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Crashday

Moby ID: 21581

Windows credits (2006)

98 people (60 professional roles, 38 thanks) with 118 credits.

The Development Team

Concept & Game Design Robert Clemens, Jan Bodestein
Project Lead Robert Clemens
Lead Programmer Robert Clemens
Lead Artists Jan Bodestein, Andreas Hackel
Technology Programming Robert Clemens, Tom Jachmann, Tilman Mehler
AI Programming Ralf Heitmann
Network Programming Blake Drolson
GUI & Gameplay Programming Robert Clemens, Boris Bauer
Localization & Copy Protection Boris Bauer
Track Piece Modelling & Textures Andreas Hackel, Jan Bodestein, Matthias Kummer
Car Modelling & Textures Thorsten Peters (aka Lem), Ilya Nedyal (aka wRy), Jaroslav Turna (aka Jerry), Jan Bodestein, Michael Bush (aka Endo), Matthias Kummer, Martin Lisec
Backgrounds Modeling & Textures Jonathan Linker
Level Design Matthias Kummer, Jan Bodestein, Claus Wohlgemuth, Sascha Jungnickel (aka James Earl Cash)
Sound Effects László Zizics (aka Fanta - www.hotelsinus.com)
Additional Sound Effects Joe Nuzzo
Script Writing Mario Janiszewski
Audio Script Recording toneworx GmbH
The Crashday Soundtrack Pencilcase, Peter Struck (www.jamtown-music.de), LowBuz, Jan Morgenstern (www.jm-music.de), Pro.Fac
QA Lead Mario Janiszewski
Internal Testing Sven Sack, Florian Dohrendorf (aka Flow), Lucas Köppe, Moritz Schild
Functionality Testing RelQ
Marketing Assets Andreas Hackel, Jan Bodestein, Matthias Kummer
Special Thanks to Marc Möhring, Christophe Manquant, Alexander Krug, Kevin Jenkins
Thanks to Markus Windelen, Graeme Struthers, Nicolas Belin, Lee Kirton, Christian Weikert, Pilar , Jason and everyone at RelQ, Enzyme , Tobias Then, Thomas Huber, Sascha Koop, Robert Heinrich, Michael Büttner, None, Paul Hazelwood, Adam Porter, Hendrik Lesser, Luke Vernon, Marcus Kollmann, Claus Praefcke, Eugene Laptev, None, Hermann the German, None, None, None, Synobyte, Cyrex/Fusion Music Crew, Ronin Tales, Dirty Rice, JPoverty, Frank Lalane, Franck Quéro, Christopher Larsson, The West Brothers, Florian Prengel, Alexander Talmon, Jens Grezes

Atari Europe Republishing Team

Republishing Director Rebecka Pernered
Republishing Manager Sébastien Chaudat
Republishing Producer Christophe Manquant
Localisation Manager Ludovic Bony
Localisation Project Manager Chrystèle Dozoul
Localisation Technical Consultant Didier Flipo
Printed Materials Manager Caroline Fauchille
Printed Materials Project Manager Jennifer Clark
Copy Writer Vincent Hattenberger

Atari Europe Manufacturing and Supply Chain

Director Supply Chain Alain Fourcaud
Manufacturing Coordinators Fanny Giroud, Mike Shaw, Jean Grenouiller, Elise Pierrel

Atari Europe Game Evaluation Team

Evaluation & Consulting Jocelyn Cioffi, Jean-Yves Lapasset

Atari Europe Quality Assurance Team

Quality Director Lewis Glover
Quality Control Project Manager Carine Mawart
Certification Project Manager Lisa Gaillard
Product Planning Project Manager Sophie Wibaux-Meliet
Engineering Services Manager Philippe Louvet
Engineering Services Expert Stéphane Entéric, Pascal Guillen

Atari Europe Marketing Team

European Marketing Director Cyril Voiron
European Marketing Group Manager Mathieu Brossette
European Marketing Assistant Grégory Feuz
European Web Manager Renaud Marin
European Communications Manager John Tyrrell
European Communications Executive Alistair Hatch
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Collaborations

MobyPro Early Access

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Other Games

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Credits contributed by UV, formercontrib.