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Red Zone
aka:
HardWired
Moby ID: 20482
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Genesis screenshots
List of snazzy effects that Zyrinx was able to work out of the hardware, that displays before the intro.
From the intro, a demonstration of the Full Motion Video compression
Main title screen
Several pages of an overview of the conflict are provided via the main menu.
Profile of one of the three agents along for the ride in the special helicopter
The game provides an overview of the weapons used to execute the air missions throughout the game.
Guided Hellfires are overkill on most tanks in this game, but they're still fun to use.
Rockets and cannon fire form the bulk of your offensive punch.
The explosions in the game are frequent and booming.
While on the ground, fighters are easy prey, but they get aloft quickly.
Against fixed-wing aircraft, the only defense you have are four Stingers.
Animated mission briefings provide the purpose behind your destruction.
Time plays a critical factor in many of the missions.
The Start-button map provides an overview of your current battleground, quickly highlighting the helicopter replenishment points.
The map slides to the right on a prompt and provides a zoomable map, granting in-depth information about the battlefield.
Tussling with a submarine. These things are mean and are best left avoided.
Part of the game takes place on the ground outside of the chopper. Here you're meeting an agent on the first mission.
On takeoff, the campfire's smoke is blown around by the helicopter blades.
Entering a building with your entourage of characters, with their weapons ready.
For the combat ground missions, you get to choose from 3 characters, at least until you start to get them killed while running around.
Rocco's flamethrower is an extremely potent weapon, and makes up for its short range with gusto.
Is it a Mac or is it DOS? It doesn't matter because it's about to explode and we're out of here when Rocco presses the enter key.
Now that ship looks familiar. The vessel from Sub-Terrania makes a guest appearance in a very mini-game.
Not all missions are so successful. The bosses won't be happy about this. Game over.
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