Disney's The Little Mermaid
- Disney's The Little Mermaid (1991 on Dedicated handheld)
- Disney's The Little Mermaid (1992 on Dedicated handheld)
Description official description
In this version of Disney's The Little Mermaid you play as Ariel the mermaid.
Ariel has already met Eric, and they plan to wed, but the sea-witch Ursala has taken control of the ocean! So Ariel (After explaining what's going on to Eric) becomes a mermaid once more and sets off to rescue the sea.
The game takes place from a side view and Ariel (Swimming most of the time, but hopping around on the land occasionally) can shoot bubbles to trap her foes and can then throw them at each other. She can also dig through sand to find treasure and pick up sea shells to help her break chests open.
The treasure she finds in the sand is usually just bonus points, but the treasure you find in chests will increase your bubble's power and range.
Spellings
- ćŖćć«ć»ćć¼ć”ć¤ć äŗŗé姫 - Japanese spelling
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Reviews
Critics
Average score: 66% (based on 15 ratings)
Players
Average score: 3.8 out of 5 (based on 27 ratings with 2 reviews)
The Good
I would have been about three or four years old the last time I actually watched Disneyās The Little Mermaid. Iāve got a basic idea of the plot, some images can still be pulled up from my memory, and I can hum a few of the songs, but itās all bits and pieces. I am, however, a fan of Capcomās works on the NES and hold their licensed games in high esteem. To date, Iāve play most of them, and I can say that The Little Mermaid certainly stands out in one less than desirable way.
Taking liberties with the storyline, The Little Mermaid has Ariel changing back to a mermaid to fight Ursula, who is attempting to take control of the ocean. Like most Capcom games, it takes the form of a sidescroller and features all the tight controls and excellent sprite-work that one could expect from the publisher. In the first few minutes of playtime, it gives the illusion that itās going to be yet another fun adaptation of a Disney license, and while it doesnāt lose steam or fizzle out, it does abruptly stop well short of its potential.
The game takes place almost entirely underwater, with only the occasional opportunity to flop across small stretches of land as gracefully as a manatee on the beach. Arielās only means of defense is shooting bubbles to trap the various aggressive sea creatures so they can be thrown against walls or into other enemies. The range and strength of the bubbles can be upgraded by opening treasure chests and collecting orbs, which would be a nice little character building mechanic if all upgrades werenāt dropped upon death, sabotaging any feeling of character progression.
Predictably, each of the levels are capped off with a short boss battle, largely drawing from characters in the movie. All the other enemies are pretty generic, and the music is comprised of passable 8-bit versions of the movieās various songs alongside original, but forgettable, level themes. Gameplay is also pretty smooth and inoffensive for its entire runtime, but thatās about all the credit Iām willing to give it.
The Bad
I plucked the Little Mermaid off my shelf as something to play while I waited for a game to download on my PC. I fully expected to only get a taste of it and return to it at later date to give it a more focused playthrough. Less than an hour later, I was looking for something else to fill the time, not because I couldnāt stand playing it for any longer, but because Iād finished it.
Iām used to Capcomās Disney licensed games being pretty short. In fact, for most Capcom games I sit down with the expectation of seeing the credits before I stand up again, but Little Mermaid is by far the shortest game Iāve played from the publisher. Less than an hour. Even shorter than the movie itās based on. In that hour, I learned the basics of how to play and kept going until the screen said āThe End.ā It didnāt even offer me the option to play at a higher difficulty. That was it. Five same-y levels and a final boss. Done.
A small part of the issue is that the game isnāt very challenging. I died a handful of times while learning how to swim, but after the third level I stopped seeing the game over screen. The enemies in the game simply arenāt aggressive enough, and largely stick to extremely basic movement patterns. The fact that you can swim through most levels without even engaging any of the enemies or collecting the pickups practically negates them as obstacles and makes the whole game feel pretty flimsy. Itās important to note that the target audience for the adventure is likely children, and Iām sure that theyād find the Little Mermaid a lot more challenging than I did.
However, thereās a feeling of thoughtlessness pervades the game. Dying means you lose all your upgrades, but the only checkpoints in a level are directly before the boss when you would need those upgrades the most. It feels pointless to even have lives when a game over actually comes with the advantage of another opportunity to collect power-ups. The levels are so ridiculously short that itās only a temporary inconvenience should you lose your stock of lives, and the boss battles arenāt so difficult that the upgrades are indispensable.
Then there are the secret power-ups. Each level has small cubbies hollowed out that invite you to throw a seashell or enemy into them. Doing so causes a pickup to appear ā either health, or one of the absolutely pointless score increasing items. Yet you canāt throw enemies downwards, requiring that they be maneuvered so theyāre thrown from within the cubby, rather than in the direction of it, which is so daft that I doubt was by design. Treasure chests also contain power-ups, but they can only be opened by seashells and rocks for some reason, so to get the orbs within, youāll need to use the shells exclusively on the chests rather than taking a chance on the cubbies.
Finally, why the hell is it necessary to hold B to swim faster? I never let go of the button, since more precise movement was never required. It takes up a whole button that could have been used for something thatās actually useful. Jumping out of the water or sweeping the sea floor with your tail are both proximity based, and this causes you to lose the ability to shoot at high or low altitudes, so it seems like that would have been a much better use for the button.
The Bottom Line
The Little Mermaid is easily summed up as a mostly competent game with an unacceptable duration. Iām staggered by how short it is. Kirbyās Dreamland is barely a longer game, and even it has the courtesy of offering a more challenging difficulty once you finish it. The fact that The Little Mermaid is almost saved by tight controls and above-average graphics is a testament to how well Capcom had refined its craft at the time. Yet unlike games like Duck Tales it does nothing unique or different to make up for its deficiencies. Itās disappointing, itās MEDIOCRE, and even at twice its duration, it wouldnāt be anything special.
NES · by Adzuken (836) · 2015
The Good
This is Capcom's port of its successful NES Little Mermaid game.
Sea games have always been a genre unto itself, they are not really exploring games... but you explore and move freely for the most part.
Here you swim and make bubbles/projectiles with your tail that are used to encapsulate enemies (that you can throw at other enemies). Across levels you'll find power ups for the range and the strength of your bubbles - some of them cleverly hidden.
The key to Capcom's success on this era was to make very responsive games. And they didn't disappoint with this one, the movement feels even better than the original. The gameplay graphics are basic - as expected - but the pixel art for the backgrounds, enemies, levels and cut scenes is for the most part here, and they are sort of faithful to the Disney designs, so... it's great.
The music which is usually a very weak aspect in the Gameboy's library is quite good too: I'd say at times it even improves a little upon the original, so it didn't shock me to find that both versions had different composers. In fact the music here was in the charge of game industry legend Hiroshi Sakimoto - though is not too different to the NES rendition.
The difficulty has been toned down, with different layouts and re-designs, but all the levels are here, all the enemies and all the bosses!
The Bad
If I have to be picky, the look of the main sprite, I mean the actual little mermaid is quite awful. And some of the fish enemies move too fast to react on time.
The Bottom Line
So, all and all is a very impressive port. A great and fun game.
Game Boy · by pelida77 (36) · 2023
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Contributors to this Entry
Game added by Fragasnap.
Antstream added by lights out party. Game Boy added by Big John WV.
Additional contributors: Freeman, Rik Hideto, Skippy_Chipskunk.
Game added January 26, 2007. Last modified December 26, 2024.