Star Wars: TIE Fighter
Description official descriptions
You are a member of the Imperial Navy, eager to fight the Rebel Alliance and other scum to strengthen the rule of Darth Vader and the Emperor.
The follow up to X-Wing is a space combat simulation set in the Star Wars universe. There are 7 campaigns, taking in over 50 missions. You often have wingmen who can be given orders to help you out. The detailed storyline is driven by cutscenes. You will fly a variety of craft from the lowly Tie Fighter to the speedy Tie Interceptor to the high-powered Tie Advanced. On each of these, balancing engine/laser/shield ratios in real time is crucial to getting the most power and safety.
Groups +
Screenshots
Promos
Credits (DOS version)
76 People (66 developers, 10 thanks) · View all
Project Leader / Translation | |
Voice Production | |
Translation of Manual | |
Editor | |
Art Director | |
Production | |
Pre-Press | |
Story | |
Concepts |
|
Original Art | |
3D Models | |
Layout and Design | |
Project Coordination and special assistance at LucasArts | |
Project Coordination and special assistance at Lucasfilm Ltd. | |
[ full credits ] |
Reviews
Critics
Average score: 90% (based on 21 ratings)
Players
Average score: 4.0 out of 5 (based on 120 ratings with 14 reviews)
Great game that lived up to my expectations.
The Good
* Newtonian story line [the game push the story to you as hard as you push the game], ability to join the inner circle.
-
On top of getting the mission accomplished message the player gets to receive medals for extraordinary fits in battle.
-
The GFX and GUI are adequate to the time of it's conception.
-
The player get to fly a wide variety of crafts.
-
Enemy deployment noted in Intel reports plays a key role in craft armament phase.
-
Different locations for each of the chapters adds to the games richness.
-
the ability to change chapters even with out finishing them first decrease frustration level, the player can get back to a hard mission later on.
-
GOOD old Star Wars music.
The Bad
* No personalization to the character accept for the different medals the player receives. -
No personalization to the player's craft, in real life pilots and army vets usually know that "your weapon is a part of your body" and that your craft is your weapon. Tie fighter takes the least personalized "Oh-spawn-already!" approach.
-
Good OLD Star Wars music.
The Bottom Line
To make a long story short: Tie fighter was created in times when GFX weren't enough to make a real impact on sales since there was no real ability to have complexed graphics. The story line got the job done and let the player feel like he wasn't the bad guy even if he flew for the empire, unless of course you wanted to run secret errands for the emperor and be accepted in to the ranks of the dark society of the Imperial intelligence, that's a whole lot different story... I've been playing PC\console games for well over 20 years now and to my humble opinion is that lucasarts really maxed out their investment on this game. I personally hope that lucasarts will remember us joystick people and will make a "Freelancer\Parkan II\X3:reunion"-ish style game ;) Tie Fighter gives you the thrills of a good flight sim while involving you in a story line that takes you on a too well traveled though shady path. Two thumbs up, WAY UP!
[...and these are just few words of this great lucasarts game]
DOS · by tuxu tuxu (2) · 2008
The elite: The best action game ever made for a PC.
The Good
TIE Fighter is, in every respect, a perfect PC game. There isn't any aspect of video games not to like here.
You want graphics and sound? TIE Fighter was years ahead of the competition, and even today it looks great. You want exciting, heart-pounding action? Here it is; go up against a swarm of X-Wings and your adrenaline will be coming out your eyes. You want cool ships? Nobody has cooler ships than Star Wars, and they're all here to either fly or blow up (and there are 5-6 flyable fighters, too, not just the regular old TIE.) Great backstory? (Actually, backstories?) Check. Awesome, varied, balanced, thrilling missions? They're all here.
Every nuance of a good dogfighting game is here without any of the irritating overhead. The mission briefings are detailed and as clear as day, yet avoid overburdening you with too much info. Enemy and friendly AI are excellent. Menu screens are easily navigated. Situation awareness and targeting - in fact- everything to do with flying your ship - are all easy.
The Star Wars games since TIE Fighter have all been good, but they haven't yet matched this masterpiece. If you don't have TIE Fighter, get it right away; seven years later, it's still better than almost any game on the shelf.
Ranks as my second-best game of all time, behind only "Civilization II."
The Bad
Nothing. This is a perfect game.
The Bottom Line
A classic of video gaming and a must-have for anyone who owns a PC and a joystick.
DOS · by Rick Jones (96) · 2001
A masterpiece of the space-sim genre.
The Good
There is a good deal to like about TIE Fighter. First of all, of course, is a chance to fly for the Empire in all of its technologically advanced starfighters. All the elements that made X-Wing so great are there and there are several improvements. The graphics are excellent, the sound appropriate, and the famed Williams soundtrack is, of course, there to accompany you for the ride. The missions are exciting and interesting, with multiple goals to accomplish. You can get through the game by accomplishing only the main goals of the missions, as assigned to you by your commanding officer, but there are also hidden goals, often assigned to you by a secret agent of the Emperor. The dogfighting action is great and the new variety of weapondry makes it even better, adding such goodies as space-bombs and rockets. The Tour of Duty is the best of this game. Though there are "simulator" missions, like X-Wing´s "Historical Missions", this time around most of them are simple training exercises and not too challenging, though there are some real nutcrackers there. The final nice feature and a great improvement over X-Wing is the ability to back-up your pilot´s illustrious career, just in case you get blasted to kingdom come in the next mission.
The Bad
Can´t think of anything in particular, except that joystick support for the Gravis Blackhawk is horrid (it kept jumping to the side when I was trying to get a good bead). It works great with a Sidewinder, however.
The Bottom Line
A great space-sim set in the inspiring stage of the Star Wars universe.
DOS · by Steelysama (82) · 2000
Discussion
Subject | By | Date |
---|---|---|
Developer information | MrFlibble (18619) | Feb 13, 2013 |
Star Wars: TIE Fighter | tuxu tuxu (2) | Jun 18, 2008 |
Trivia
1001 Video Games
Star Wars: TIE Fighter appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Coruscant
The high-orbit view Coruscant as seen in the intro (when the Star Destroyers approach it), looks curiously faithful to how Coruscant looked in the prequel movies, which were filmed five years after the game.
However, the collector's CD-ROM enhanced intro cutscene, features a different view of Coruscant orbit, blue with clouds, totally unrelated to the appearance of the planet-wide city we know.
Demo
In an early coup for advergaming, TIE Fighter's demo dropped jaws when it opened with a brief ad for the then-new Dodge Neon automobile.
Manual
Included with the game was the shortstory The Stele Chronicles which follows the young Maarek Stele, a top notch swoop jockey who's home planet has been at civil war for decades. When The Empire arrives and declares martial law in the system Maarek see's his chance to join up with The Empire and become one of the greatest Imperial pilot's of all time...
The manual has been merged together with shortstory, meaning that you learn tactics and instructions on how to operate your fighter whilst Maarek Stele is being trained at the academy. In the Offical Strategy Guide to Tie Fighter you learn more about what happened to Maarek Stele.
References
- In one of the training missions, you're called upon to protect a "Star Tours" ship from attack, a reference to the popular ride at the Disney theme parks.
- Many of the 'pirate' ships (neither Rebel or Imperial) have cryptic names. It's worth checking what they say in reverse. For example, on Mission 1 of Battle 11, the pirate ship is called 'yrabrab". In reverse, this spells 'barbary', which was a Mediterranean coast base for pirates from the 16th-19th Century. In missions that involve 'space pirates', look at the names yourself and try to figure it out!
- In Battle 9, mission 6, there is a Nav-Bouy with the designation CRM-114. If it looks familar, it should. It's the designation of the decoding device in Kubrick's Dr. Strangelove: or, How I learned to stop worrying and love the bomb.
- The creators were obviously quite fond of pop culture. In mission 1 of Battle 10, there is a buoy designated "MST-3K", aka the acronym for Mystery Science Theater 3000
Awards
- Computer Gaming World
- July 1996 (Issue #144) – Introduced into the Hall of Fame
- November 1996 (15th anniversary issue) - #56 in the “150 Best Games of All Time” list* PC Gamer
- April 2000 - #23 overall in the "All-Time Top 50 Games" poll
- April 2005 - #13 in the "50 Best Games of All Time" list
Information also contributed by Apogee IV, Boston Low, Cameron Rhyne PCGamer77, Pseudo_Intellectual, Quackbal and WizardX
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Related Sites +
-
TIE Fighter Corps
TIE Fighter gaming club. -
The imperial Order
Fan site -
X-Wing Collector Series
Lucasarts's take on the entire classic product line.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Droog.
Additional contributors: Trixter, William Shawn McDonie, Adam Baratz, Patrick Bregger, darkpilot, FatherJack.
Game added August 21, 1999. Last modified January 24, 2024.