Avatar: Frontiers of Pandora

Moby ID: 213552

[ Luna add ] [ PlayStation 5 ] [ Windows ] [ Xbox Series add ]

Windows credits (2023)

692 people with 693 credits.

Massive Entertainment - A Ubisoft Studio

In Co-Development with Ubisoft Düsseldorf, Ubisoft Shanghai, Ubisoft Leamington & Reflections, Ubisoft Kyiv, Ubisoft Toronto, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Belgrade, Ubisoft Stockholm, Red Storm Entertainment, Ubisoft Bucharest
In Close Collaboration with Lightstorm Entertainment, Walt Disney Games
Creative Director Magnus Jansén
Executive Producer Cristian Pana
Lead Producer Jesper Karabanov
Technical Director Nikolay Stefanov
Game Director Ditte Deenfeldt
Associate Game Director Drew Rechner
Associate Creative Director Omar Bouali
Production Director Fredrik Brönjemark
Producers Lisa-Marie Kretschmer (as Lisa Kretschmer), Adrian Trasca
Live Producer Irina-Gabriela Popa
Brand Director Giulia Palmieri
HR Manager Tobias Fällström
Senior Content Producer Krzysztof Cyluk
Senior Quest Producer Johan Oldbring
Narrative Director Anne Reid
Art Directors Gabriel Odgren, Martin Fiedler
Technical Art Director Sebastian Lindoff
World Director Rodrigo Santoro
Audio Director Alex Riviere
Realization Director Daniel Thuresson
Brand Realization Director Carlos Hidalgo
Mission Director Drew Langlois
Associate Animation Director Michael Hollenbeck
Associate Mission Director Lyubomir Dinekov

Massive Entertainment: Game Design

Lead Game Designers Brian Bartram, Andrada Greciuc, Lau Korsgaard, Bastian Wendzinski
Game Designers Maik Bärwald, Gustav Bouvin, Christa Fenus-Cates, Lorien Gaboriaud, Berk Gunes, Jonas Henrikson, Martin Jansén, Kasper Skovgaard Kristensen (as Kasper Kristensen), Nikki Kuppens, Tony Lair, Amandine Lauer, Jean-Baptiste Leclercq, Wojciech Mosiejczuk, Ievgen Pletnov, Miriam Popescu, Marcus Rosengren, Robin Schulenberg, Kevin Sultan, Marc Verhoef, Niklas Walenski, Robert Watson, Samson Wiklund, Yan Xu (Dawn) (颜旭), Linda Yeo, Sarah Zimmerdahl
Technical Game Designer Stefan Bermig
UX Design Lead Marc Sodermanns
UX Designers Paulo César Marques, Aksel Englund, Sandra Madsen, Joost Peters, Eileen Seemann, Chris Socratous
UI Designers Anders Johansson, Hugo Öringe
Additional Game Direction Matthew Higby

Massive Entertainment: Level Design

Lead Level Designers Rasmus Hammerfelt Hansen, Diana Riveiro, Ryan A. Smith, Peter Xu Pengxiang
Level Designers Alexander Berg, Tim Börrefors, Mykola Degtiar, Mirelle Eriksson, Ivan Eskandari, Gao Feng, Matteo Ferrara, Max Forsberg, Nickolai Fuglevaag, Jonathan Golobov, Michael How, André Jansson, Emil Johansson, Lukas Joley, Patrik Nilsson, Iuliu-Cosmin Oniscu, Robin Petersson, Pablo Ros, Peter Ryde, Teofil Todorovic, Prashant Trivedi, Adrian Ulvsgärd, Jianxin Zhou
Technical Director Level Design David Häggström
Lead Technical Level Designer Philipp Hagen
Technical Level Designers César Benavides Martínez, Dirk Blokker, Daniel Dalebjörk, Julia Holmlund, Ronny Josch, Lars Karlsson, Erik Sjöblom, Ruben Spaander, Andreas Springare
Lead World Designers Magnus Jonsson, Penelope Lee Dovichi
World Designers Felix Ekholm, Alan Ismail, Jason D. Lentz (as Jason Lentz), David Navarro, Eva-Lis Nugent, Yves Poureau

Massive Entertainment: Narrative

Narrative Director Erik J. Caponi (as Erik Caponi)
Lead Narrative Designer Kristen McGorry, Anna Megill, Aoife O'Friel, Noel Douglas Walling (as Noel Walling)
Narrative Designers Katie Canning, Raquel De Miranda, Jennifer Klasing, Malin Lövenberg, Josefin Matsson, Matthew Medina, Alexander Newcombe, Mateo Perez Alvarez, Chella Ramanan, Bastian Randau, Mika Sorvari, Travis Stout, Alexander Swords, Nuka Wølk Mathiassen, Christopher Wooding, Frederick Zeleny
Lead Narrative Realization Designer Alice Rendell
Realization Specialist Nicola Pirker

Massive Entertainment: Programming

Technical Director Björn Törnqvist
Gameplay Technical Director David Lind
Online Technical Director Olof Naessén
Lead 3C Programmer He Qian (Phoebe) (和倩)
Lead AI Programmers Marzena Jaworska, George Smith
AI Programmers Nicke Andersson (as Niklas Andersson), Rezan Kizilgün, Jens-Kristian Nielsen
Lead Gameplay Programmers Daniel Baker, Martin Jalrup, Robin Moore
Gameplay Programmers Damien Bagnoud, Natalia Belova, Johan Bernhardsson, Ricardo Castaneda Marin, Hjalmar Danielsson, Daniel Edenbrandt, João Eiras Antunes, Anna Göransson, Sebastian Höll, Marcus Holst, Robin Jacobsen, Rasmus Jansson, Anatanas Kalininas (as Antanas Kalininas), Tom Kemna, Piotr Krzepowski, Scott J. LaGrasta (as Scott La Grasta), Simon Larsen, Johan Lindell, Linus Ljungman, Robin Malm, Casper Mårtensson, Joel Nilsson, Patrice Pedneault, Christopher Pons, Jesse Roffel, Jonas Sandroos, Pratik Sharma, Bahar Shefket, Ferdinánd Török, Ivan Zaplava
Lead UI Programmer Fabian Schouw
UI Programmers Lorena Ciobanu, José San Juan
Lead Narrative Systems Simona Tassinari
Narrative Systems Architect Scott Jenkins
Narrative Systems Programmers Daniel Bradshaw (as Dan Bradshaw), Maksim Isaev, Hugo Peters, Sven Rademakers
Lead Tech Programmer David Potages
Tech Programmers Oğuz Ağaç, Guy Corbett-Cox, Boris Claas Kiefer (as Boris Kiefer), Carl Leonardsson, Franck Maestre, Joshua Simmons
Graphics Programmers Johan Anderdahl, Oliver Rouiller
Associate Technical Lead Bernat Muñoz Garcia
Lead Online Programmer Ahmad Mouhsen (أحمد محسن)
Associate Lead Online Programmer Mo Ghannam (محمد الغنام)
Lead Programmers Mikael Dahlström, Jon Lilja
Online Programmers Finn Broman, André Bruce, Emil Hansson, Tim Karlsson, Joel Lieberman, Anton Månsson, Rasmus Neckelmann, Dzmitry Sledneu, Erik Stenlund, Robin Widegren
Network Programmers Mikael Andersson, Sergei Chernykh

Massive Entertainment: Project Management

Senior Producers Jean-François Capizzi, Petter Sydow
Production Director Cedric Dubois
Senior World Producer Peter Ekstrand
Audio & Localization Producer Patrick Görtjes
Feature Producers Anchel Labena, Oliver Merlöv
Cinematic Producers Virginia Boyero, Louis Duquet, Noel Lindell
Art Producer Rohit Paliwal
Narrative Producer Ole Mogensen
Technical Producers Patrick Labine, Johan Pfannenstill
QC Manager Christopher Rülf Widell
Associate Producers Dimitri Barabe, Ionut Caravan, Sara Casén, Emil Daina, Philipp Glietsch, Andrei Grigorescu, Jim Hendriks, Robin Hjelte, Ariane Morteau, Mircea Niculae, Bill Perkins, Aaron Saxell, Benjamin Teissier, Álvaro Vázquez de la Torre, Nicklas Öberg
Project Coordinators Johann Ackerman, Bruno-Christian Belibou, Sebastian Bogler, Alessandra Bombonati, Gustav Dahl, Isabel Elia, Nataliia Greuli (Наталия Греули), Anika Handtke, Alexandru Mihail Vasile, Johan Ronner, Kim Seefried, Andrei Tanasele, Alexander Tirone, Kathleen Bucholtz, Amanda Hudson
Narrative Coordinators Jennifer Bartram, Amanda Hudson
Closing Specialists Pierre Becker, Yoni Dayan, Bogdan-Mihai Miu, Paul Rouau
Project Operations Manager Emilio Stifanich
Project Assistant Lisanne Drost
Additional Production Direction Matthew Hawley
Production Managers Paul Allen, Janne Lundqvist
Technical Production Manager Benjamin Pirie
Collaboration Tool Specialist Torbjörn Andersson
Pipeline Coordinator Thomas Skareteg

Massive Entertainment: Live Operations

Live Producer Alexander Strandberg
Live Content Manager Jay Abrahamse
Live Operations Manager Zorica Shelton
Live Operation Specialist Alexandru Mihailescu
Monetization Managers Matthew Szajdak, Macha Trupin
Monetization Specialist Simon Rosental
Live Operations Coordinator Carlos Collazo
Player Experience Manager David McCloskey

Massive Entertainment: Quality Control

Lead Dev QC Robert Jansson
Development Testers Quentin Beaud, Agaton Berg, Simon Borring, Jasjeet Dhaliwal, Bogdan Galea, Clément Gamero, Magnus Geritzlehner, Teo Jenisch, Jonathan Kidane, Ivan Kryshtapovych, James McCance, Salma Raja, André Stenberg, Fredrik Sundgren, Jesper Vatn, Marlon Wihlborg
Lead Tester Fabien Paesani
Game Testers Isaac Appiagyei, Martin Emmerberg, Emil Hallin, Razvan Neaga, Mihai-Eduard Popescu, Emil-Gabriel Tudor

Massive Entertainment: Animation

Animation Director Zsolt Avery-Tierney
Lead Gameplay Animators Nicholas Palmer-Kelly, Jason Diaz, Ardian Nicolaus Waelan
Gameplay Animators David Alegre Alonso, Frida Åsling-Sellius (as Frida Åsling Sellius), Svetlana Bazhenova, Gonzalo Dénis Aguirre, Robert Dyke, Julia Eklund Granstedt, Marcus Engelbrektson, Joshua Gleaves, Petro Hawczak, Ludvig Myrgren, Carl Sjölander, Jesper Skoog, Nicolas Suarez, Cristina Ynzenga Romojar
Lead Narrative Animators Marek Bajsarowicz, Greg Lidstone
Narrative Animators John Bucholtz, Kristian Carstensen, Ricky Chau, Thomas Tadeusz Ciborowski, Magnus Jakobsson, Kostiantyn Kachmaryk, Soo Kang, Chia-Yu Ku, Veronika Mossum, Alan Mullins, Kristof Rab, Sonya Solo, Anders Stenbeck, Erik Svensson, Hischam Zouorob
Lead Technical Animators Mehdi Farrokhtala, Albin Lundahl, Eduardo Simioni
Technical Animators Peter Adviento, Moa Engelbrektsson, Alisa Gafarova, Nicklas Hansen, Peter Lambek, Alexandra Martins, Mauricio Pachon, Aron Tinz

Massive Entertainment: Art

Art Director Christer Wibert
Lead Environment Artists Ashkan Abbasi, Dianne Botham, Samuel De Vos, David Österlind, André Wahlgren
Associate Lead Environment Artist Christoffer Radsby
Environment Artists Kristoffer Cyrus Abardo, Sander Agelink, Jennifer Aguilar, Chen Yinuo, Arnaud Claudet, Loek Gijsbertse, Arthur Grauliere, Shanshan He, Adam Johansson, Leo Keenan, Nicolai Kilstrup, Peter Kostov, Ines Leipold, Anthony Lemetayer, Rodrigo Lloret Crespo, Maria Malitskaya, Hatim Mandarwala, Keyla Meijer, Marta Anna Niemczynska, Linnea Olofsson, Jill Ralmark, Shiv Rathi, Rimma Romanets, Sigge Sandström, Adrian Sitek, Benjamin Sjöberg, Chico Spans, Daniel Stok, Susanne Sühl, Anton Syrvachev, Raphael Tavares, Ian van der Mijn (as Ian Van Der Mijn), Keltic Vermeersch, George Vourdoulas, Joel Westman
Lead Concept Artists Cody Gramstad, Mikhail Greuli, Brenda Hyungyung Bae, Janet Ung
Concept Artists Henrik Ågren, Yousaf Ejaz Khan, Gergely Fejérváry, Simon Gocal, Robert Grafström, Rafael Kowalski, Aron Kristjánsson, Torben Lindström, Simon Lindwall, Michael Michera, Stefan Olsén, Malin Pålsson, Victor Rathsmann, Alexander Schwandner, RishiRaj Singh Shekhawat (as Rishiraj Singh Shekhawat), Alexander Tornberg, Daniel Törngren, Robin Tran, Christopher Whelan
Lead Character Artists Ronald Gebilaguin, Oskar Lundqvist
Character Artists Anton Bång, Qingmao Chen, Andreas Cramer, Hugues Giboire, Michael Hansen, Beatrice Harty, Isabelle Hydén, Kim Kristiansson Stenberg, Vincent Lu, Saman Mahmoudi, Jakub Mrówczynski, Océane Näsström, Subi Prakashan, Dan Söderlin, Xenia Stroganova, Hitansu Tripathy, Kristian Zagar
Texture Artist Chun Wei Ong
Lead Props Artist Shray Khanna
Props Artists Tomas Andersson, Isac Bogne, Marcos Domenech, Robin Jönsson, Gustav Larsson, Mikael Mellbris, Rene Mitchell-Lambert, Alva Nachenius, Sabrina Rodrigues Maia, Robin Rumpunen, Josefine Sandström, Oliver Sedvall, Sergii Tenditnyi
Material Artist Derk Elshof
Lead UI Artists Talía Gual, Lars Vincent
UI Artists Weronika Kowalczyk, Anna Kuźmińska, Pia Manzur, Piotr Michalczyk, Roi Prada, Victoria Rodriguez
Lead UI Technical Artist Bertrand Riché
Associate Lead UI Technical Artist Adán Silva
UI Technical Artists Faisal Sharif, Andreea-Cristina Preda, Andrada-Elena Parlog, Paul-Ionut Mitroi, Dumitrel Miron, Rune Rask Langkilde, Vadim Igumnov, Simon Hyltegård, Alexandru-Marian Grigore, Henrik Giang, Aaron Garcha, Darya Dzemidzenka
Lead Technical Artist Oskar Janssen, Kunal Luthra
Technical Artists Pontus Canbäck, Magnus Christensson, João Kalva Tavares, Ionut Octavian Dima, Fredrik Stedenfeldt, Daniella Thomasson, Karl David Wigelius (as David Wigelius)
Terrain Artists Jan Almqvist, Christopher Darby, Jin Liang Yi (Neil) (金良义)
VFX Artists Soran Aziz, Hannes Bartels, John Behrens, Thomas Larsson, Baptiste Pacaud-Erades, Venkat Raaghavan, Lauren Simpson
Lead Lighting Artist Luca Buonamici
Lighting Artists Eros Dadoli, Christopher Durso, Alejandro Galan Franquet, Annelien Heyninck, Michael Mcdonald, Filippo Romani

Massive Entertainment: Audio

Composer Ola Strandh
Lead Voice Designer Maria Bantin
Voice Designers Aik Ming Chong, Adam Ritchie, Linda Sjöquist
Lead Sound Designers Mattia Cellotto, David Osternacher
Sound Designers Malin Arvidsson, Mariana Botero Rico, Jacob Buch Johannsen, Ryan Patrick DeBolt (as Ryan DeBolt), Henriette Lønn Jenssen (as Henriette Jenssen), Sylvain Livenais, David Lockhart Guerrero, Julien Loock, Toomas Moskvinov, Warren H. Post (as Warren Post), Karl Sjöquist, Simon Stevnhoved, Tom Volpe
Technical Sound Designer Franz Bierschwale, Mike Maksim
Music Designers Erik Jacobsson, Cajsa Larsson, Lasse Skak Ernst

Massive Entertainment: Localization

Localization Project Manager Myriam Forbes
Localization QC Specialist Sebastian Acuña (as Sebastian Acuna)

Massive Entertainment: Web Development Team

Lead Web Developer Ferry Kobus
UI Developer Christian Sebra
Web Developer Fernando Valarino

Massive Entertainment: Brand

Lead International Product Manager Erik Morin
International Product Managers Mathieu Lot, Theuns Smit, Louis Trupin
Coordinator Emilia Gluszek
Lead Video Artist Stefan Linde
Video Artists Emile Bartholomeus (as Emile Bartholomeus), Florent Garcia, Dmitrii Gridnev, Fredrik Magnusson, Iuliia Redina, Ingrid Sarvik, Kervin Lei Tran (as Kervin Tran)
Technical Animator Nataliya Poshtar
Marketing Artists Abrar Khan, Erik Wadstein
Graphic Designers Diana Da Costa, Aida Jocelin Ramirez Benitez, Alexander Zwolski

Massive Entertainment: Game Intelligence

Game Intelligence Director Rickard Elmqvist
Lead Data Scientist David Renaudie
Data Scientists Alessandro Canossa, Benjamin Holding, Robert Lizatovic
MLOps Engineer Davide Frazzetto
Lead Game Analyst Jorge Carrillo, Oleg Kupeev
Game Analysts Paul Grimaldi, Klaus Hofmeister, Björn Kristmannsson, Ebba Roxling, Jan Van Roozendaal
Project Coordinator Louise Jackson
User Research Managers Ahmad Azadvar, Nicolas Rousselot
User Research Project Manager Natasha Perkins-Svensson
User Researchers Adam Borsiin, Mikkel Colbe Nielsen, Laura Doumad, Hanna Rosvall, Adnan Selimovic
Game Lab Moderators Axel Gustafsson, Valeryia Hrynkevich
Business Performance Manager Philip Smith

Ubisoft Düsseldorf

Senior Producer Timo Kornetzki

Ubisoft Düsseldorf: Game Design

Creative Director Mihnea Dragoman
Game Designers Walter Druck, Jan David Hassel, Tadej Kupčič, Scott Probin, Axel Woermann
UX Designer Paula Hannusch

Ubisoft Düsseldorf: Level Design

Level Designers Ionuţ Cojocaru (as Ionut Cojocaru), Stijn Dirne

Ubisoft Düsseldorf: Programming

Lead AI Programmers Christopher Ashworth, Daniel Sawitzki, Peter Sprys
Lead Gameplay Programmer Mark Robinson
AI Programmers Resul Çelik, Eric Goofers, Daniil Pshegorlinskii, Dominik Scherer
Backend Programmers Ciaran Kearney, Vladislav Shpilevoy
Gameplay Programmers Ozkan Afacan, Christian Althaus, Megan Bowra-Dean, Sylvain Capart, Friedemann Hübler, Szabolcs Kiss, Thorbjørn Lindeijer (as Thorbjorn Lindeijer), Bjoern Paetzel, Frederik Reher, Stephan Scheerer, Gerald Schenke, Thorsten Schmiedel, Martin Weusten
Graphics Programmers Daniel Flamenco Gonzalez, Dominik Lazarek
UI Programmer Maxime Menard
Programmers Carlos Chacon, Maurice Heijligers, Mikolaj Kulikowski, Rita-Jane Marques De Lima, Nils Schneider

Ubisoft Düsseldorf: Project Management

Producer Niklas Modrow
Associate Producers Mohammed Al Kasm, Tim Bohg, Robert Hunecke, Sonja Salomon
Project Coordinators Jules Faivre D'Arcier, Peter Mehlmann, Elizabeth Theunissen
Project Management Intern Antoine Villecroze

Ubisoft Düsseldorf: Quality Assurance

Lead Development Tester Thomas Terebesi
Development Testers Alberto Lazzaris (ラザリス アルベルト), Dumitru-Horia Lupu, Istvan Pocsi, Michelle Tofahrn
Game Tester Ronaldo Bammann

Ubisoft Düsseldorf: Animation

Animators Frederic Classen, Jörg Droste, Peter Kasim, Maheshuwar Minnagaddala, Mithun Monga, Janina Pawlewicz, Luis Ruiz Quintero, Scott Smith, Artem Yakushchenko
Technical Animators Matthias Dauer, Markus Hofer, Melanie Hofmann, Sébastien Paviot, Christian Siecora

Ubisoft Düsseldorf: Art

Lead Environment / Prop Artist Virendra Pratap Singh
Art Outsourcing Supervisors Jaime Gonzalez Vallejo, Brijesh Kumar Yadav (as Brijesh Yadav)
3d Artist Laika Laursen
Character Artists Aleksei Panov, Pavlo Protasov
Concept Artists Tony Camehl, Robert Andreas Drude, Mateusz Katzig
Environment / Prop Artists Alexey Bondarev, Allan De Paepe, Victor Denoncin, Huschang Etemadi-Zanganeh, Christian Henkel, Richie Martin, Sascha Schaefers, David Waldhaus
Level Artists Pauliina Lammi, Carole Massart
UI Artists Valèri Ostrowski, Gilberto Volkmann
UI Technical Artist Eleanor Scerri

Ubisoft Düsseldorf: Audio

Audio Directors Florian Jensen, Stefan Randelshofer, Carsten Rojahn
Lead Audio Designer Tino Schleinitz
Audio Designers Jef Aerts, Veronika Davies, Lasse Heide Fjordbo, Niovi Kitsiou, Felix Krejci, Daniel MacDonald (as Daniel Macdonald), Florian Nagel, László Vincze (as Laszlo Vincze)
Foley Artists John Elliot, Bastian Gerner
Audio Testers Dogan Cinar, Sebastian Wakan
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Collaborations

MobyPro Early Access

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Credits contributed by CorrectFish.