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Rana Rama

Moby ID: 20682

[ All ] [ Amstrad CPC ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen.
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Start of the game.
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Spells.
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Exploring each room.

Atari ST screenshots

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Loading screen
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Ready to play.
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In a room
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Revealed a new section.
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Reorder this to read 'Ranarama' for the boost.
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A machine
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Dead
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A lot of long corridors
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Rune-casting
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Current spell list
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Puzzle complete
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Game over
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Three available exits here
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Super Mario becomes Mario, in other words.
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A fairly gory scene

Commodore 64 screenshots

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Title and credits
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Starting in a narrow floor
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Some doors are invisible at first.
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I don't now if the walls have ears in this dungeon, but the floor has got eyes at least.
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You can access a map at certain points.
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A room with monster generators
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Message after loosing a life
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A room crowded with soldiers
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Magic menu
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I don't what this means
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Cast the runes

ZX Spectrum screenshots

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Loading sequence
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Plot and gameplay information spools as it loads
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Main menu
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Let's go
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Magic minions? I thought they banned them
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The starting point
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Arrange these into 'RANARAMA' as quickly as you can
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Done it
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More rooms open up
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Someone to kill here
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Three different rooms
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Rooms must be entered to be revealed
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Dead - special powers lost
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Which makes survival harder
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