Title Screen
The first world; uses motifs from feudal Japan.
A trapped fellow student and a guard.
These red bubbles will help you jump up really high. Higher than a double jump.
Teleporters can sometimes take you to secret locations.
When you encounter a new type of enemy the game will remind you of your teacher's tip.
The idle animation. You've got to hear it to believe it.
First world's boss.
The second world uses motifs from tribal sources such as Native American and Tiki origins.
These birds on the arrow signpost represent savepoints within the levels.
Watch out for the water. If you fall in you'll drown. Oh and mind that guy's projectiles as well.
The second world's boss.
The third world uses an Ancient Egyptian and "1001 Nights" Arabian motif.
Both of these guys must be shot. You can't stomp them.
These guys will shoot magic missiles right back at you. Really fast too!
Take the floating platform across the spikes. Though worse comes to worse you can survive falling into the spike pits. You'll just be hurting quite a bit.
Don't be too proud of finding the secret areas. They're mostly pretty obvious.
The third world's boss. Shoot him when you can totally see him!
The fourth world is just plain freezing!
In the Arctic 4th world watch out for slippery bridges.
Every world has night and day versions. Sometimes far and out of focus background objects will appear closer in subsequent levels giving a sense of movement in the world.
The 4th World Boss.
This old guy throws his words around....well actually his scrolls.
The 5th and final world features Ancient Roman and Greek motifs. It also includes a lot of places to fall from.
Surrounded by enemies.
The final boss. Get this amulet and you'll sadly be done.
The High Score Table.
Main menu (in Russian)
Intro to a level (in Russian)
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