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Red Zone

aka: HardWired
Moby ID: 20482

Genesis screenshots

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List of snazzy effects that Zyrinx was able to work out of the hardware, that displays before the intro.
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From the intro, a demonstration of the Full Motion Video compression
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Main title screen
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Several pages of an overview of the conflict are provided via the main menu.
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Profile of one of the three agents along for the ride in the special helicopter
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The game provides an overview of the weapons used to execute the air missions throughout the game.
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Guided Hellfires are overkill on most tanks in this game, but they're still fun to use.
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Rockets and cannon fire form the bulk of your offensive punch.
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The explosions in the game are frequent and booming.
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While on the ground, fighters are easy prey, but they get aloft quickly.
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Against fixed-wing aircraft, the only defense you have are four Stingers.
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Animated mission briefings provide the purpose behind your destruction.
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Time plays a critical factor in many of the missions.
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The Start-button map provides an overview of your current battleground, quickly highlighting the helicopter replenishment points.
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The map slides to the right on a prompt and provides a zoomable map, granting in-depth information about the battlefield.
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Tussling with a submarine. These things are mean and are best left avoided.
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Part of the game takes place on the ground outside of the chopper. Here you're meeting an agent on the first mission.
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On takeoff, the campfire's smoke is blown around by the helicopter blades.
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Entering a building with your entourage of characters, with their weapons ready.
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For the combat ground missions, you get to choose from 3 characters, at least until you start to get them killed while running around.
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Rocco's flamethrower is an extremely potent weapon, and makes up for its short range with gusto.
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Is it a Mac or is it DOS? It doesn't matter because it's about to explode and we're out of here when Rocco presses the enter key.
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Now that ship looks familiar. The vessel from Sub-Terrania makes a guest appearance in a very mini-game.
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Not all missions are so successful. The bosses won't be happy about this. Game over.
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