Martian Memorandum

aka: Tex Murphy: Martian Memorandum
Moby ID: 222
DOS Specs
Buy on Windows
$5.99 new on Steam

Description official descriptions

Martian Memorandum is the sequel to Mean Streets. Six years have found the private investigator Tex Murphy broke, down on his luck, and seriously in need of a new case. He gets a call from Marshall Alexander, a business tycoon who owns most of the industry on Mars. It seems his daughter Alexis has run away from home, and taken "something else" with her. Marshall won't say what that something else is, but he is willing to pay handsomely to get it (and his daughter) back.

Unlike its predecessor, the game contains only adventure gameplay, removing flight simulation and action sequences. Basic gameplay mechanics are very similar to those of the first game, placing interrogation and choices above object-based puzzles. Verb commands are used to interact with the environment, while interrogating suspects usually involves selecting conversation options. Making a wrong choice may sometimes prematurely end the game or render it unwinnable.

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Credits (DOS version)

10 People

Reviews

Critics

Average score: 71% (based on 13 ratings)

Players

Average score: 3.8 out of 5 (based on 49 ratings with 5 reviews)

Digitized mutants get too much stage time

The Good
Martian Memorandum is the second Tex Murphy game and the sequel to Mean Streets, a technologically impressive - though not always fulfilling gameplay-wise - adventure set in a colorful future combining post-apocalyptic traits with a bit of film noir.

Mean Streets boasted 256-color graphics and an ingenious usage of the PC beeper (they managed to reproduce speech using nothing but those beeps). Like that game, the Martian Memorandum is, above all, a technological showcase, though on a smaller scale. Following the footsteps of Countdown, the game proudly presents video snippets of live action and rudimentary (but still very impressive) voiceovers. The graphics - digitized for most locations, hand-painted for the exotics of Mars - are strong as well, bringing many of those interesting areas to life with their detail.

Dialogues are a simplified version of the complex conversations in Countdown: most of the time, each response you choose leads to more branches, of which only one would normally achieve the desired effect, allowing you to continue the game. It is nice to have this kind of tension, though it is really overused here. Those dialogues were clearly supposed to be the highlight of the game; but there are also the usual adventuring screens where you have to find the right items needed for progression. These are somewhat more varied than in Mean Streets, with some proper inventory puzzles and more adventure-oriented setpieces (avoiding lasers, crawling through vents, etc.) replacing the first game's repetitive flying and goon-shooting sequences.

The Bad
Much like its "older brother" Countdown, the second installment in the Tex Murphy series seems to focus on audiovisual effects more than on actual gameplay. The biggest problem of the game is its schematic, formulaic progression. It is as if the developers decided that a few gameplay gimmicks were enough to build an adventure game upon, without paying attention to pacing and general flow.

Martian Memorandum is built like a detective investigation, but one following either of the two very simplified procedures: search a room, find the right item; or, discover the correct way through a conversation to open another location either of the first or the second kind. The entire game is, essentially, composed out of those segments - which make perfect sense within the frames of a detective mystery, but feel disjointed and unrewarding in an adventure game.

Areas often confine you to one screen only; there is no sense of movement in the game, because most of the time you'll "jump" to new locations instead of actually moving there. Many locations consist of just one character portrait and dialogue lines, almost like in Japanese adventures. The path through the game is linear and you often feel your investigation is on rails. These repetitive activities quickly get old, and the more you play the less you care which of the myriads of mutants you've been talking to is the real culprit. Puzzles are mostly forgettable, and the clunky interface combined with a few serious pixel-hunting issues doesn't help at all.

Just like Countdown, the game also struggles to find the right tone. The story involves a series of murders and a global conspiracy, yet the game stubbornly insists on a campy B-movie style with particularly cheesy mutants and rather lame attempts at humor. The detective line itself starts well, but becomes disappointingly predictable as the game goes on. There is something dry in the way the plot is being served to you, and the protagonist seems to be curiously detached from what is happening around him.

The Bottom Line
Martian Memorandum is a solid and technologically impressive title - but as an adventure game, it is somewhat lackluster. It also doesn't really improve upon Countdown in any significant way.

DOS · by Unicorn Lynx (181664) · 2014

Tex is back!

The Good
Other than the Police Quest games, there weren't many "gritty" games widely available. This was one of them. Murder, sex, mutations...it was all there. Want to get the help of a secretary? You don't give her candy, you take her out on a date and then take her to bed. Ever see Guybrush do that? Like Mean Streets, the sound and graphics were advanced for their time, but of course they don't look so great now. The locales were also very well done, and if you went to a junkyard, it looked like, well, a junkyard. The ending is good for a laugh, too.

The Bad
Whenever someone talks about "dead-end syndrome" I immediately think of this game. Forgot to do something you had no idea you were supposed to do? Well, that will come back to haunt you...at the very end. This, coupled with the built-in hint system, made it too tempting to cheat.

The Bottom Line
A solid adventure/mystery game. Not the best ever, but a worthy addition to the Tex saga. If you find it, grab it.

DOS · by Toka (13) · 2001

Monkey Island meets Sam Spade.

The Good
This game is about Tex Murphy, a failed P.I even after solving the case of Syliva Linsky's father's murder in Mean Streets. You are called by Marshal Alexander to find his daughter, this turns into something much much bigger as you find that people have bigger things cooking that it first seems. The game supports fairly realistic graphics, some good some bad, some voice that is fairly good and a strong plot, with lots of surprises.

The Bad
The graphics in the search parts of the game are pretty bad, you spend lots of time hitting the "pick up" button at various things till somthing happens. The puzzles are a bit too easy at times and at other times make it too easy to fail. Such as a puzzle where you have to get up on to a platform with a monkey wrench by using large magnet that is hauling chunks of metal. You have to step up at the right time or fall into a pit. Then there is the annoying maze that gives you no intications of where you are on the map.

The Bottom Line
Apart from annoying flaws and rather shoddy animations the game still holds out well in my mind. A good game for people who like Spy thrillers

DOS · by Sam Hardy (80) · 2001

[ View all 5 player reviews ]

Trivia

Tex Murphy

As in all other Tex Murphy games, principal designer Chris Jones plays the titular character. However, this is the last title in which he remains silent.

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Contributors to this Entry

Game added by Eurythmic.

Windows, Linux, Macintosh added by lights out party.

Additional contributors: Jeanne, Travis Fahs, Patrick Bregger, firefang9212.

Game added August 16, 1999. Last modified April 22, 2024.