Fish

aka: Fish!, Fish!: One Nibble and You're Hooked., Fish: An Extraordinary Tale in Illustrated Interactive Fiction
Moby ID: 2755
DOS Specs
Included in See Also

Description official descriptions

Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.

Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

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Screenshots

Credits (DOS version)

12 People (11 developers, 1 thanks)

Game Design and Text
Packaging
Coding
Graphics
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Reviews

Critics

Average score: 87% (based on 16 ratings)

Players

Average score: 3.2 out of 5 (based on 23 ratings with 0 reviews)

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Discussion

Subject By Date
DOS version the real thing? Neville (3559) Feb 4, 2014

Trivia

Sales

Fish! didn't sell particularly well - not exactly due to the game's quality, but because of management troubles at Telecomsoft at that time (and it's label Rainbird on which Magnetic Scrolls published their games). Those troubles finally led to a sale of the publisher to Microprose UK. But during those final Telecomsoft months, no proper distribution was done according to Anita Sinclair, especially badly affecting Fish!, and Magnetic Scrolls suffered some losses as a result.

Technology

All Magnetic Scrolls games (pre-Wonderland) are actually made up of a 68K CPU emulator and 68k data file.

Their first game, The Pawn, was written for a Sinclair QL. Rather than re-write the game, they just wrote an interpreter (much like Infocoms famous Z-Machine) for each architecture (C64, Amiga, PC, Sinclair, etc).

Awards

  • Computer and Video Games
    • Issue 06/1989 - Winner Golden Joystick Award 1989 for Best 16-Bit Adventure Game (reader's vote)* Power Play
    • Issue 01/1989 - Best Text Adventure in 1988

Analytics

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  • MobyGames ID: 2755
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Contributors to this Entry

Game added by Belboz.

Commodore 64 added by Quapil. Acorn 32-bit added by Rola. ZX Spectrum Next added by twitek. ZX Spectrum added by Kabushi. Amiga added by Martin Smith. Amstrad PCW added by Игги Друге.

Additional contributors: Yakumo, formercontrib, Patrick Bregger, Jo ST.

Game added December 7, 2000. Last modified May 29, 2024.