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Mega Man Battle Network 5: Team Colonel

aka: MMBN5 Team Colonel, Mega Man Battle Network 5: Team:Colonel, Rockman EXE 5: Team of Colonel
Moby ID: 23347
Game Boy Advance Specs
Buy on Game Boy Advance
$24.99 used, $337.50 new on eBay
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Description official descriptions

Lan and Mega Man return in the fifth entry to the Battle Network series of games. In this sequel, a mysterious group is distributing Dark Navi chips in the hope of corrupting Navis worldwide. Lan and his friends must storm the Dark Chip Factory and put a stop to this problem before it becomes any worse.

The game uses an RPG style over-world in which Lan and Mega Man navigate and interact. In the real world, you control Lan, and can interact with objects and talk to people. When you need to enter cyberspace, you 'jack-in', and take control of Mega Man. Mega Man must also battle viruses in addition to navigating through the internet. This is done with a combination of action and turn-based battle, where you select powerful chips to give you an edge each turn, then use the chips and dodge shots in realtime.

The game also features Liberation Missions, which are a more traditional turn-based style of play. In this mode, you must 'liberate' dark tiles on your way to confront the boss. Liberation Missions play somewhat like a complicated game of chess, with the player actually fighting the battles between the pieces.

Unique to this version of the game is the ability to play as Colonel partway through the story. The game can also link up to Mega Man Battle Network 5: Team Protoman to trade and complete your battle chip collection - certain chips are only available in one version of the game.

Spellings

  • ロックマン エグゼ 5 チーム オブ カーネル - Japanese spelling

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Credits (Game Boy Advance version)

62 People (41 developers, 21 thanks) · View all

Planning
Scenario
Character Design
CosmoMan Design
LarkMan Design
GridMan Design
Object
Scroll
Program
[ full credits ]

Reviews

Critics

Average score: 68% (based on 11 ratings)

Players

Average score: 2.9 out of 5 (based on 5 ratings with 1 reviews)

Mega Man Upgrade in Progress

The Good
The graphics are pleasant to look at (shame that the Japanese version got better ones) with added lighting effects for Nebula-owned sectors of the internet. Lots of sidequests and opportunities serve to keep you occupied in the gameplay. The battle mechanics have improved a great deal since the sequels evolved, especially the liberation missions with the ability to play as other netnavis.

The Bad
Despite the variety incorporated in the game, there's still no changes when it comes to solving the puzzles, so every new game doesn't feel really new. Sprites are still painstakingly small, but easy to withstand.

Like every prequel that came before this title, the storyline is still bad and in no way intriguing. So Regal turns from bad to rotten and is bent on destroying society with a defective doomsday device. But the lamest part of it all is that Lan's friends are helpless without their PETs. Like they can't just get new non-customised netnavis to continuing fighting viruses, what a waste.

The Bottom Line
This game lives up better to the Battle Network series and does a lot that is different and is fun to play at its best, if you decide to skip all the plot and dialogue. Why the Japanese version got significant changes is a mystery. Now the Team Protoman brother of this game is perhaps the okay game to get with this game for mild changes to the plot as well as new netnavis and chips, but I say go for "Double Team" on the Nintendo DS instead.

Game Boy Advance · by Skippy_Chipskunk (37533) · 2020

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  • MobyGames ID: 23347
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Contributors to this Entry

Game added by Ben K.

Wii U added by Michael Cassidy.

Additional contributors: Bregalad, formercontrib, Rik Hideto.

Game added July 31, 2006. Last modified November 3, 2024.