MobyGames Classic: Syndicate
A reminiscent feature article on ShackNews written based on the MobyGames entry for the game, specifically drawing on the reviews and description.
Identifiers +
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Contributors to this Entry
Game added by Brian Hirt.
Amiga added by Famine3h. Jaguar added by Kartanym. Windows added by Sciere. Amiga CD32 added by Kabushi. FM Towns, Macintosh, PC-98 added by Terok Nor. 3DO added by Indra was here.
Additional contributors: xroox, Chentzilla, Martin Smith, Crawly, Zeppin, Patrick Bregger, lilalurl, Plok, Rik Hideto, Victor Vance, FatherJack.
Game added September 19, 1999. Last modified November 7, 2024.