Syndicate
- Syndicate (1994 on SNES, Genesis, 1995 on SEGA CD)
- Syndicate (2012 on Windows, Xbox 360, PlayStation 3)
- Syndicate (2012 on PlayStation 3)
Description official descriptions
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hitman) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.
The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real-time rather than turn-based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these, you direct a team of four agents as they move through the world shooting at anything that gets in their way.
You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.
Spellings
- הסינדיקט - Hebrew spelling
- シンジケート - Japanese spelling
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Credits (DOS version)
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Game Design |
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Intro Sequence | |
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[ full credits ] |
Reviews
Critics
Average score: 79% (based on 43 ratings)
Players
Average score: 4.0 out of 5 (based on 217 ratings with 10 reviews)
The Good
The best thing about Syndicate is Panic Mode. Control-click on the screen and the drug levels of your agents go to the roof, turning them into sharp shooters. They don't miss a single shot, no matter how many enemies they're facing, and they fire automatically.
To balance things out, agents from rival syndicates also have Panic Mode, which depending on who fires the first shot can be either a good thing for them (as your agents are turned into spaghetti sauce) or a bad thing (as they rush to be gunned down by your people).
It keeps getting better. Some enemies carry time bombs that explode after they die. It's not uncommon that during a big fight these bombs go off while other enemies are running over them, killing them and making them drop their bombs, repeating the cycle.
I don't know if the same happens to your agents if one of them is killed while carrying a bomb, because that have never happened to me, but if you have money to spare, you can make one of your guys blow himself up by pressing Command-D. This is a good strategy on assassination missions, but it works only if the agent has a chest mod installed.
To avoid making this review too long, I'll mention only two more things I love about Syndicate. One is that you can complete all levels with a single agent, which simplifies the game, although to beat the infamous Atlantic Accelerator you must exploit a glitch. The other thing is that you can speed the game up, which cuts short long waiting times when researching new technologies.
The Bad
Except for the introduction, the movies look like pixel puke. They have this ugly dithering all over the place. That probably makes Syndicate the only game in which the cut scenes are better on DOS than on the Mac!
There's not much variety either visually or aurally. You got only two tunes, one for "all clear" and the other for "enemy approaching." And all levels use the same texture collection. No matter where you are, it can be in Europe, Asia or South America; in a city, a fortress or a small town, everything and everyone look the same. They could have at least played a little bit with the color table.
Moving inside buildings can be tricky. You can guide your agents using the radar, but if you send them to kill a NPC, you have to hover the mouse until the cursor changes into a targeting reticle and then fire, but because NPCs are always moving, this is a matter of luck and frustration.
The Bottom Line
While other strategy games allow characters to go berserk in one way or another, Syndicate is the only one I know that incorporates this feature as a regular part of gameplay. For that thing alone, it's one of my favorites. True, all levels are variations of the same theme and all mission types can be beaten with the same strategy, but the game never gets boring.
Macintosh · by Tashtego (142) · 2009
Another classic Bullfrog game, this time set in a cool cyberpunk dystopia.
The Good
The sheer thrill of sending your four fully armed, minigun-toting, adrenaline-fueled psychotic death machines into a crowd of defenseless civilians has never been surpassed. Customising your trenchcoat-clad death squad with all manner of cybernetic enhancements and high-tech weapons is good clean fun.
The atmospheric music and crisp, clear graphics greatly add to the feeling of immersion into Syndicate's dark, disturbing world.
There is a large assortment of missions on offer, ranging from generic "kill everything in sight" to the slightly more subtle "persuade this scientist type person to join our illustrious organisation's R&D department."
The game really draws you in with its very atmospheric and moody music and graphics. I remember great elation and excitement after assassinating my assigned target quickly turning to horror as my elite squad is ambushed and ruthlessly mown down by the forces of an evil enemy syndicate (fully equipped with trenchcoats and multicoloured hats).
Syndicate allows you to enact all your antisocial activities in the safe, private, reprisal free world of the computer game. Stealing cars, arming civilians, laying waste to entire cities with horrendously powerful weaponry, all this and more awaits you.
(Technical nit picker note) - The laser is realistically invisible! And it also vaporises people in a rather disturbing way.
The Bad
Once you get to the point that you can afford energy shields and miniguns, the game becomes slightly easier, as you can activate the shields in succession, and become effectively invincible. This doesn't really make the games easier though, because you must still drop your shields to attack.
The isometric viewpoint looks very nice, but can make things confusing when your agents are on different levels or moving around inside buildings.
It doesn't seem fair that the player only gets to play with four agents, whilst the AI can throw hordes of mindless killing machines at you. Then again, they all drop guns for the looting.
The Bottom Line
Syndicate is an excellent game with few faults. The story is absorbing, the features are well thought out and numerous, the difficulty level is almost spot on and the gauss gun is supremely satisfying. What else do you need? Buy this game, lock yourself in your room, don your trenchcoat and prepare to perform a "Hostile takeover" (of the world).
DOS · by Evan Kerr (9) · 2004
Interesting at First, then Repetative
The Good
The cyberpunk genre was new, and this game had the feel of it. The graphics were awesome too. The RPG element was cool, as you built up each of your team's skills and weapons.
The Bad
However, about 1/2 into the game, the novelty wore off. I had maxed out my characters, seen all the cool explosions and vehicle types, and was looking at hours of the same missions again and again.
The Bottom Line
Blade Runner meets Command and Conquer.
DOS · by Tony Van (2796) · 2000
Trivia
1001 Video Games
Syndicate appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Civilians
In pre-release versions of the game, the cities apparently also featured (in addition to the normal civilians) Mothers with baby-carriages and Dogs. These extra innocents were removed from the game before its release.
German version
In the German version, the blood was removed.
Influences
The architecture in the game, aside from more obvious cyberpunk influences, is also inspired by Surrey Research Park, where Bullfrog offices were situated at the time.
Multiplayer
An article by Edge magazine, dated 4 December 2009, and titled "The Making Of: Syndicate" features interviews with several developers of Syndicate.
Among other things, it is revealed that the game was initially developed as a multiplayer game. The developers built and tested it as a network game first. Then, based on the experience they gained from their network games, they started to build single-player missions.
However, during the Quality Assurance process, it was decided that the multiplayer component had to be removed because, in Alex Trowers' words: "EA couldn’t get the network game working on their system, so we had to drop it".
The American Revolt add-on would, however, restore the multiplayer capability of the game.
Player characters
Syndicate's four character design was based on a similar concept which had been removed from an earlier Bullfrog title, Flood, during development. At one point in production Syndicate had as many as eight on-screen characters to lead, but the number was cut back to four as the majority of the development team felt that controlling so many on-screen characters was unwieldy.
Programming tutorial
Bullfrog did a special feature with UK games mag PC Format, at the time ('93) in which they wrote a C Programming tutorial based on some of the Syndicate code. The tutorial involved using the internal graphics libraries from Syndicate to animate and move agents on the screen. Although the C tutorial was largely useless it was a fairly interesting read for those interested in the way Bullfrog operated.
Awards
- Amiga Joker
- Issue 02/1994 – Best Strategical in 1993 (Readers' Vote)
- Computer Gaming World
- November 1996 (15th anniversary issue) - #67 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #75 in the "100 Most Important PC Games of the Nineties" ranking
- Power Play
- Issue 02/1994 – Best MS-DOS Game in 1993
Information also contributed by Agent 5, lulalurl, PCGamer77, phlux and Tibes80
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Related Sites +
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"The Making Of: Syndicate" article by Edge Magazine
An article by the Edge magazine about the making of Syndicate. -
IGCD Internet Game Cars Database
(Game page on IGCD, a database that tries to archive vehicles found in video games. -
Matt Chat 65
Video interview with Sean Cooper about the development of Syndicate -
MobyGames Classic: Syndicate
A reminiscent feature article on ShackNews written based on the MobyGames entry for the game, specifically drawing on the reviews and description.
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Contributors to this Entry
Game added by Brian Hirt.
Amiga added by Famine3h. Jaguar added by Kartanym. Windows added by Sciere. Amiga CD32 added by Kabushi. FM Towns, Macintosh, PC-98 added by Terok Nor. 3DO added by Indra was here.
Additional contributors: xroox, Chentzilla, Martin Smith, Crawly, Zeppin, Patrick Bregger, lilalurl, Plok, Rik Hideto, Victor Vance, FatherJack.
Game added September 19, 1999. Last modified November 7, 2024.