Castle Master
Description official descriptions
Long ago, the Magister created the world and all its creatures. One creature rebelled against his control, man. The Magister watched with bemusement as man increased with number before deciding to sleep beneath a hill in England. A castle was built upon the hill, called Castle Eternity. Eventually, in medieval times, man awoke the Magister from his slumber, but his power had seeped into the land. So he bade his time until the day of a great feast, held by your father, the king. There the Magister turned the castle's inhabitants into all manners of ghoul and beast, but thankfully you and your sibling were outside the castle at the time.
Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your twin sibling from the evil Magister.
Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial.
Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.
Groups +
Screenshots
Promos
Credits (DOS version)
18 People
Developed by |
|
Concept and Design by | |
Programmed by | |
Graphics by |
|
Story & Cryptic Clues by | |
Music by |
|
Cover Artwork by | |
Typography by |
|
Additional contributions by |
|
Reviews
Critics
Average score: 82% (based on 25 ratings)
Players
Average score: 3.2 out of 5 (based on 23 ratings with 1 reviews)
The Good
Castle Master... the first of all.. Before Doom, before Wolfenstein 3-D it was this game, the very underrated Castle Master.
It was fully mouseable, you had a lot of places to explore, and some enemies were very hard to kill if you were unexperienced.
It had a very interesting trend to addiction.
And of course, the fantasy of imaginating that you were in a huge castle battling with all kinds of monsters.
The Bad
The graphics were very primitive.
And sometimes to fight with some of the monsters, you had to switch the cursor mode, so you could move the target in the screen using the same movement keys.
The Bottom Line
An adventure in a medieval place. A castle that looks very lonely, but that it's just an illusion. You will confront with lot of monsters while you search for treasures and keys that will let you go to further places.
If you have some way to play very old games, don't miss the oportunity to play!!
DOS · by Emepol (212) · 2011
Trivia
Spanish version
There was a Spanish version of this game. But it wasn't very complete. It was funny to see that some words were abbreviated to fit, using the same amount of letters than the English version.
Awards
- Amiga Joker
- Issue 01/1991 – #5 Best Adventure Game in 1990
- Amiga Power
- May 1991 (Issue #00) - #39 in the "All Time Top 100 Amiga Games"
- Commodore Force
- December 1993 (Issue 13) – #82 “Readers' Top 100”
- Commodore Format
- February 1991 (Issue 5) - listed in the A to Z of Classic Games article (Great)
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Delusion Master.
Amiga added by EboMike. Commodore 64 added by Quapil. ZX Spectrum, Atari ST added by Martin Smith. Amstrad CPC added by RodeoInTheGreatWhiteNorth.
Additional contributors: Emepol, Patrick Bregger, Jo ST, FatherJack.
Game added August 13, 2000. Last modified September 3, 2024.