Massive Entertainment - A Ubisoft Studio |
In Co-Development with |
Ubisoft Düsseldorf, Ubisoft Shanghai, Ubisoft Leamington & Reflections, Ubisoft Kyiv, Ubisoft Toronto, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Belgrade, Ubisoft Stockholm, Red Storm Entertainment, Ubisoft Bucharest |
In Close Collaboration with |
Lightstorm Entertainment, Walt Disney Games |
Creative Director |
Magnus Jansén |
Executive Producer |
Cristian Pana |
Lead Producer |
Jesper Karabanov |
Technical Director |
Nikolay Stefanov |
Game Director |
Ditte Deenfeldt |
Associate Game Director |
Drew Rechner |
Associate Creative Director |
Omar Bouali |
Production Director |
Fredrik Brönjemark |
Producers |
Lisa-Marie Kretschmer (as Lisa Kretschmer), Adrian Trasca |
Live Producer |
Irina-Gabriela Popa |
Brand Director |
Giulia Palmieri |
HR Manager |
Tobias Fällström |
Senior Content Producer |
Krzysztof Cyluk |
Senior Quest Producer |
Johan Oldbring |
Narrative Director |
Anne Reid |
Art Directors |
Gabriel Odgren, Martin Fiedler |
Technical Art Director |
Sebastian Lindoff |
World Director |
Rodrigo Santoro |
Audio Director |
Alex Riviere |
Realization Director |
Daniel Thuresson |
Brand Realization Director |
Carlos Hidalgo |
Mission Director |
Drew Langlois |
Associate Animation Director |
Michael Hollenbeck |
Associate Mission Director |
Lyubomir Dinekov |
Massive Entertainment: Game Design |
Lead Game Designers |
Brian Bartram, Andrada Greciuc, Lau Korsgaard, Bastian Wendzinski |
Game Designers |
Maik Bärwald, Gustav Bouvin, Christa Fenus-Cates, Lorien Gaboriaud, Berk Gunes, Jonas Henrikson, Martin Jansén, Kasper Skovgaard Kristensen (as Kasper Kristensen), Nikki Kuppens, Tony Lair, Amandine Lauer, Jean-Baptiste Leclercq, Wojciech Mosiejczuk, Ievgen Pletnov, Miriam Popescu, Marcus Rosengren, Robin Schulenberg, Kevin Sultan, Marc Verhoef, Niklas Walenski, Robert Watson, Samson Wiklund, Yan Xu (Dawn) (颜旭), Linda Yeo, Sarah Zimmerdahl |
Technical Game Designer |
Stefan Bermig |
UX Design Lead |
Marc Sodermanns |
UX Designers |
Paulo César Marques, Aksel Englund, Sandra Madsen, Joost Peters, Eileen Seemann, Chris Socratous |
UI Designers |
Anders Johansson, Hugo Öringe |
Additional Game Direction |
Matthew Higby |
Massive Entertainment: Level Design |
Lead Level Designers |
Rasmus Hammerfelt Hansen, Diana Riveiro, Ryan A. Smith, Peter Xu Pengxiang |
Level Designers |
Alexander Berg, Tim Börrefors, Mykola Degtiar, Mirelle Eriksson, Ivan Eskandari, Gao Feng, Matteo Ferrara, Max Forsberg, Nickolai Fuglevaag, Jonathan Golobov, Michael How, André Jansson, Emil Johansson, Lukas Joley, Patrik Nilsson, Iuliu-Cosmin Oniscu, Robin Petersson, Pablo Ros, Peter Ryde, Teofil Todorovic, Prashant Trivedi, Adrian Ulvsgärd, Jianxin Zhou |
Technical Director Level Design |
David Häggström |
Lead Technical Level Designer |
Philipp Hagen |
Technical Level Designers |
César Benavides Martínez, Dirk Blokker, Daniel Dalebjörk, Julia Holmlund, Ronny Josch, Lars Karlsson, Erik Sjöblom, Ruben Spaander, Andreas Springare |
Lead World Designers |
Magnus Jonsson, Penelope Lee Dovichi |
World Designers |
Felix Ekholm, Alan Ismail, Jason D. Lentz (as Jason Lentz), David Navarro, Eva-Lis Nugent, Yves Poureau |
Massive Entertainment: Narrative |
Narrative Director |
Erik J. Caponi (as Erik Caponi) |
Lead Narrative Designer |
Kristen McGorry, Anna Megill, Aoife O'Friel, Noel Douglas Walling (as Noel Walling) |
Narrative Designers |
Katie Canning, Raquel De Miranda, Jennifer Klasing, Malin Lövenberg, Josefin Matsson, Matthew Medina, Alexander Newcombe, Mateo Perez Alvarez, Chella Ramanan, Bastian Randau, Mika Sorvari, Travis Stout, Alexander Swords, Nuka Wølk Mathiassen, Christopher Wooding, Frederick Zeleny |
Lead Narrative Realization Designer |
Alice Rendell |
Realization Specialist |
Nicola Pirker |
Massive Entertainment: Programming |
Technical Director |
Björn Törnqvist |
Gameplay Technical Director |
David Lind |
Online Technical Director |
Olof Naessén |
Lead 3C Programmer |
He Qian (Phoebe) (和倩) |
Lead AI Programmers |
Marzena Jaworska, George Smith |
AI Programmers |
Nicke Andersson (as Niklas Andersson), Rezan Kizilgün, Jens-Kristian Nielsen |
Lead Gameplay Programmers |
Daniel Baker, Martin Jalrup, Robin Moore |
Gameplay Programmers |
Damien Bagnoud, Natalia Belova, Johan Bernhardsson, Ricardo Castaneda Marin, Hjalmar Danielsson, Daniel Edenbrandt, João Eiras Antunes, Anna Göransson, Sebastian Höll, Marcus Holst, Robin Jacobsen, Rasmus Jansson, Anatanas Kalininas (as Antanas Kalininas), Tom Kemna, Piotr Krzepowski, Scott J. LaGrasta (as Scott La Grasta), Simon Larsen, Johan Lindell, Linus Ljungman, Robin Malm, Casper Mårtensson, Joel Nilsson, Patrice Pedneault, Christopher Pons, Jesse Roffel, Jonas Sandroos, Pratik Sharma, Bahar Shefket, Ferdinánd Török, Ivan Zaplava |
Lead UI Programmer |
Fabian Schouw |
UI Programmers |
Lorena Ciobanu, José San Juan |
Lead Narrative Systems |
Simona Tassinari |
Narrative Systems Architect |
Scott Jenkins |
Narrative Systems Programmers |
Daniel Bradshaw (as Dan Bradshaw), Maksim Isaev, Hugo Peters, Sven Rademakers |
Lead Tech Programmer |
David Potages |
Tech Programmers |
Oğuz Ağaç, Guy Corbett-Cox, Boris Claas Kiefer (as Boris Kiefer), Carl Leonardsson, Franck Maestre, Joshua Simmons |
Graphics Programmers |
Johan Anderdahl, Oliver Rouiller |
Associate Technical Lead |
Bernat Muñoz Garcia |
Lead Online Programmer |
Ahmad Mouhsen (أحمد محسن) |
Associate Lead Online Programmer |
Mo Ghannam (محمد الغنام) |
Lead Programmers |
Mikael Dahlström, Jon Lilja |
Online Programmers |
Finn Broman, André Bruce, Emil Hansson, Tim Karlsson, Joel Lieberman, Anton Månsson, Rasmus Neckelmann, Dzmitry Sledneu, Erik Stenlund, Robin Widegren |
Network Programmers |
Mikael Andersson, Sergei Chernykh |
Massive Entertainment: Project Management |
Senior Producers |
Jean-François Capizzi, Petter Sydow |
Production Director |
Cedric Dubois |
Senior World Producer |
Peter Ekstrand |
Audio & Localization Producer |
Patrick Görtjes |
Feature Producers |
Anchel Labena, Oliver Merlöv |
Cinematic Producers |
Virginia Boyero, Louis Duquet, Noel Lindell |
Art Producer |
Rohit Paliwal |
Narrative Producer |
Ole Mogensen |
Technical Producers |
Patrick Labine, Johan Pfannenstill |
QC Manager |
Christopher Rülf Widell |
Associate Producers |
Dimitri Barabe, Ionut Caravan, Sara Casén, Emil Daina, Philipp Glietsch, Andrei Grigorescu, Jim Hendriks, Robin Hjelte, Ariane Morteau, Mircea Niculae, Bill Perkins, Aaron Saxell, Benjamin Teissier, Álvaro Vázquez de la Torre, Nicklas Öberg |
Project Coordinators |
Johann Ackerman, Bruno-Christian Belibou, Sebastian Bogler, Alessandra Bombonati, Gustav Dahl, Isabel Elia, Nataliia Greuli (Наталия Греули), Anika Handtke, Alexandru Mihail Vasile, Johan Ronner, Kim Seefried, Andrei Tanasele, Alexander Tirone, Kathleen Bucholtz, Amanda Hudson |
Narrative Coordinators |
Jennifer Bartram, Amanda Hudson |
Closing Specialists |
Pierre Becker, Yoni Dayan, Bogdan-Mihai Miu, Paul Rouau |
Project Operations Manager |
Emilio Stifanich |
Project Assistant |
Lisanne Drost |
Additional Production Direction |
Matthew Hawley |
Production Managers |
Paul Allen, Janne Lundqvist |
Technical Production Manager |
Benjamin Pirie |
Collaboration Tool Specialist |
Torbjörn Andersson |
Pipeline Coordinator |
Thomas Skareteg |
Massive Entertainment: Live Operations |
Live Producer |
Alexander Strandberg |
Live Content Manager |
Jay Abrahamse |
Live Operations Manager |
Zorica Shelton |
Live Operation Specialist |
Alexandru Mihailescu |
Monetization Managers |
Matthew Szajdak, Macha Trupin |
Monetization Specialist |
Simon Rosental |
Live Operations Coordinator |
Carlos Collazo |
Player Experience Manager |
David McCloskey |
Massive Entertainment: Quality Control |
Lead Dev QC |
Robert Jansson |
Development Testers |
Quentin Beaud, Agaton Berg, Simon Borring, Jasjeet Dhaliwal, Bogdan Galea, Clément Gamero, Magnus Geritzlehner, Teo Jenisch, Jonathan Kidane, Ivan Kryshtapovych, James McCance, Salma Raja, André Stenberg, Fredrik Sundgren, Jesper Vatn, Marlon Wihlborg |
Lead Tester |
Fabien Paesani |
Game Testers |
Isaac Appiagyei, Martin Emmerberg, Emil Hallin, Razvan Neaga, Mihai-Eduard Popescu, Emil-Gabriel Tudor |
Massive Entertainment: Animation |
Animation Director |
Zsolt Avery-Tierney |
Lead Gameplay Animators |
Nicholas Palmer-Kelly, Jason Diaz, Ardian Nicolaus Waelan |
Gameplay Animators |
David Alegre Alonso, Frida Åsling-Sellius (as Frida Åsling Sellius), Svetlana Bazhenova, Gonzalo Dénis Aguirre, Robert Dyke, Julia Eklund Granstedt, Marcus Engelbrektson, Joshua Gleaves, Petro Hawczak, Ludvig Myrgren, Carl Sjölander, Jesper Skoog, Nicolas Suarez, Cristina Ynzenga Romojar |
Lead Narrative Animators |
Marek Bajsarowicz, Greg Lidstone |
Narrative Animators |
John Bucholtz, Kristian Carstensen, Ricky Chau, Thomas Tadeusz Ciborowski, Magnus Jakobsson, Kostiantyn Kachmaryk, Soo Kang, Chia-Yu Ku, Veronika Mossum, Alan Mullins, Kristof Rab, Sonya Solo, Anders Stenbeck, Erik Svensson, Hischam Zouorob |
Lead Technical Animators |
Mehdi Farrokhtala, Albin Lundahl, Eduardo Simioni |
Technical Animators |
Peter Adviento, Moa Engelbrektsson, Alisa Gafarova, Nicklas Hansen, Peter Lambek, Alexandra Martins, Mauricio Pachon, Aron Tinz |
Massive Entertainment: Art |
Art Director |
Christer Wibert |
Lead Environment Artists |
Ashkan Abbasi, Dianne Botham, Samuel De Vos, David Österlind, André Wahlgren |
Associate Lead Environment Artist |
Christoffer Radsby |
Environment Artists |
Kristoffer Cyrus Abardo, Sander Agelink, Jennifer Aguilar, Chen Yinuo, Arnaud Claudet, Loek Gijsbertse, Arthur Grauliere, Shanshan He, Adam Johansson, Leo Keenan, Nicolai Kilstrup, Peter Kostov, Ines Leipold, Anthony Lemetayer, Rodrigo Lloret Crespo, Maria Malitskaya, Hatim Mandarwala, Keyla Meijer, Marta Anna Niemczynska, Linnea Olofsson, Jill Ralmark, Shiv Rathi, Rimma Romanets, Sigge Sandström, Adrian Sitek, Benjamin Sjöberg, Chico Spans, Daniel Stok, Susanne Sühl, Anton Syrvachev, Raphael Tavares, Ian van der Mijn (as Ian Van Der Mijn), Keltic Vermeersch, George Vourdoulas, Joel Westman |
Lead Concept Artists |
Cody Gramstad, Mikhail Greuli, Brenda Hyungyung Bae, Janet Ung |
Concept Artists |
Henrik Ågren, Yousaf Ejaz Khan, Gergely Fejérváry, Simon Gocal, Robert Grafström, Rafael Kowalski, Aron Kristjánsson, Torben Lindström, Simon Lindwall, Michael Michera, Stefan Olsén, Malin Pålsson, Victor Rathsmann, Alexander Schwandner, RishiRaj Singh Shekhawat (as Rishiraj Singh Shekhawat), Alexander Tornberg, Daniel Törngren, Robin Tran, Christopher Whelan |
Lead Character Artists |
Ronald Gebilaguin, Oskar Lundqvist |
Character Artists |
Anton Bång, Qingmao Chen, Andreas Cramer, Hugues Giboire, Michael Hansen, Beatrice Harty, Isabelle Hydén, Kim Kristiansson Stenberg, Vincent Lu, Saman Mahmoudi, Jakub Mrówczynski, Océane Näsström, Subi Prakashan, Dan Söderlin, Xenia Stroganova, Hitansu Tripathy, Kristian Zagar |
Texture Artist |
Chun Wei Ong |
Lead Props Artist |
Shray Khanna |
Props Artists |
Tomas Andersson, Isac Bogne, Marcos Domenech, Robin Jönsson, Gustav Larsson, Mikael Mellbris, Rene Mitchell-Lambert, Alva Nachenius, Sabrina Rodrigues Maia, Robin Rumpunen, Josefine Sandström, Oliver Sedvall, Sergii Tenditnyi |
Material Artist |
Derk Elshof |
Lead UI Artists |
Talía Gual, Lars Vincent |
UI Artists |
Weronika Kowalczyk, Anna Kuźmińska, Pia Manzur, Piotr Michalczyk, Roi Prada, Victoria Rodriguez |
Lead UI Technical Artist |
Bertrand Riché |
Associate Lead UI Technical Artist |
Adán Silva |
UI Technical Artists |
Faisal Sharif, Andreea-Cristina Preda, Andrada-Elena Parlog, Paul-Ionut Mitroi, Dumitrel Miron, Rune Rask Langkilde, Vadim Igumnov, Simon Hyltegård, Alexandru-Marian Grigore, Henrik Giang, Aaron Garcha, Darya Dzemidzenka |
Lead Technical Artist |
Oskar Janssen, Kunal Luthra |
Technical Artists |
Pontus Canbäck, Magnus Christensson, João Kalva Tavares, Ionut Octavian Dima, Fredrik Stedenfeldt, Daniella Thomasson, Karl David Wigelius (as David Wigelius) |
Terrain Artists |
Jan Almqvist, Christopher Darby, Jin Liang Yi (Neil) (金良义) |
VFX Artists |
Soran Aziz, Hannes Bartels, John Behrens, Thomas Larsson, Baptiste Pacaud-Erades, Venkat Raaghavan, Lauren Simpson |
Lead Lighting Artist |
Luca Buonamici |
Lighting Artists |
Eros Dadoli, Christopher Durso, Alejandro Galan Franquet, Annelien Heyninck, Michael Mcdonald, Filippo Romani |
Massive Entertainment: Audio |
Composer |
Ola Strandh |
Lead Voice Designer |
Maria Bantin |
Voice Designers |
Aik Ming Chong, Adam Ritchie, Linda Sjöquist |
Lead Sound Designers |
Mattia Cellotto, David Osternacher |
Sound Designers |
Malin Arvidsson, Mariana Botero Rico, Jacob Buch Johannsen, Ryan Patrick DeBolt (as Ryan DeBolt), Henriette Lønn Jenssen (as Henriette Jenssen), Sylvain Livenais, David Lockhart Guerrero, Julien Loock, Toomas Moskvinov, Warren H. Post (as Warren Post), Karl Sjöquist, Simon Stevnhoved, Tom Volpe |
Technical Sound Designer |
Franz Bierschwale, Mike Maksim |
Music Designers |
Erik Jacobsson, Cajsa Larsson, Lasse Skak Ernst |
Massive Entertainment: Localization |
Localization Project Manager |
Myriam Forbes |
Localization QC Specialist |
Sebastian Acuña (as Sebastian Acuna) |
Massive Entertainment: Web Development Team |
Lead Web Developer |
Ferry Kobus |
UI Developer |
Christian Sebra |
Web Developer |
Fernando Valarino |
Massive Entertainment: Brand |
Lead International Product Manager |
Erik Morin |
International Product Managers |
Mathieu Lot, Theuns Smit, Louis Trupin |
Coordinator |
Emilia Gluszek |
Lead Video Artist |
Stefan Linde |
Video Artists |
Emile Bartholomeus (as Emile Bartholomeus), Florent Garcia, Dmitrii Gridnev, Fredrik Magnusson, Iuliia Redina, Ingrid Sarvik, Kervin Lei Tran (as Kervin Tran) |
Technical Animator |
Nataliya Poshtar |
Marketing Artists |
Abrar Khan, Erik Wadstein |
Graphic Designers |
Diana Da Costa, Aida Jocelin Ramirez Benitez, Alexander Zwolski |
Massive Entertainment: Game Intelligence |
Game Intelligence Director |
Rickard Elmqvist |
Lead Data Scientist |
David Renaudie |
Data Scientists |
Alessandro Canossa, Benjamin Holding, Robert Lizatovic |
MLOps Engineer |
Davide Frazzetto |
Lead Game Analyst |
Jorge Carrillo, Oleg Kupeev |
Game Analysts |
Paul Grimaldi, Klaus Hofmeister, Björn Kristmannsson, Ebba Roxling, Jan Van Roozendaal |
Project Coordinator |
Louise Jackson |
User Research Managers |
Ahmad Azadvar, Nicolas Rousselot |
User Research Project Manager |
Natasha Perkins-Svensson |
User Researchers |
Adam Borsiin, Mikkel Colbe Nielsen, Laura Doumad, Hanna Rosvall, Adnan Selimovic |
Game Lab Moderators |
Axel Gustafsson, Valeryia Hrynkevich |
Business Performance Manager |
Philip Smith |
Ubisoft Düsseldorf |
Senior Producer |
Timo Kornetzki |
Ubisoft Düsseldorf: Game Design |
Creative Director |
Mihnea Dragoman |
Game Designers |
Walter Druck, Jan David Hassel, Tadej Kupčič, Scott Probin, Axel Woermann |
UX Designer |
Paula Hannusch |
Ubisoft Düsseldorf: Level Design |
Level Designers |
Ionuţ Cojocaru (as Ionut Cojocaru), Stijn Dirne |
Ubisoft Düsseldorf: Programming |
Lead AI Programmers |
Christopher Ashworth, Daniel Sawitzki, Peter Sprys |
Lead Gameplay Programmer |
Mark Robinson |
AI Programmers |
Resul Çelik, Eric Goofers, Daniil Pshegorlinskii, Dominik Scherer |
Backend Programmers |
Ciaran Kearney, Vladislav Shpilevoy |
Gameplay Programmers |
Ozkan Afacan, Christian Althaus, Megan Bowra-Dean, Sylvain Capart, Friedemann Hübler, Szabolcs Kiss, Thorbjørn Lindeijer (as Thorbjorn Lindeijer), Bjoern Paetzel, Frederik Reher, Stephan Scheerer, Gerald Schenke, Thorsten Schmiedel, Martin Weusten |
Graphics Programmers |
Daniel Flamenco Gonzalez, Dominik Lazarek |
UI Programmer |
Maxime Menard |
Programmers |
Carlos Chacon, Maurice Heijligers, Mikolaj Kulikowski, Rita-Jane Marques De Lima, Nils Schneider |
Ubisoft Düsseldorf: Project Management |
Producer |
Niklas Modrow |
Associate Producers |
Mohammed Al Kasm, Tim Bohg, Robert Hunecke, Sonja Salomon |
Project Coordinators |
Jules Faivre D'Arcier, Peter Mehlmann, Elizabeth Theunissen |
Project Management Intern |
Antoine Villecroze |
Ubisoft Düsseldorf: Quality Assurance |
Lead Development Tester |
Thomas Terebesi |
Development Testers |
Alberto Lazzaris (ラザリス アルベルト), Dumitru-Horia Lupu, Istvan Pocsi, Michelle Tofahrn |
Game Tester |
Ronaldo Bammann |
Ubisoft Düsseldorf: Animation |
Animators |
Frederic Classen, Jörg Droste, Peter Kasim, Maheshuwar Minnagaddala, Mithun Monga, Janina Pawlewicz, Luis Ruiz Quintero, Scott Smith, Artem Yakushchenko |
Technical Animators |
Matthias Dauer, Markus Hofer, Melanie Hofmann, Sébastien Paviot, Christian Siecora |
Ubisoft Düsseldorf: Art |
Lead Environment / Prop Artist |
Virendra Pratap Singh |
Art Outsourcing Supervisors |
Jaime Gonzalez Vallejo, Brijesh Kumar Yadav (as Brijesh Yadav) |
3d Artist |
Laika Laursen |
Character Artists |
Aleksei Panov, Pavlo Protasov |
Concept Artists |
Tony Camehl, Robert Andreas Drude, Mateusz Katzig |
Environment / Prop Artists |
Alexey Bondarev, Allan De Paepe, Victor Denoncin, Huschang Etemadi-Zanganeh, Christian Henkel, Richie Martin, Sascha Schaefers, David Waldhaus |
Level Artists |
Pauliina Lammi, Carole Massart |
UI Artists |
Valèri Ostrowski, Gilberto Volkmann |
UI Technical Artist |
Eleanor Scerri |
Ubisoft Düsseldorf: Audio |
Audio Directors |
Florian Jensen, Stefan Randelshofer, Carsten Rojahn |
Lead Audio Designer |
Tino Schleinitz |
Audio Designers |
Jef Aerts, Veronika Davies, Lasse Heide Fjordbo, Niovi Kitsiou, Felix Krejci, Daniel MacDonald (as Daniel Macdonald), Florian Nagel, László Vincze (as Laszlo Vincze) |
Foley Artists |
John Elliot, Bastian Gerner |
Audio Testers |
Dogan Cinar, Sebastian Wakan |