Star Trek: Voyager - Elite Force
Windows version
Very Good Game.
The Good
Raven has a knack for designing good games. They actually raised the bar a little with this gem.
The graphics were exceptional, proof that Raven can do a great deal with Id engines. The textures are really well done and create an visual of being on the starship.
The sound and music were both top notch, no skips, fidelity issues or artifacts. The themes were unusually suspenseful, adding to the feeling of being in an episode.
The story was actually the strongest point of the game. Unlike most FPS stories, you actually had a good story to tie it together. You wanted to see what would happen next and why.
Alien starships had plenty of eye candy and gave a huge sense of scope. The organic ship was especially beautiful. The animation of the models were pretty good. The emulation of the standard disintegration of targets was very well implemented.
And of course, there was the fantastic level that returned us to the Mirror/Mirror universe. Some other levels included puzzle solving that required logical solutions.
The Bad
Even when you're out with an away team, you were pretty much on your own. The away team members couldn't hit a broad side of a starship. I realize that Raven deliberately designed this feature, but they could've made them a slightly better shot.
The repetitive monsters keep coming at you while you run out of ammo. The lowly phaser never ran out of ammo, but it was pretty useless if you used it for more than a few shots at a time.
And the ridiculously hard final boss...
The Bottom Line
A fun game, even if you don't like Star Trek. Raven really stretched the potential for the Quake III engine for this game.
by Scott Monster (986) on August 11, 2006