Dunjonquest: Temple of Apshai

aka: Dunjonquest: The Temple of Apshai, Le temple d'Apshaï, Temple of Apshai
Moby ID: 23891

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ Commodore PET/CBM ] [ DOS ] [ TRS-80 ] [ VIC-20 ]

Apple II screenshots

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Title screen
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Greetings by the Innkeeper.
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Character generation
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A fine selection of weapons.
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Haggling with the shopkeeper.
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You can also buy shields, ...
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..., armor, ...
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..., and other stuff.
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Monster speed can be set before entering the dungeon. The game is in "pseudo-realtime" (timed delay).
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Character overview.
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Ready, steady, ...
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... GO!
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Game begins, immediately greeted by a skeleton.
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Fighting a skeleton.
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Grabbed a treasure ("#20"). The manuals identifies this to be trash.
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Another room, another skeleton...
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A swamp rat.
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Killed it!
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Found a secret door!
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Attacked by giant mosquitoes.
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Finally, some useful treasure: #1!
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Leaving the dungeon.
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Saving your character.
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Showing the treasures I found.
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As the game doesn't save your money, you can enter any amount here.
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A captivating battle against a skeleton.
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Two secret doors found.
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Fighting centipedes hiding under a chest.
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I should have run...
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... but if you die, you may be rescued by fellow adventurers and resurrected -- at a price, of course.
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