Giga Wing 2
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The third game in the Takumi/Capcom arcade shooter trilogy, Giga Wing 2 was originally designed for the Naomi arcade system and later ported to the Dreamcast. It is a top-down, vertical-scrolling shoot-em-up featuring four-player simultaneous action, high-res 3D graphics, and an orchestral score. There are four characters to choose from, each with his own storyline and fighter/spaceship. Each ship has its own weapon type and speed.
Like the previous Giga Wing and Mars Matrix games, gameplay is designed around bullet absorption/reflection mechanics, large numbers of enemies, and giant boss fights. Giga Wing 2 adds the ability to choose from two different bullet reflection powers: reflect force and reflect laser. The reflect force repulses enemy shots, while the reflect laser uses them to charge up a beam weapon.
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Credits (Dreamcast version)
63 People (52 developers, 11 thanks) · View all
Kart | |
Romi | |
Limi | |
Cherry | |
Ralugo | |
Dewey | |
Character Designer | |
Planner |
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Programmer | |
Graphic/Game Part | |
[ full credits ] |
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Contributors to this Entry
Game added by tigen.
Arcade added by Flapco.
Additional contributors: formercontrib.
Game added May 26, 2006. Last modified March 27, 2024.