Sid Meier's Alien Crossfire
Description official descriptions
Sid Meier's Alien Crossfire is the expansion pack to Sid Meier's Alpha Centauri. It adds seven new factions, two of them the aliens who left Planet before the humans arrived, new technologies, new city structures, and new units.
The two new alien races are radically different from any other human faction, right down to the unit art. The player can mix and match any seven factions from the expansion pack and the original game, but the aliens have to go together or not at all. The other four human factions include a seafaring race, and an even more zealous environmental race then the original Gaians.
There is also a handy faction editing tool included.
Groups +
Screenshots
Promos
Credits (Windows version)
126 People (122 developers, 4 thanks) · View all
Design | |
Executive Producer | |
Producer | |
Lead Programmer | |
Additional Programming | |
Faction Editor | |
System and Interface Programming | |
Sound Engineering and Programming | |
Art Director | |
Graphics Artists | |
Voice Actors |
|
[ full credits ] |
Reviews
Critics
Average score: 83% (based on 18 ratings)
Players
Average score: 4.0 out of 5 (based on 29 ratings with 2 reviews)
I will officially THUMP the idiot programmer who did the custom map programming
The Good
Well, I'm a big fan of Alpha Centauri and I recently bought the Planetary Pack so I've got both Alpha Centauri and Alien Crossfire.
After playing several and more hours on Alpha Centauri (which oddly was filled with so many dang bugs - one would think the idiots would get rid of them by now before re-selling them in 2004?), I took a chance with Alien Crossfire.
Nice intro cutscene, although couldn't tell which alien was which (probably had the same mama). Everything is pratically the same, more factions, technologies, units, unique worms, but practically same old, same old. Probably better in this sense.
Unfortunately I haven't really started playing this game really long because I'm currently stuck "restarting" the game...I'll tell you why in the BAD STUFF section.
The Bad
I am currently taking a break from my routine of restarting this !@#!@%$!@ game and still am very pissed, so pissed that this review is my only outlet source.
So when I started Alien Crossfire, I usually like to make my own custom map, since the "Huge Map" is kinda small for my tastes. So, I'm making it 30-50% ocean cover, since I hate too much water in my maps, others standard.
I finish the map, start playing, after several minutes I realize I'm stuck on a remote island that barely can fit 3 cities. Depressed, I restart. Again, stuck on a small island.
Curious, I do it several times again but to no avail, and out of desperation I activate the scenario editor, which automatically shows the whole map. The whole freaking map is just a chain of small islands! Now each time I restart, I always activate the scenario editor: same result. Stuck on a remote island, if I'm lucky there's a medium sized mainland near. But that's not enough.
What's the problem?
I'VE RESTARTING THE GAME FOR MORE THAN !@#!$!!%@ 40 TIMES and I'm still stuck on a freaking island. Does anyone know what 30%-50% means? And why do you always have to be stuck on a tiny island?
The thing is, this problem doesn't occur on Alpha Centauri. When they say 30%-50% ocean cover, they give you that AND your on the mainland or at least a really big island. Some people really have the nerve for being morons...
The Bottom Line
I'll update this review when I find me a nice big continent on the map...if that's possible. Currently I have a 0.5% chance of finding one. It's been 40 times I restarted the game and still stuck on a remote island. Are these idiots intentionally trying to piss the gamers off or what?
Windows · by Indra was here (20745) · 2004
The Good
Since SMACX is an expansion, gameplay suffers little or no changes: the same empire-building as ever, so all good and bad points of SMAC apply here.
Good? Well, new techs, equipment and projects were expected; it's the minimum to find in an expansion pack! The idea of aliens is the best, perhaps: I think the story of the Manifolds is a great addition to the plot, although it's a matter of tastes. Playing alien factions, with all their special features (automatic vengeance, "energy grid" instead of trade, Singularity Beacon victory) can be interesting, but ultimately not that different.
The Bad
Apart from that, SMACX has nothing more to offer: the new human factions may appeal to some, but ultimately aren't necessary (an empire of hackers? Sounds a bit strange to me). The faction editor? New factions can be created also in SMAC by editing text archives. And the editor sure has more bugs than the whole game itself, uncorrected to date as far as I know!
The Bottom Line
Nice to have for fans and collectors, but... a must have? Hell, no!
Windows · by Technocrat (193) · 2002
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Dr. Elementary.
Macintosh added by Zeppin.
Additional contributors: Technocrat, Zolansilverspear, Plok.
Game added August 26, 2000. Last modified November 24, 2024.